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Not working with godot 4.1 #11

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Michaelwhite34 opened this issue Jun 4, 2023 · 3 comments
Open

Not working with godot 4.1 #11

Michaelwhite34 opened this issue Jun 4, 2023 · 3 comments

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@Michaelwhite34
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scons platform=windows
scons: Reading SConscript files ...
Auto-detected 8 CPU cores available for build parallelism. Using 7 cores by default. You can override it with the -j argument.
Found MSVC version 14.2, arch x86_64
Building for platform "windows", architecture "x86_64", target "editor".
TypeError: can_build() takes 1 positional argument but 2 were given:
File "D:\godot_c\godot\SConstruct", line 812:
if config.can_build(env, selected_platform):

@surendra019
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I have a solution of it, change the config.py file content

@jkb0o
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jkb0o commented Oct 18, 2023

I'm sorry, I will not support Godot4 most probably.

@Michaelwhite34
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I have a solution of it, change the config.py file content

Did it work tho ?

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3 participants