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en.po
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#
msgid ""
msgstr ""
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=utf-8\n"
"Content-Transfer-Encoding: 8bit\n"
#: src-en/data/blueprints.xml.append:11
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_commonwealth\"]/title"
msgstr "Obelisk Commoner"
#: src-en/data/blueprints.xml.append:12
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_commonwealth\"]/short"
msgstr "Commoner"
#: src-en/data/blueprints.xml.append:13
msgid "data/blueprints.xml.append$//crewBlueprint[@name=\"fr_commonwealth\"]/desc"
msgstr ""
"A member of the Obelisk Commonwealth, a caste that was thought to have been "
"completely wiped out by the Royals."
#: src-en/data/blueprints.xml.append:18
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_commonwealth\"]/powerList/power[1]"
msgstr ""
"100 Health, regenerates for 1.5 health per second even while in combat."
#: src-en/data/blueprints.xml.append:19
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_commonwealth\"]/powerList/power[2]"
msgstr "3x repair speed, 0.5x sabotage speed."
#: src-en/data/blueprints.xml.append:20
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_commonwealth\"]/powerList/power[3]"
msgstr "Cannot fight, burn or suffocate."
#: src-en/data/blueprints.xml.append:21
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_commonwealth\"]/powerList/power[4]"
msgstr "0.90x movement speed."
#: src-en/data/blueprints.xml.append:26
msgid "data/blueprints.xml.append$//crewBlueprint[@name=\"fr_spherax\"]/title"
msgstr "Spherax"
#: src-en/data/blueprints.xml.append:27
msgid "data/blueprints.xml.append$//crewBlueprint[@name=\"fr_spherax\"]/short"
msgstr "Spherax"
#: src-en/data/blueprints.xml.append:28
msgid "data/blueprints.xml.append$//crewBlueprint[@name=\"fr_spherax\"]/desc"
msgstr ""
"One of the last remaining members of the race known as the \"Spherax\", "
"timeless beings solely focused on bettering themselves and pursuing their "
"goals doggedly."
#: src-en/data/blueprints.xml.append:33
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_spherax\"]/powerList/power[1]"
msgstr ""
"Active Ability: Can speed or slow down the room the crew is currently in for"
" 5 seconds."
#: src-en/data/blueprints.xml.append:34
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_spherax\"]/powerList/power[2]"
msgstr "200 health, immune to hazards and stuns."
#: src-en/data/blueprints.xml.append:35
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_spherax\"]/powerList/power[3]"
msgstr "Can teleport between rooms and ships. Sabotages at 3x speed."
#: src-en/data/blueprints.xml.append:36
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_spherax\"]/powerList/power[4]"
msgstr ""
"Instantly regenerates health after being outside of combat for 10 seconds."
#: src-en/data/blueprints.xml.append:37
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_spherax\"]/powerList/power[5]"
msgstr "Can only shoot. Shoots very slowly but deals 5x damage."
#: src-en/data/blueprints.xml.append:42
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_unique_billvan\"]/title"
msgstr "Hektar Exile"
#: src-en/data/blueprints.xml.append:43
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_unique_billvan\"]/short"
msgstr "Exile"
#: src-en/data/blueprints.xml.append:44
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_unique_billvan\"]/desc"
msgstr ""
"After witnessing the death of his brother at the hands of the Rebels, this Billy decided to take up his brother's mantle, even discovering the Nexus and convincing Sylvan Prime to accept him.\n"
"\t\n"
"\tInherited Sylvan stats: 1.5x combat damage, massive hazard damage resistance, telepathic powers, mind control immunity, starts with level 2 on all skills, doesn't lose skills when cloned"
#: src-en/data/blueprints.xml.append:51
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_unique_billvan\"]/powerList/power[1]"
msgstr ""
"Active Ability: Can enter and exit his box at any time. While inside the box"
" he will be fully immune to hazards."
#: src-en/data/blueprints.xml.append:52
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_unique_billvan\"]/powerList/power[2]"
msgstr ""
"Active Ability: Deploys a Breach, Lockdown, and Fire Bomb at the same time."
#: src-en/data/blueprints.xml.append:53
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_unique_billvan\"]/powerList/power[3]"
msgstr ""
"Heals at half speed from passive sources, but regenerates 20hp/s while in "
"the box."
#: src-en/data/blueprints.xml.append:54
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_unique_billvan\"]/powerList/power[4]"
msgstr "Max Health is increased to 150."
#: src-en/data/blueprints.xml.append:59
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_unique_billvan_box\"]/title"
msgstr "Hektar Exile"
#: src-en/data/blueprints.xml.append:60
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_unique_billvan_box\"]/short"
msgstr "Exile"
#: src-en/data/blueprints.xml.append:61
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_unique_billvan_box\"]/desc"
msgstr ""
"After witnessing the death of his brother at the hands of the Rebels, this Billy decided to take up his brother's mantle, even discovering the Nexus and convincing Sylvan Prime to accept him.\n"
"\t\n"
"\tInherited Sylvan stats: 1.5x combat damage, massive hazard damage resistance, telepathic powers, mind control immunity, starts with level 2 on all skills, doesn't lose skills when cloned"
#: src-en/data/blueprints.xml.append:68
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_unique_billvan_box\"]/powerList/power[1]"
msgstr ""
"Active Ability: Can enter and exit the box at any time. While inside the box"
" he will be fully immune to hazards."
#: src-en/data/blueprints.xml.append:69
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_unique_billvan_box\"]/powerList/power[2]"
msgstr ""
"Active Ability: Deploys a Breach, Lockdown, and Fire Bomb at the same time."
#: src-en/data/blueprints.xml.append:70
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_unique_billvan_box\"]/powerList/power[3]"
msgstr ""
"Heals at half speed from passive sources, but regenerates 20hp/s while in "
"the box."
#: src-en/data/blueprints.xml.append:71
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_unique_billvan_box\"]/powerList/power[4]"
msgstr "Max Health is increased to 150."
#: src-en/data/blueprints.xml.append:76
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_unique_sammy\"]/title"
msgstr "Head Mascot"
#: src-en/data/blueprints.xml.append:77
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_unique_sammy\"]/short"
msgstr "Mascot"
#: src-en/data/blueprints.xml.append:78
msgid "data/blueprints.xml.append$//crewBlueprint[@name=\"fr_unique_sammy\"]/desc"
msgstr ""
"The actor who plays the popular main character of the Sammy The Spider show. Prefers to be called Michael when the cameras are off.\n"
"\t\n"
"\tInherited Human stats: minor suffocation resistance"
#: src-en/data/blueprints.xml.append:85
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_unique_sammy\"]/powerList/power[1]"
msgstr ""
"Active Ability: Swaps between Buff and Debuff mode. CURRENT MODE: DEBUFF"
#: src-en/data/blueprints.xml.append:86
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_unique_sammy\"]/powerList/power[2]"
msgstr "Deals 0.5x combat damage and takes 1.2x combat damage."
#: src-en/data/blueprints.xml.append:87
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_unique_sammy\"]/powerList/power[3]"
msgstr "Learns skills twice as fast."
#: src-en/data/blueprints.xml.append:88
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_unique_sammy\"]/powerList/power[4]"
msgstr ""
"Constantly plays loud music through his speaker-phones, distracting enemies "
"in the same room as him, lowering their damage, repair and sabotage speed by"
" 50%."
#: src-en/data/blueprints.xml.append:93
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_unique_sammy_buff\"]/title"
msgstr "Head Mascot"
#: src-en/data/blueprints.xml.append:94
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_unique_sammy_buff\"]/short"
msgstr "Mascot"
#: src-en/data/blueprints.xml.append:95
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_unique_sammy_buff\"]/desc"
msgstr ""
"The actor who plays the popular main character of the Sammy The Spider show. Prefers to be called Michael when the cameras are off.\n"
"\t\n"
"\tInherited Human stats: minor suffocation resistance"
#: src-en/data/blueprints.xml.append:102
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_unique_sammy_buff\"]/powerList/power[1]"
msgstr ""
"Active Ability: Swaps between Buff and Debuff mode. CURRENT MODE: BUFF"
#: src-en/data/blueprints.xml.append:103
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_unique_sammy_buff\"]/powerList/power[2]"
msgstr "Deals 0.5x combat damage and takes 1.2x combat damage."
#: src-en/data/blueprints.xml.append:104
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_unique_sammy_buff\"]/powerList/power[3]"
msgstr "Learns skills twice as fast."
#: src-en/data/blueprints.xml.append:105
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_unique_sammy_buff\"]/powerList/power[4]"
msgstr ""
"Constantly plays funky music through his speaker-phones, buffing allies in "
"the same room as him, raising their sabotage, damage and repair speed by "
"50%."
#: src-en/data/blueprints.xml.append:110
msgid "data/blueprints.xml.append$//crewBlueprint[@name=\"fr_gozer\"]/desc"
msgstr ""
"The boss of the Haunts, a group of some of the most wanted criminals in the galaxy.\n"
"\t\n"
"\tInherited Vagabond Phantom stats: takes no damage from hazards, has door phasing properties"
#: src-en/data/blueprints.xml.append:113
msgid "data/blueprints.xml.append$//crewBlueprint[@name=\"fr_gozer\"]/title"
msgstr "Boss of the Haunts"
#: src-en/data/blueprints.xml.append:114
msgid "data/blueprints.xml.append$//crewBlueprint[@name=\"fr_gozer\"]/short"
msgstr "Boss"
#: src-en/data/blueprints.xml.append:119
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_gozer\"]/powerList/power[1]"
msgstr ""
"Periodically becomes unable to fight but gains 3x sabotage and repair speed "
"and becomes uncontrollable."
#: src-en/data/blueprints.xml.append:120
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_gozer\"]/powerList/power[2]"
msgstr "Max Health is increased to 200"
#: src-en/data/blueprints.xml.append:121
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_gozer\"]/powerList/power[3]"
msgstr "Can't sabotage but deals 3x combat damage."
#: src-en/data/blueprints.xml.append:122
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_gozer\"]/powerList/power[4]"
msgstr ""
"Doubles the repair speed of other ally criminal haunts that are in the same "
"room as him."
#: src-en/data/blueprints.xml.append:127
msgid "data/blueprints.xml.append$//crewBlueprint[@name=\"fr_CE_avatar\"]/desc"
msgstr ""
"This fully sentient hologram is controlled by an advanced AI, housed inside "
"a biological data-substrate."
#: src-en/data/blueprints.xml.append:130
msgid "data/blueprints.xml.append$//crewBlueprint[@name=\"fr_CE_avatar\"]/title"
msgstr "AI Avatar"
#: src-en/data/blueprints.xml.append:131
msgid "data/blueprints.xml.append$//crewBlueprint[@name=\"fr_CE_avatar\"]/short"
msgstr "AI Avatar"
#: src-en/data/blueprints.xml.append:134
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_CE_avatar\"]/powerList/power[1]"
msgstr "Immune to hazards, phases through doors."
#: src-en/data/blueprints.xml.append:135
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_CE_avatar\"]/powerList/power[2]"
msgstr "Max Health is reduced to 50"
#: src-en/data/blueprints.xml.append:136
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_CE_avatar\"]/powerList/power[3]"
msgstr "Starts with level 2 on all skills."
#: src-en/data/blueprints.xml.append:152
msgid "data/blueprints.xml.append$//crewBlueprint[@name=\"fr_errorman\"]/desc"
msgstr "[DESC MISSING]"
#: src-en/data/blueprints.xml.append:154
msgid "data/blueprints.xml.append$//crewBlueprint[@name=\"fr_errorman\"]/title"
msgstr "[TITLE]"
#: src-en/data/blueprints.xml.append:155
msgid "data/blueprints.xml.append$//crewBlueprint[@name=\"fr_errorman\"]/short"
msgstr "Error"
#: src-en/data/blueprints.xml.append:158
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_errorman\"]/powerList/power[1]"
msgstr "[SKILLS_INSTANT = TRUE]"
#: src-en/data/blueprints.xml.append:159
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_errorman\"]/powerList/power[2]"
msgstr "[HAZARD_AND_STUN_EFFECTS = DISABLED]"
#: src-en/data/blueprints.xml.append:160
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_errorman\"]/powerList/power[3]"
msgstr "[REPAIR = DISABLED] [GLOBAL_TELEPORT = ENABLED]."
#: src-en/data/blueprints.xml.append:189
msgid "data/blueprints.xml.append$//crewBlueprint[@name=\"fr_sylvan_cel\"]/desc"
msgstr ""
"The best of the best amongst the Sylvans of the Multiverse. C.E.L. Enforcers don't mess around, ssstranger.\n"
"\t\n"
"\tInherited Sylvan stats: 250 HP"
#: src-en/data/blueprints.xml.append:192
msgid "data/blueprints.xml.append$//crewBlueprint[@name=\"fr_sylvan_cel\"]/title"
msgstr "C.E.L. Enforcer"
#: src-en/data/blueprints.xml.append:193
msgid "data/blueprints.xml.append$//crewBlueprint[@name=\"fr_sylvan_cel\"]/short"
msgstr "Enforcer"
#: src-en/data/blueprints.xml.append:198
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_sylvan_cel\"]/powerList/power[1]"
msgstr ""
"Active Ability: Deploys a Breach, Lockdown, fire and Ion Bomb at the same "
"time"
#: src-en/data/blueprints.xml.append:199
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_sylvan_cel\"]/powerList/power[2]"
msgstr "Immune to hazards, Moves by teleporting."
#: src-en/data/blueprints.xml.append:200
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_sylvan_cel\"]/powerList/power[3]"
msgstr "Inflicts 2x damage in combat"
#: src-en/data/blueprints.xml.append:205
msgid "data/blueprints.xml.append$//crewBlueprint[@name=\"fr_obyn_cel\"]/desc"
msgstr ""
"While perhaps not as dangerous as the Sylvans, the Obyns within the C.E.L. are still no force to mess around with.\n"
"\t\n"
"\tInherited Obyn stats: 250 HP, 0.6x speed, Decreases the healing speed of all other crew in the room by 33%."
#: src-en/data/blueprints.xml.append:208
msgid "data/blueprints.xml.append$//crewBlueprint[@name=\"fr_obyn_cel\"]/title"
msgstr "C.E.L. Enforcer"
#: src-en/data/blueprints.xml.append:209
msgid "data/blueprints.xml.append$//crewBlueprint[@name=\"fr_obyn_cel\"]/short"
msgstr "Enforcer"
#: src-en/data/blueprints.xml.append:214
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_obyn_cel\"]/powerList/power[1]"
msgstr ""
"Active Ability: Damages and slows all nearby crew. Enemy crew lose 4hp/s, "
"allied crew lose 2hp/s, and Slugs of all kinds lose a bonus 4hp/s. Obyn "
"himself is immune."
#: src-en/data/blueprints.xml.append:215
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_obyn_cel\"]/powerList/power[2]"
msgstr "Immune to hazards and mind control."
#: src-en/data/blueprints.xml.append:223
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_proto_cognitive\"]/title"
msgstr "Proto-Cognitive"
#: src-en/data/blueprints.xml.append:224
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_proto_cognitive\"]/short"
msgstr "Pro. Cognitive"
#: src-en/data/blueprints.xml.append:225
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_proto_cognitive\"]/desc"
msgstr ""
"A semi-sentient AI construct built by the Obelisk Commonwealth for combating"
" boarders; it lacks the capability for even basic repairs. It can be "
"switched between manual control and an automated mode."
#: src-en/data/blueprints.xml.append:230
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_proto_cognitive\"]/powerList/power[1]"
msgstr "150 max health, Slowly repairs itself out of combat."
#: src-en/data/blueprints.xml.append:231
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_proto_cognitive\"]/powerList/power[2]"
msgstr "1.75x combat damage, moves at 2x speed."
#: src-en/data/blueprints.xml.append:232
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_proto_cognitive\"]/powerList/power[3]"
msgstr "Immune to mind control and sees adjacent rooms. Can't repair."
#: src-en/data/blueprints.xml.append:233
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_proto_cognitive\"]/powerList/power[4]"
msgstr "Immune to suffocation and fire damage."
#: src-en/data/blueprints.xml.append:234
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_proto_cognitive\"]/powerList/power[5]"
msgstr ""
"Can be switched to Liberated mode, losing direct control but granting large "
"boosts to their stats."
#: src-en/data/blueprints.xml.append:238
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_proto_cognitive_automated\"]/title"
msgstr "Proto-Cognitive (Automated)"
#: src-en/data/blueprints.xml.append:239
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_proto_cognitive_automated\"]/short"
msgstr "Pro. Cognitive [A]"
#: src-en/data/blueprints.xml.append:240
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_proto_cognitive_automated\"]/desc"
msgstr ""
"A semi-sentient AI construct built by the Obelisk Commonwealth for combating"
" boarders; it lacks the capability for even basic repairs. It can be "
"switched between manual control and an automated mode."
#: src-en/data/blueprints.xml.append:245
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_proto_cognitive_automated\"]/powerList/power[1]"
msgstr "Automated state."
#: src-en/data/blueprints.xml.append:246
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_proto_cognitive_automated\"]/powerList/power[2]"
msgstr "175 max health, Slowly repairs itself out of combat."
#: src-en/data/blueprints.xml.append:247
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_proto_cognitive_automated\"]/powerList/power[3]"
msgstr "3x combat damage, moves at 2.5x speed."
#: src-en/data/blueprints.xml.append:248
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_proto_cognitive_automated\"]/powerList/power[4]"
msgstr "Immune to mind control and sees adjacent rooms. Can't repair."
#: src-en/data/blueprints.xml.append:249
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_proto_cognitive_automated\"]/powerList/power[5]"
msgstr "Immune to suffocation and fire damage."
#: src-en/data/blueprints.xml.append:250
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_proto_cognitive_automated\"]/powerList/power[6]"
msgstr ""
"Can be switched back to Control mode, gaining direct control but losing the "
"large boosts to their stats."
#: src-en/data/blueprints.xml.append:254
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_experimental_cognitive\"]/title"
msgstr "Experimental Cognitive"
#: src-en/data/blueprints.xml.append:255
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_experimental_cognitive\"]/short"
msgstr "Exp. Cognitive"
#: src-en/data/blueprints.xml.append:256
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_experimental_cognitive\"]/desc"
msgstr ""
"A highly advanced AI construct built by Aenwithe, a former engineer in the "
"Obelisk Empire's Cognitive division. This model has to alternate between "
"automated and manual control for safety reasons."
#: src-en/data/blueprints.xml.append:261
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_experimental_cognitive\"]/powerList/power[1]"
msgstr ""
"200 max health, takes 10% less damage from combat. Learns skills very "
"quickly."
#: src-en/data/blueprints.xml.append:262
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_experimental_cognitive\"]/powerList/power[2]"
msgstr ""
"1.5x combat damage, moves and repairs at 1.5x speed. Can teleport anywhere."
#: src-en/data/blueprints.xml.append:263
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_experimental_cognitive\"]/powerList/power[3]"
msgstr ""
"Immune to suffocation and fire damage as well as mind control. Gives 1 power"
" when inside a mannable, main system."
#: src-en/data/blueprints.xml.append:264
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_experimental_cognitive\"]/powerList/power[4]"
msgstr ""
"At every jump it will switch between Automated and Manual mode, becoming "
"uncontrollable and controllable respectively."
#: src-en/data/blueprints.xml.append:268
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_experimental_cognitive_automated\"]/title"
msgstr "Experimental Cognitive (Automated)"
#: src-en/data/blueprints.xml.append:269
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_experimental_cognitive_automated\"]/short"
msgstr "Exp. Cognitive [A]"
#: src-en/data/blueprints.xml.append:270
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_experimental_cognitive_automated\"]/desc"
msgstr ""
"A highly advanced AI construct built by Aenwithe, a former engineer in the "
"Obelisk Empire's Cognitive division. This model has to alternate between "
"automated and manual control for safety reasons."
#: src-en/data/blueprints.xml.append:275
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_experimental_cognitive_automated\"]/powerList/power[1]"
msgstr "Automated."
#: src-en/data/blueprints.xml.append:276
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_experimental_cognitive_automated\"]/powerList/power[2]"
msgstr ""
"200 max health, takes 10% less damage from combat. Learns skills very "
"quickly."
#: src-en/data/blueprints.xml.append:277
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_experimental_cognitive_automated\"]/powerList/power[3]"
msgstr ""
"1.5x combat damage, moves and repairs at 1.5x speed. Can teleport anywhere."
#: src-en/data/blueprints.xml.append:278
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_experimental_cognitive_automated\"]/powerList/power[4]"
msgstr ""
"Immune to suffocation and fire damage as well as mind control. Gives 2 power"
" when inside a mannable, main system."
#: src-en/data/blueprints.xml.append:279
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_experimental_cognitive_automated\"]/powerList/power[5]"
msgstr ""
"At every jump it will switch between Automated and Manual mode, becoming "
"uncontrollable and controllable respectively. Can be controlled while in the"
" enemy ship."
#: src-en/data/blueprints.xml.append:286
msgid "data/blueprints.xml.append$//crewBlueprint[@name=\"fr_enhanced\"]/desc"
msgstr ""
"An Augmented who has further varied their biology by consuming a specific "
"piece of ancient wreckage. They can only repair by using their unique "
"abilities."
#: src-en/data/blueprints.xml.append:287
msgid "data/blueprints.xml.append$//crewBlueprint[@name=\"fr_enhanced\"]/title"
msgstr "The Enhanced"
#: src-en/data/blueprints.xml.append:288
msgid "data/blueprints.xml.append$//crewBlueprint[@name=\"fr_enhanced\"]/short"
msgstr "Enhanced"
#: src-en/data/blueprints.xml.append:293
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_enhanced\"]/powerList/power[1]"
msgstr ""
"Primary Active Ability: Releases stored nano-metals, repairing the hull for "
"1 point. 1 charge per jump."
