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This is the first level I made in Unreal Ed. Its simply a compilation of every type of technical thing you can do within an unreal Ed level in order to teach myself how to do it.
I then exported it as though it were a finished map for distribution to make sure i could get that down. Feel free to look around in it. It has several kismit scripts as well as particle and volumetric effects and ai pathing.
For some pretty pictures of this project and other non-code related things I'm doing check out http://www.steelpigeondesign.com/project_categories/4/projs/25