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I have come across an interesting issue, where all objects I place are placed above where they should be. Here is a demo objects_above_where_they_should_be.webm
In the video the placed objects appear above where they should be. I have tried this with objects with and without collision and they all get placed by a certain Y-offset. A similar thing happens when the grid is disabled. objects_in_the_ground.webm
Here the objects are first stuck in the ground, but then pop up after being placed. The Y-offset occurs on all sides of the scene geometry, so they always first get placed incorrectly, but then pop into the right spot after being placed.
The text was updated successfully, but these errors were encountered:
Interesting, I can't reproduce this. And I don't see anything in the code that could cause this... Maybe it's some weird combination of nodes or something. Can you reproduce this in a new project?
I have come across an interesting issue, where all objects I place are placed above where they should be. Here is a demo
objects_above_where_they_should_be.webm
In the video the placed objects appear above where they should be. I have tried this with objects with and without collision and they all get placed by a certain Y-offset. A similar thing happens when the grid is disabled.
objects_in_the_ground.webm
Here the objects are first stuck in the ground, but then pop up after being placed. The Y-offset occurs on all sides of the scene geometry, so they always first get placed incorrectly, but then pop into the right spot after being placed.
The text was updated successfully, but these errors were encountered: