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What version of the game are you using? Look in the bottom left corner of the main menu. (ex: 0.2.7, 0.2.1, shit like that)
0.4.0, 0.4.1
Have you identified any steps to reproduce the bug? If so, please describe them below in as much detail as possible. Use images if possible.
Have a modded Stage Prop, listed in the stage.json file with a offsets field under one or more of the animations, then play the animation using a script.
Please describe your issue. Provide extensive detail and images if possible.
When the stage prop has a filled in offsets field, the game seems to ignore it entirely? Here's an example:
(Starting animation is an Idle animation with offsets of [-1, 0])
(They move downwards but that seems not related to the offsets and rather the camera acting differently from a F5 reload)
F5 reloading or restarting the game entirely have the same effect from testing.
This seems to be the correct way to do this, but if there's another way I'm supposed to be doing it I would love to have that cleared up!!
The text was updated successfully, but these errors were encountered:
What platform are you using?
What version of the game are you using? Look in the bottom left corner of the main menu. (ex: 0.2.7, 0.2.1, shit like that)
0.4.0, 0.4.1
Have you identified any steps to reproduce the bug? If so, please describe them below in as much detail as possible. Use images if possible.
Have a modded Stage Prop, listed in the
stage.json
file with aoffsets
field under one or more of the animations, then play the animation using a script.Please describe your issue. Provide extensive detail and images if possible.
When the stage prop has a filled in offsets field, the game seems to ignore it entirely? Here's an example:
(Starting animation is an Idle animation with offsets of
[-1, 0]
)No Offsets:
2024-06-08.15-34-19.mp4
Exaggerated Offsets:
2024-06-08.15-35-07.mp4
(They move downwards but that seems not related to the offsets and rather the camera acting differently from a F5 reload)
F5 reloading or restarting the game entirely have the same effect from testing.
This seems to be the correct way to do this, but if there's another way I'm supposed to be doing it I would love to have that cleared up!!
The text was updated successfully, but these errors were encountered: