forked from M4rtinK/mieru
/
clutter_page.py
529 lines (449 loc) · 16.3 KB
/
clutter_page.py
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# -*- coding: utf-8 -*-
"""clutteR_page.py - a manga/comic book clutter page"""
import clutter
import page
import buttons
class ClutterPage(page.Page, clutter.Texture):
def __init__(self, pb, mieru, name="", fitOnStart=True):
# clutter.Texture.__init__(self,imagePath,load_data_async=True)
page.Page.__init__(self)
clutter.Texture.__init__(self)
if pb.props.has_alpha:
bpp = 4
else:
bpp = 3
self.set_from_rgb_data(
pb.get_pixels(),
pb.props.has_alpha,
pb.props.width,
pb.props.height,
pb.props.rowstride,
bpp, 0)
del pb
self.originalSize = self.get_size()
self.mieru = mieru
self.initialPosition = (0,0)
self.motionCallbackId = None
if fitOnStart:
self.setFitMode(self.mieru.get('fitMode', 'original')) # implement current fit mode
self._color = clutter.color_from_string('White')
self.isPressed = False
self.pressStart = (0,0)
self.lastMotion = None
self.lastMotionTimestamp = 0
self.lastDTDXDY = (0,0,0)
self.clickCount = 0
self.msButtonLastReleaseTimestamp = 0
self.decelTl = clutter.Timeline(3000)
self.decelTl.connect('new_frame', self._decelerateCB)
self.stopDecel = True
self._resetDecel()
"""first number id for the horizontal and seccond for the vertical axis,
0 means movement in this axis is disabled, 1 means movement is enabled"""
self.movementEnabled = (1,1) # the page is fit to screen so it should not be move
self.zoomIn=True
self.msButtonLastPressTimestamp = None
self.pressLength = 100
self.connect('button-press-event', self.do_button_press_event)
self.connect('button-release-event', self.do_button_release_event)
self.resizeCallbackId = None
self.set_keep_aspect_ratio(True) # we want to preserve the aspect ratio
def getSize(self):
return self.get_size()
def _resetDecel(self):
self.ppms = (1,1)
self.elapsedTime = 0
def do_button_press_event (self, page, event):
self.isPressed = True
(x,y) = event.x,event.y
self.msButtonLastPressTimestamp = event.time
self.lastDTDXDY = (0,0,0)
page.lastMotionTimestamp = event.time
# stop any decelaration in progress
self.decelTl.stop()
self.stopDecel = True
self.pressStart = (x,y)
self.lastMotion = (x,y)
return False
def do_button_release_event (self, page, event):
(x1,y1) = self.pressStart
(dx,dy) = (x1-event.x,y1-event.y)
# time from last button release
dt = event.time - self.msButtonLastReleaseTimestamp
# check if event was a click or drag
if buttons.wasClick(dx, dy):
if dt < 500:
self.clickCount+=1 # double click +
else:
self.clickCount=1 # single click
else:
self.clickCount=0 # drag
if self.clickCount >=2: # is this a doubleclick ?
self._toggleZoom() # toggle zoom in/out
else: # continue drag as kinetic scrolling (if enabled) and movement is enabled
if self.mieru.get('kineticScrolling', True) and self.movementEnabled != (0,0):
"""if the user clicked - don't start any kinetic scrolling
if the user crossed the drag threshold, start kinetic scrolling"""
if not self.clickCount: # last event was a drag
self._resetDecel()
(dt, dx, dy) = self.lastDTDXDY
"""if a movement is disabled in some axis, the mex/mey variable
would be zero and will therefore effectivelly cancel scrolling in a given direction"""
(mex, mey) = self.movementEnabled
if dt == 0:
print "clutter_page: dt was zero !"
