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create_family_input.go
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/
create_family_input.go
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// Code generated by go-swagger; DO NOT EDIT.
package models
// This file was generated by the swagger tool.
// Editing this file might prove futile when you re-run the swagger generate command
import (
"github.com/go-openapi/strfmt"
"github.com/go-openapi/swag"
)
// CreateFamilyInput Input request for creating a family.
//
// swagger:model CreateFamilyInput
type CreateFamilyInput struct {
// If the family will automatically be enabled on all environments within the tenant
AlwaysEnabled *bool `json:"always_enabled,omitempty"`
// Description of the family
Description string `json:"description,omitempty"`
// Human readable name of the family
Name string `json:"name,omitempty"`
// If the family is recommended for all new environments
Recommended *bool `json:"recommended,omitempty"`
// List of rule ids to associate with family
RuleIds []string `json:"rule_ids"`
}
// Validate validates this create family input
func (m *CreateFamilyInput) Validate(formats strfmt.Registry) error {
return nil
}
// MarshalBinary interface implementation
func (m *CreateFamilyInput) MarshalBinary() ([]byte, error) {
if m == nil {
return nil, nil
}
return swag.WriteJSON(m)
}
// UnmarshalBinary interface implementation
func (m *CreateFamilyInput) UnmarshalBinary(b []byte) error {
var res CreateFamilyInput
if err := swag.ReadJSON(b, &res); err != nil {
return err
}
*m = res
return nil
}