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Retry.swift
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Retry.swift
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// MIT License
//
// Copyright © 2023 Darren Mo.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
import Logging
#if canImport(OSLog)
import OSLog
#endif
#if canImport(OSLog)
/// Attempts the given operation until it succeeds or until the failure is no longer retryable.
/// Sleeps in between attempts using `ContinuousClock`.
///
/// Failures may not be retryable for the following reasons:
/// - `recoverFromFailure` returns ``RecoveryAction/throw``.
/// - The thrown error is ``NotRetryable``.
/// - The number of attempts reached `maxAttempts`.
///
/// - Parameters:
/// - maxAttempts: The maximum number of times to attempt the operation. Must be greater than `0`.
/// - backoff: The choice of algorithm that will be used to determine how long to sleep in between attempts.
/// - appleLogger: The logger that will be used to log a message when an attempt fails. The function will
/// log messages using the `debug` log level.
/// - logger: The logger that will be used to log a message when an attempt fails. The function will log
/// messages using the `debug` log level. Consider using `appleLogger` when possible.
/// - operation: The operation to attempt.
/// - recoverFromFailure: A closure that determines what action to take, given the error that was thrown.
/// The closure will not be called if the error is ``Retryable`` or ``NotRetryable``.
///
/// - SeeAlso: ``retry(with:operation:)``
/// - SeeAlso: ``RetryableRequest``
public func retry<ReturnType>(
maxAttempts: Int? = 3,
backoff: Backoff<ContinuousClock> = .default(baseDelay: .seconds(1), maxDelay: .seconds(20)),
appleLogger: os.Logger? = nil,
logger: Logging.Logger? = nil,
@_inheritActorContext @_implicitSelfCapture operation: () async throws -> ReturnType,
recoverFromFailure: @escaping @Sendable (any Error) -> RecoveryAction<ContinuousClock> = { _ in .retry }
) async throws -> ReturnType {
return try await retry(maxAttempts: maxAttempts,
clock: ContinuousClock(),
backoff: backoff,
appleLogger: appleLogger,
logger: logger,
operation: operation,
recoverFromFailure: recoverFromFailure)
}
/// Attempts the given operation until it succeeds or until the failure is no longer retryable.
/// Sleeps in between attempts using the given clock whose duration type is the standard `Duration` type.
///
/// Failures may not be retryable for the following reasons:
/// - `recoverFromFailure` returns ``RecoveryAction/throw``.
/// - The thrown error is ``NotRetryable``.
/// - The number of attempts reached `maxAttempts`.
///
/// - Parameters:
/// - maxAttempts: The maximum number of times to attempt the operation. Must be greater than `0`.
/// - clock: The clock that will be used to sleep in between attempts.
/// - backoff: The choice of algorithm that will be used to determine how long to sleep in between attempts.
/// - appleLogger: The logger that will be used to log a message when an attempt fails. The function will
/// log messages using the `debug` log level.
/// - logger: The logger that will be used to log a message when an attempt fails. The function will log
/// messages using the `debug` log level. Consider using `appleLogger` when possible.
/// - operation: The operation to attempt.
/// - recoverFromFailure: A closure that determines what action to take, given the error that was thrown.
/// The closure will not be called if the error is ``Retryable`` or ``NotRetryable``.
///
/// - SeeAlso: ``retry(with:operation:)``
/// - SeeAlso: ``RetryableRequest``
public func retry<ClockType, ReturnType>(
maxAttempts: Int? = 3,
clock: ClockType,
backoff: Backoff<ClockType> = .default(baseDelay: .seconds(1), maxDelay: .seconds(20)),
appleLogger: os.Logger? = nil,
logger: Logging.Logger? = nil,
@_inheritActorContext @_implicitSelfCapture operation: () async throws -> ReturnType,
recoverFromFailure: @escaping @Sendable (any Error) -> RecoveryAction<ClockType> = { _ in .retry }
) async throws -> ReturnType where ClockType.Duration == Duration {
let configuration = RetryConfiguration(maxAttempts: maxAttempts,
clock: clock,
backoff: backoff,
appleLogger: appleLogger,
logger: logger,
recoverFromFailure: recoverFromFailure)
return try await retry(with: configuration,
operation: operation)
}
/// Attempts the given operation until it succeeds or until the failure is no longer retryable.
/// Sleeps in between attempts using the given clock.
///
/// Failures may not be retryable for the following reasons:
/// - `recoverFromFailure` returns ``RecoveryAction/throw``.
/// - The thrown error is ``NotRetryable``.
/// - The number of attempts reached `maxAttempts`.
///
/// - Parameters:
/// - maxAttempts: The maximum number of times to attempt the operation. Must be greater than `0`.
/// - clock: The clock that will be used to sleep in between attempts.
/// - backoff: The choice of algorithm that will be used to determine how long to sleep in between attempts.
/// - appleLogger: The logger that will be used to log a message when an attempt fails. The function will
/// log messages using the `debug` log level.
/// - logger: The logger that will be used to log a message when an attempt fails. The function will log
/// messages using the `debug` log level. Consider using `appleLogger` when possible.
/// - operation: The operation to attempt.
/// - recoverFromFailure: A closure that determines what action to take, given the error that was thrown.
/// The closure will not be called if the error is ``Retryable`` or ``NotRetryable``.
///
/// - SeeAlso: ``retry(with:operation:)``
/// - SeeAlso: ``RetryableRequest``
public func retry<ClockType, ReturnType>(
maxAttempts: Int? = 3,
clock: ClockType,
backoff: Backoff<ClockType>,
appleLogger: os.Logger? = nil,
logger: Logging.Logger? = nil,
@_inheritActorContext @_implicitSelfCapture operation: () async throws -> ReturnType,
recoverFromFailure: @escaping @Sendable (any Error) -> RecoveryAction<ClockType> = { _ in .retry }
) async throws -> ReturnType {
let configuration = RetryConfiguration(maxAttempts: maxAttempts,
clock: clock,
backoff: backoff,
appleLogger: appleLogger,
logger: logger,
recoverFromFailure: recoverFromFailure)
return try await retry(with: configuration,
operation: operation)
}
#else
/// Attempts the given operation until it succeeds or until the failure is no longer retryable.
/// Sleeps in between attempts using `ContinuousClock`.
///
/// Failures may not be retryable for the following reasons:
/// - `recoverFromFailure` returns ``RecoveryAction/throw``.
/// - The thrown error is ``NotRetryable``.
/// - The number of attempts reached `maxAttempts`.
///
/// - Parameters:
/// - maxAttempts: The maximum number of times to attempt the operation. Must be greater than `0`.
/// - backoff: The choice of algorithm that will be used to determine how long to sleep in between attempts.
/// - logger: The logger that will be used to log a message when an attempt fails. The function will log
/// messages using the `debug` log level.
/// - operation: The operation to attempt.
/// - recoverFromFailure: A closure that determines what action to take, given the error that was thrown.
/// The closure will not be called if the error is ``Retryable`` or ``NotRetryable``.
///
/// - SeeAlso: ``retry(with:operation:)``
/// - SeeAlso: ``RetryableRequest``
public func retry<ReturnType>(
maxAttempts: Int? = 3,
backoff: Backoff<ContinuousClock> = .default(baseDelay: .seconds(1), maxDelay: .seconds(20)),
logger: Logging.Logger? = nil,
@_inheritActorContext @_implicitSelfCapture operation: () async throws -> ReturnType,
recoverFromFailure: @escaping @Sendable (any Error) -> RecoveryAction<ContinuousClock> = { _ in .retry }
) async throws -> ReturnType {
return try await retry(maxAttempts: maxAttempts,
clock: ContinuousClock(),
backoff: backoff,
logger: logger,
operation: operation,
recoverFromFailure: recoverFromFailure)
}
/// Attempts the given operation until it succeeds or until the failure is no longer retryable.
/// Sleeps in between attempts using the given clock whose duration type is the standard `Duration` type.
///
/// Failures may not be retryable for the following reasons:
/// - `recoverFromFailure` returns ``RecoveryAction/throw``.
/// - The thrown error is ``NotRetryable``.
/// - The number of attempts reached `maxAttempts`.
///
/// - Parameters:
/// - maxAttempts: The maximum number of times to attempt the operation. Must be greater than `0`.
/// - clock: The clock that will be used to sleep in between attempts.
/// - backoff: The choice of algorithm that will be used to determine how long to sleep in between attempts.