dt = 1
(dxPMS, dyPMS) = (dx/dt,dy/dt)
self.ppms = (dxPMS*mex, dyPMS*mey)
self.stopDecel = False
self.decelTl.start()
"""any previous kinetic scrolling is stopped once the screen is pressed,
no need to stop it here"""
self.isPressed = False
self.lastMotion = None
self.msButtonLastReleaseTimestamp = event.time
return False
# in case this this is needed someday :
# pxDistance = math.hypot(dx,dy)
# buttons.wasDoubleclick(event.get_click_count(), pxDistance , event.time - self.fsButtonLastPressTimestamp)
# print event.time - self.lastMovementTimestamp
# (x,y) = event.x,event.y
# if page.lastMotion:
# (lasX,lastY) = page.lastMotion
# (dx,dy) = (x-lasX,y-lastY)
# print (dx,dy)
# print page.lastMotion
# print event.x,event.y
def on_page_motion(self, page, event):
# print page, event
# print dir(event)
(x,y) = event.x,event.y
if page.lastMotion:
(lasX,lastY) = page.lastMotion
(dx,dy) = (x-lasX,y-lastY)
else:
(dx,dy) = (0,0)
page.lastMotion = (x,y)
page.lastDTDXDY = (event.time - page.lastMotionTimestamp, dx,dy)
page.lastMotionTimestamp = event.time
if self.isPressed and self.movementEnabled != (0,0):
self.movePage(page,dx*page.movementEnabled[0],dy*page.movementEnabled[1])
return False
def movePage(self,page,dx,dy):
"""move the page so that the voewport either stays inside it
or the page stays inside the viewport if it is smaller"""
(x,y,w,h) = self.mieru.gui.getViewport()
(pageX,pageY,pageW,pageH) = page.get_geometry()
(newX,newY) = (pageX+dx,pageY+dy)
wCollision = False
hCollision = False
if pageW > w: # page is wider than screen
if newX < w-pageW:
newX = w-pageW
wCollision = True
elif newX > 0:
newX = 0
wCollision = True
else: # screen is wider than page
if newX < 0:
newX = 0
wCollision = True
if newX > w-pageW:
newX = w-pageW
wCollision = True
if pageH > h: # page is longer than screen
if newY < h-pageH:
newY = h-pageH
hCollision = True
elif newY > 0:
newY = 0
hCollision = True
else: # screen is longer than page
if newY < 0:
newY = 0
hCollision = True
if newY > pageH-h:
newY = pageH-h
hCollision = True
# page.set_clip(newX*(-1), newY*(-1), w, h)
page.move_by(newX - pageX,newY - pageY)
return (wCollision, hCollision)
def activate(self):
self.setFitMode(self.mieru.get('fitMode', 'original')) # implement current fit mode
self.set_reactive(True) # this enables receiving of motion events
# only connect callbacks once
if self.motionCallbackId == None:
self.motionCallbackId = self.connect('motion-event', self.on_page_motion)
if self.resizeCallbackId == None:
self.resizeCallbackId = self.mieru.gui.getStage().connect('allocation-changed', self._handleResize)
def deactivate(self):
self.set_reactive(False)
# disconnect motion callback
if self.motionCallbackId != None:
self.disconnect(self.motionCallbackId)
self.motionCallbackId = None
# disconnect resize callback
if self.resizeCallbackId != None:
self.mieru.gui.getStage().disconnect(self.resizeCallbackId)
self.resizeCallbackId = None
def setFitMode(self, mode, resetPosition=True):
# recenter first (if enabled)
# self.resetPosition()
# implement the fit mode
if mode == "original":
self.setOriginalSize()
elif mode == "width":
self.fitToWidth()
elif mode == "height":
self.fitToHeight()
elif mode == "screen":
self.fitToScreen()
def _fitAfterResetCB(self, timeline, mode):
# NOTE: always set resetPosition=False, it will couase an infinite loop otherwise
self.setFitMode(mode, resetPosition=False)
def _enableMovementCB(self, timeline, movementTupple=None):
"""enable movement after an animation finishes"""
(we,he) = self.movementEnabled
if movementTupple == None:
self.movementEnabled = (1,1)
else:
(we1,he1) = movementTupple
if we1 == None:
we1 = we