#: src-en/data/blueprints.xml.append:294
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_enhanced\"]/powerList/power[2]"
msgstr ""
"Secondary Active Ability: Melds with the system, dealing 40 damage to itself"
" but fully healing the system."
#: src-en/data/blueprints.xml.append:295
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_enhanced\"]/powerList/power[3]"
msgstr ""
"Max health is reduced to 80, slowly regenerates health. Immune to hazards, "
"slowly drains air from the room."
#: src-en/data/blueprints.xml.append:296
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_enhanced\"]/powerList/power[4]"
msgstr "Provides power to current room, deals 1.5x damage. Can't repair."
#: src-en/data/blueprints.xml.append:300
msgid "data/blueprints.xml.append$//crewBlueprint[@name=\"fr_withered\"]/desc"
msgstr ""
"Bizarrely mutated Lanius which have feasted upon an unusual piece of ancient"
" scrap metal. Although their arms have been rendered harmless noodles, they "
"boast unparalleled sabotage capability."
#: src-en/data/blueprints.xml.append:301
msgid "data/blueprints.xml.append$//crewBlueprint[@name=\"fr_withered\"]/title"
msgstr "The Withered"
#: src-en/data/blueprints.xml.append:302
msgid "data/blueprints.xml.append$//crewBlueprint[@name=\"fr_withered\"]/short"
msgstr "Withered"
#: src-en/data/blueprints.xml.append:307
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_withered\"]/powerList/power[1]"
msgstr ""
"Active Ability: Assimilates part of the ship hull, doing minor hull damage "
"but dealing x5 boosted sabotage (doesn't stack with the normal bonus) and "
"regenerating 5 hp/s for 12 seconds. They will be uncontrollable and unable "
"to be teleported back while this effect is active."
#: src-en/data/blueprints.xml.append:308
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_withered\"]/powerList/power[2]"
msgstr "120 Health. Deals 3x the sabotage damage."
#: src-en/data/blueprints.xml.append:309
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_withered\"]/powerList/power[3]"
msgstr "Can't fight, immune to mind control."
#: src-en/data/blueprints.xml.append:316
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_unique_mantis_queen\"]/desc"
msgstr ""
"The Mantis Queen, Leikonpliiinakra, might appear harmless to an outsider, "
"but she is, in fact, the strongest Mantis within the Hive. Her true strength"
" lies in the efficiency boost her mere presence enforces."
#: src-en/data/blueprints.xml.append:317
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_unique_mantis_queen\"]/title"
msgstr "Mantis Queen"
#: src-en/data/blueprints.xml.append:318
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_unique_mantis_queen\"]/short"
msgstr "Queen"
#: src-en/data/blueprints.xml.append:323
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_unique_mantis_queen\"]/powerList/power[1]"
msgstr ""
"Her presence makes friendly crew in the same room as her deal 1.5x damage "
"and take 0.8x damage (Mantis have those buffs doubled)."
#: src-en/data/blueprints.xml.append:324
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_unique_mantis_queen\"]/powerList/power[2]"
msgstr "250 Health. Repairs at normal speed. Deals 0.35x damage."
#: src-en/data/blueprints.xml.append:325
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_unique_mantis_queen\"]/powerList/power[3]"
msgstr "Attacks in melee range at 3.5x speed. Moves at 0.5x speed."
#: src-en/data/blueprints.xml.append:326
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_unique_mantis_queen\"]/powerList/power[4]"
msgstr ""
"Enemy hive mantis are unable to fight when inside the same room as the "
"queen."
#: src-en/data/blueprints.xml.append:331
msgid "data/blueprints.xml.append$//crewBlueprint[@name=\"fr_salt\"]/title"
msgstr "Salt Soldier"
#: src-en/data/blueprints.xml.append:332
msgid "data/blueprints.xml.append$//crewBlueprint[@name=\"fr_salt\"]/short"
msgstr "Salt"
#: src-en/data/blueprints.xml.append:333
msgid "data/blueprints.xml.append$//crewBlueprint[@name=\"fr_salt\"]/desc"
msgstr ""
"A member of the legendary Salt Empire's armada, thought to have been driven "
"to extinction many years ago. Thanks to the efforts of a determined bounty "
"hunter, they have returned to the fray."
#: src-en/data/blueprints.xml.append:338
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_salt\"]/powerList/power[1]"
msgstr ""
"200 Health, constantly saps the health of nearby enemies at 3.5 damage per "
"second. Slugs take 5 damage per second instead. Nearby enemies heal 30% "
"slower."
