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JumpLab is a software that allows you to experiment with variable parameters for jumping and camera movement in platform games (jump action games) such as Super Mario Bros. It is designed as an educational tool for learning how parameter settings affect the sense of playing in video games.

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fukuchi/jumplab

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JumpLab: a testbed for studying jump motion and scrolling algorithms of videogames

JumpLab

Introduction

JumpLab is a software that allows you to experiment with variable parameters for jumping and camera movement in platform games (jump action games) such as Super Mario Bros. It is designed as an educational tool for learning how parameter settings affect the sense of playing in video games.

Please visit https://fukuchi.org/works/jumplab/ for further information.

Quick note

  • Processing 3 or higher is required.
  • Install ControlP5 and Game Control Plus from "Add Library..." from the "Import Library..." menu.
  • Press left/right arrow keys to move left/right, and space key to jump.

TODO

  • Sound effects
  • Level selector / level editor
  • Double jump
  • Vertical forward focus
  • Terminology check

LICENSE

JumpLab is released under the terms of the GNU GPL 3.0.

JumpLab: a testbed for studying jump motion and scrolling algorithms of videogames

Copyright (C) 2020, 2021 Kentaro Fukuchi and other contributors

This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with this program. If not, see https://www.gnu.org/licenses/.

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JumpLab is a software that allows you to experiment with variable parameters for jumping and camera movement in platform games (jump action games) such as Super Mario Bros. It is designed as an educational tool for learning how parameter settings affect the sense of playing in video games.

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