/// - logger: The logger that will be used to log a message when an attempt fails. The function will log
/// messages using the `debug` log level.
/// - operation: The operation to attempt.
/// - recoverFromFailure: A closure that determines what action to take, given the error that was thrown.
/// The closure will not be called if the error is ``Retryable`` or ``NotRetryable``.
///
/// - SeeAlso: ``retry(with:operation:)``
/// - SeeAlso: ``RetryableRequest``
public func retry<ClockType, ReturnType>(
maxAttempts: Int? = 3,
clock: ClockType,
backoff: Backoff<ClockType> = .default(baseDelay: .seconds(1), maxDelay: .seconds(20)),
logger: Logging.Logger? = nil,
@_inheritActorContext @_implicitSelfCapture operation: () async throws -> ReturnType,
recoverFromFailure: @escaping @Sendable (any Error) -> RecoveryAction<ClockType> = { _ in .retry }
) async throws -> ReturnType where ClockType.Duration == Duration {
let configuration = RetryConfiguration(maxAttempts: maxAttempts,
clock: clock,
backoff: backoff,
logger: logger,
recoverFromFailure: recoverFromFailure)
return try await retry(with: configuration,
operation: operation)
}
/// Attempts the given operation until it succeeds or until the failure is no longer retryable.
/// Sleeps in between attempts using the given clock.
///
/// Failures may not be retryable for the following reasons:
/// - `recoverFromFailure` returns ``RecoveryAction/throw``.
/// - The thrown error is ``NotRetryable``.
/// - The number of attempts reached `maxAttempts`.
///
/// - Parameters:
/// - maxAttempts: The maximum number of times to attempt the operation. Must be greater than `0`.
/// - clock: The clock that will be used to sleep in between attempts.
/// - backoff: The choice of algorithm that will be used to determine how long to sleep in between attempts.
/// - logger: The logger that will be used to log a message when an attempt fails. The function will log
/// messages using the `debug` log level.
/// - operation: The operation to attempt.
/// - recoverFromFailure: A closure that determines what action to take, given the error that was thrown.
/// The closure will not be called if the error is ``Retryable`` or ``NotRetryable``.
///
/// - SeeAlso: ``retry(with:operation:)``
/// - SeeAlso: ``RetryableRequest``
public func retry<ClockType, ReturnType>(
maxAttempts: Int? = 3,
clock: ClockType,
backoff: Backoff<ClockType>,
logger: Logging.Logger? = nil,
@_inheritActorContext @_implicitSelfCapture operation: () async throws -> ReturnType,
recoverFromFailure: @escaping @Sendable (any Error) -> RecoveryAction<ClockType> = { _ in .retry }
) async throws -> ReturnType {
let configuration = RetryConfiguration(maxAttempts: maxAttempts,
clock: clock,
backoff: backoff,
logger: logger,
recoverFromFailure: recoverFromFailure)
return try await retry(with: configuration,
operation: operation)
}
#endif
/// Attempts the given operation until it succeeds or until the failure is no longer retryable.
///
/// Failures may not be retryable for the following reasons:
/// - ``RetryConfiguration/recoverFromFailure`` returns ``RecoveryAction/throw``.
/// - The thrown error is ``NotRetryable``.
/// - The number of attempts reached ``RetryConfiguration/maxAttempts``.
///
/// - Parameters:
/// - configuration: Configuration that specifies the behavior of this function.
/// - operation: The operation to attempt.
///
/// - Note: The function will log messages using the `debug` log level to ``RetryConfiguration/logger``
/// (and/or ``RetryConfiguration/appleLogger`` on Apple platforms).
///
/// - SeeAlso: ``RetryableRequest``
public func retry<ClockType, ReturnType>(
with configuration: RetryConfiguration<ClockType>,
@_inheritActorContext @_implicitSelfCapture operation: () async throws -> ReturnType
) async throws -> ReturnType {
let maxAttempts = configuration.maxAttempts
let clock = configuration.clock
var backoff = configuration.backoff.makeAlgorithm(clock: clock)
var logger = configuration.logger
#if canImport(OSLog)
let appleLogger = configuration.appleLogger
#endif
let recoverFromFailure = configuration.recoverFromFailure
var attempt = 0
while true {
var latestError: any Error
var recoveryAction: RecoveryAction<ClockType>
do {
return try await operation()
} catch {
switch error {
case let error as Retryable:
latestError = error
recoveryAction = .retry
case let error as NotRetryable:
latestError = error
recoveryAction = .throw
case let error as CancellationError:
latestError = error
recoveryAction = .throw
default:
latestError = error
recoveryAction = recoverFromFailure(error)
}
latestError = latestError.originalError
// Need to check again because the error could have been wrapped.