#: src-en/data/blueprints.xml.append:339
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_salt\"]/powerList/power[2]"
msgstr ""
"0.80x movement speed, only takes 30% suffocation damage, takes 1.5 times "
"fire damage. 0.25x combat damage and 0.5x sabotage damage."
#: src-en/data/blueprints.xml.append:340
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_salt\"]/powerList/power[3]"
msgstr "Crew's highly corrosive salt makes them deal 5x more damage to doors."
#: src-en/data/blueprints.xml.append:341
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_salt\"]/powerList/power[4]"
msgstr ""
"Salted gases makes slugs and drones take 30% more damage while in the same "
"room as the crew."
#: src-en/data/blueprints.xml.append:348
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_zoltan_osmian_hologram_weak\"]/desc"
msgstr ""
"A hologram projected by a miniature mobile hardlight emitter. Although not "
"sapient and only temporary, it can perform any task a regular crew member "
"can."
#: src-en/data/blueprints.xml.append:349
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_zoltan_osmian_hologram_weak\"]/title"
msgstr "Hologram"
#: src-en/data/blueprints.xml.append:350
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_zoltan_osmian_hologram_weak\"]/short"
msgstr "Hologram"
#: src-en/data/blueprints.xml.append:355
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_zoltan_osmian_hologram_weak\"]/powerList/power[1]"
msgstr "25 Max Health, immune to hazards. Cannot be cloned."
#: src-en/data/blueprints.xml.append:356
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_zoltan_osmian_hologram_weak\"]/powerList/power[2]"
msgstr "Can man systems at lvl2 skill level."
#: src-en/data/blueprints.xml.append:361
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_wither_hologram\"]/desc"
msgstr "A hologram projected by a highly advanced prototype Aether weapon."
#: src-en/data/blueprints.xml.append:362
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_wither_hologram\"]/title"
msgstr "Wither Hologram"
#: src-en/data/blueprints.xml.append:363
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_wither_hologram\"]/short"
msgstr "Wither Hologram"
#: src-en/data/blueprints.xml.append:368
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_wither_hologram\"]/powerList/power[1]"
msgstr "300 Max Health, 2x crew damage, immune to hazards."
#: src-en/data/blueprints.xml.append:369
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_wither_hologram\"]/powerList/power[2]"
msgstr ""
"Has a built in short range teleporter that allows them to teleport anywhere "
"on the current ship."
#: src-en/data/blueprints.xml.append:374
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_ghostly_battledrone\"]/desc"
msgstr ""
"A machination composed of pure souls and energy. It is very agile, but "
"equally fragile."
#: src-en/data/blueprints.xml.append:375
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_ghostly_battledrone\"]/title"
msgstr "Ghostly Battledrone"
#: src-en/data/blueprints.xml.append:376
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_ghostly_battledrone\"]/short"
msgstr "G. Battle."
#: src-en/data/blueprints.xml.append:381
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_ghostly_battledrone\"]/powerList/power"
msgstr "50 Max Health, 3x movement speed, immune to hazards. Cannot sabotage."
#: src-en/data/blueprints.xml.append:386
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_ghostly_battledrone_2\"]/desc"
msgstr ""
"A machination composed of pure souls and energy. It is slow, but highly "
"durable and capable of delivering powerful strikes."
#: src-en/data/blueprints.xml.append:387
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_ghostly_battledrone_2\"]/title"
msgstr "Ghostly Battledrone MK II"
#: src-en/data/blueprints.xml.append:388
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_ghostly_battledrone_2\"]/short"
msgstr "G. Battle. II"
#: src-en/data/blueprints.xml.append:393
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_ghostly_battledrone_2\"]/powerList/power[1]"
msgstr ""
"250 Max Health, 0.5x movement speed, immune to hazards. Deals 2x combat "
"damage."
#: src-en/data/blueprints.xml.append:394
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_ghostly_battledrone_2\"]/powerList/power[2]"
msgstr "Sabotages at half speed."
#: src-en/data/blueprints.xml.append:399
msgid "data/blueprints.xml.append$//crewBlueprint[@name=\"fr_specter\"]/desc"
msgstr ""
"The wisp of a deceased soul brought back to existence through foul "
"necromancy. It is incapable of feeling anything."
#: src-en/data/blueprints.xml.append:400
msgid "data/blueprints.xml.append$//crewBlueprint[@name=\"fr_specter\"]/title"
msgstr "Undead Specter"
#: src-en/data/blueprints.xml.append:401
msgid "data/blueprints.xml.append$//crewBlueprint[@name=\"fr_specter\"]/short"
msgstr "Specter"
#: src-en/data/blueprints.xml.append:406
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_specter\"]/powerList/power[1]"
msgstr ""
"Immune to hazards and stuns. Cannot be cloned, healed or resurrected by any "
"means."
#: src-en/data/blueprints.xml.append:407
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_specter\"]/powerList/power[2]"
msgstr ""
"Can phase through doors and moved at 1.5x speed. Doesn't use a crew slot."
#: src-en/data/blueprints.xml.append:412
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_snowman_smart\"]/desc"
msgstr "Brrr. Now with brains."
#: src-en/data/blueprints.xml.append:413
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_snowman_smart\"]/title"
msgstr "Smart Snowman"
#: src-en/data/blueprints.xml.append:414
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_snowman_smart\"]/short"
msgstr "Smart Snowman"
#: src-en/data/blueprints.xml.append:419
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_snowman_smart\"]/powerList/power[1]"
msgstr "Heals at 1.5x speed. Clones at 0.7x speed."
#: src-en/data/blueprints.xml.append:420
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_snowman_smart\"]/powerList/power[2]"
msgstr "Takes 10x damage from fires."
#: src-en/data/blueprints.xml.append:421
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_snowman_smart\"]/powerList/power[3]"
msgstr "0.5 Ranged and 1.5x melee damage. Attacks quickly in melee."
#: src-en/data/blueprints.xml.append:422
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_snowman_smart\"]/powerList/power[4]"
msgstr "Takes 0.7x damage from any crew weak to suffocation."
#: src-en/data/blueprints.xml.append:423
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_snowman_smart\"]/powerList/power[5]"
msgstr "Can't suffocate. Moves at 0.7x speed. Repairs at 1.3x speed."
#: src-en/data/blueprints.xml.append:428
msgid "data/blueprints.xml.append$//crewBlueprint[@name=\"fr_lavaman\"]/desc"
msgstr ""
"The lesser-known cousins of snowmen, lavamen are actually quite friendly. "
"Unfortunately, the high temperature of their bodies renders their mere "
"existence hazardous."
#: src-en/data/blueprints.xml.append:429
msgid "data/blueprints.xml.append$//crewBlueprint[@name=\"fr_lavaman\"]/title"
msgstr "Lavaman"
#: src-en/data/blueprints.xml.append:430
msgid "data/blueprints.xml.append$//crewBlueprint[@name=\"fr_lavaman\"]/short"
msgstr "Lavaman"
#: src-en/data/blueprints.xml.append:435
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_lavaman\"]/powerList/power[1]"
msgstr "Heals at 0.7x speed. Clones at 1.5x speed."
#: src-en/data/blueprints.xml.append:436
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_lavaman\"]/powerList/power[2]"
msgstr "Takes 10x damage from suffocation."
#: src-en/data/blueprints.xml.append:437
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_lavaman\"]/powerList/power[3]"
msgstr "0.5 melee and 1.5x ranged damage. Attacks quickly in ranged."
#: src-en/data/blueprints.xml.append:438
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_lavaman\"]/powerList/power[4]"
msgstr "Deal 1.5x damage against any crew weak to fire."
#: src-en/data/blueprints.xml.append:439
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_lavaman\"]/powerList/power[5]"
msgstr "Immune to fire. Moves at 1.3x speed. Repairs at 0.7x speed."
#: src-en/data/blueprints.xml.append:444
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_unique_leah_legion\"]/desc"
msgstr ""
"The infamous Beam Master, and your long time nemesis. Now, with new-gen equipment!\n"
"\t\t\n"
"\tInherited Legionnaire stats: greatly resistant to O2 and fire hazards, trained in lvl2 skills"
#: src-en/data/blueprints.xml.append:448
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_unique_leah_legion\"]/title"
msgstr "Beam Legionnaire"
#: src-en/data/blueprints.xml.append:449
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_unique_leah_legion\"]/short"
msgstr "Beam Legion"
#: src-en/data/blueprints.xml.append:452
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_unique_leah_legion\"]/powerList/power[1]"
msgstr "Might be an actual threat now."
#: src-en/data/blueprints.xml.append:453
msgid ""
"data/blueprints.xml.append$//crewBlueprint[@name=\"fr_unique_leah_legion\"]/powerList/power[2]"