if latestError is CancellationError {
recoveryAction = .throw
}
}
logger?[metadataKey: "retry.attempt"] = "\(attempt)"
// Only log the error type rather than the full error in case the error has private user data.
// We can include the full error if and when the `Logging` API offers a distinction between
// public and private data.
logger?[metadataKey: "retry.error.type"] = "\(type(of: latestError))"
switch recoveryAction {
case .throw:
logger?.debug("Attempt failed. Error is not retryable.")
#if canImport(OSLog)
appleLogger?.debug("""
Attempt \(attempt, privacy: .public) failed with error of type `\(type(of: latestError), privacy: .public)`: `\(latestError)`. \
Error is not retryable.
""")
#endif
throw latestError
case .retry:
if let maxAttempts, attempt + 1 >= maxAttempts {
logger?.debug("Attempt failed. No remaining attempts.")
#if canImport(OSLog)
appleLogger?.debug("""
Attempt \(attempt, privacy: .public) failed with error of type `\(type(of: latestError), privacy: .public)`: `\(latestError)`. \
No remaining attempts.
""")
#endif
throw latestError
}
let delay = backoff.nextDelay() as! ClockType.Duration
logger?.debug("Attempt failed. Will wait before retrying.", metadata: [
// Unfortunately, the generic `ClockType.Duration` does not have a way to convert `delay`
// to a number, so we have to settle for the implementation-defined string representation.
"retry.delay": "\(delay)"
])
#if canImport(OSLog)
appleLogger?.debug("""
Attempt \(attempt, privacy: .public) failed with error of type `\(type(of: latestError), privacy: .public)`: `\(latestError)`. \
Will wait \(String(describing: delay), privacy: .public) before retrying.
""")
#endif
try await clock.sleep(for: delay)
attempt += 1
case .retryAfter(let nextRetryMinInstant):
let minDelay = clock.now.duration(to: nextRetryMinInstant)
// Unfortunately, the generic `ClockType.Duration` does not have a way to convert `minDelay`
// to a number, so we have to settle for the implementation-defined string representation.
logger?[metadataKey: "retry.after"] = "\(minDelay)"
var delay = ClockType.Duration.zero
var attemptsUsedToAchieveMinDelay = 0
repeat {
if let maxAttempts {
guard attempt + attemptsUsedToAchieveMinDelay + 1 < maxAttempts else {
logger?.debug("Attempt failed. No remaining attempts after backing off normally to achieve the minimum delay.")
#if canImport(OSLog)
appleLogger?.debug("""
Attempt \(attempt, privacy: .public) failed with error of type `\(type(of: latestError), privacy: .public)`: `\(latestError)`. \
The `recoverFromFailure` closure requested a minimum delay of \(String(describing: minDelay)) before retrying. \
No remaining attempts after backing off normally to achieve the minimum delay.
""")
#endif
throw latestError
}
}
delay += backoff.nextDelay() as! ClockType.Duration
attemptsUsedToAchieveMinDelay += 1
} while delay < clock.now.duration(to: nextRetryMinInstant)
logger?.debug("Attempt failed. Will wait before retrying.", metadata: [
// Unfortunately, the generic `ClockType.Duration` does not have a way to convert `delay`
// to a number, so we have to settle for the implementation-defined string representation.
"retry.delay": "\(delay)"
])
#if canImport(OSLog)
appleLogger?.debug("""
Attempt \(attempt, privacy: .public) failed with error of type `\(type(of: latestError), privacy: .public)`: `\(latestError)`. \
The `recoverFromFailure` closure requested a minimum delay of \(String(describing: minDelay)) before retrying. \
Will wait \(String(describing: delay), privacy: .public) before retrying.
""")
#endif
try await clock.sleep(for: delay)
attempt += attemptsUsedToAchieveMinDelay
}
}
}