if he1 == None:
he1 = he
self.movementEnabled = (we1,he1)
def _decelerateCB(self, timeline, foo):
(dxPMS, dyPMS) = self.ppms
# how often to update ideally
updateInterval = 16.7 # 1000 ms / 60 FPS
# how much real time elapsed from last frame
elapsedTime = timeline.get_delta()
self.elapsedTime+= elapsedTime
friction = 0.05
elapsedTicks = self.elapsedTime / updateInterval
# gradually decrease the speed
(dxp, dyp) = (dxPMS-(dxPMS*friction*elapsedTicks), dyPMS-(dyPMS*friction*elapsedTicks))
# how much to translate
dx = dxp*elapsedTime
dy = dyp*elapsedTime
# resolution independent check
if abs(dxp) <= abs(dxPMS*0.20) and abs(dyp) <= abs(dyPMS*0.20):
print "under pms threshold stopping"
timeline.stop()
return
if self.stopDecel or self.movePage(self, dx, dy) == (True, True):
print "edge stopping"
timeline.stop()
return
# TRY nr. 2
# def _decelerateCB(self, timeline, foo):
# (dxPMS, dyPMS) = self.ppms
# (dxPMS1, dyPMS1) = self.ppms1
#
# # how ofthen to update ideally
# updateInterval = 16.7 # 1000 ms / 60 FPS
# # how much real time elapsed from last frame
# elapsedTime = timeline.get_delta()
#
# friction = 0.075
# desiredTicks = elapsedTime / updateInterval
#
# # gradually decrease the speed
# (dxPMS, dyPMS) = (dxPMS-(dxPMS*friction*desiredTicks), dyPMS-(dyPMS*friction*desiredTicks))
# self.ppms = (dxPMS, dyPMS)
#
# dx = dxPMS*elapsedTime
# dy = dyPMS*elapsedTime
#
# # resolution independent check
# if abs(dxPMS) <= abs(dxPMS1*0.20) and abs(dyPMS) <= abs(dyPMS1*0.20):
# print "under pms treshold stopping"
# timeline.stop()
# return
#
# # resolution dependent sanity check
# elif abs(dx) < 2 and abs(dy) < 2:
# print "under treshold stopping"
# timeline.stop()
# return
#
# if self.stopDecel or self.movePage(self, dx, dy) == (True, True):
# print "edge stopping"
# timeline.stop()
# return
# TRY nr. 2
# def _decelerateCB(self, timeline, foo):
# (dxPMS, dyPMS) = self.ppms
# n = timeline.get_delta() * (self.friction / self.maxFriction)
# self.friction-=6
#
# dx = dxPMS*n
# dy = dyPMS*n
#
# if self.friction < 0:
# print "friction stopping"
# timeline.stop()
# return
# elif abs(dx) < 0.2 or abs(dy) < 0.2:
# print "under treshold stopping"
# timeline.stop()
# return
# elif self.stopDecel or self.movePage(self, dx, dy) == (True, True):
# print "edge stopping"
# timeline.stop()
# return
def setOriginalSize(self):
"""resize back to original size"""
(w, h) = self.originalSize
(x,y,width,height) = self.mieru.gui.getViewport()
(cx,cy) = self.get_position()
if w<=width and h<=height:
# center and lock images smaller than viewport
self.movementEnabled=(0,0)
# move to the middle of the screen and lock it there
self.animate(clutter.LINEAR,100, 'x', (width-w)/2.0, 'y', (height-h)/2.0)
elif w >= width: #page is wider than viewport
self.movementEnabled=(0,0)
# align with left border
alignAnim = self.animate(clutter.LINEAR,100, 'x', 0)
alignAnim.connect("completed", self._enableMovementCB, (1,1))
elif w < width: # viewport is wider than page
# position in the middle and lock horizontal movement
alignAnim1 = self.animate(clutter.LINEAR,100, 'x', x+((width-w)/2.0) )
alignAnim1.connect("completed", self._enableMovementCB, (0,None))
if h < height: # viewport is higher than page
# position in the middle and lock vertical movement
alignAnim2 = self.animate(clutter.LINEAR,100, 'y', y+((height-h)/2.0) )
alignAnim2.connect("completed", self._enableMovementCB, (None,0))
elif h > height: # page is higher than viewport:
if cy <= height - h: # check if there is empty space under the page
# align with viewport bottom
alignAnim2 = self.animate(clutter.LINEAR,100, 'y', height - h)
alignAnim2.connect("completed", self._enableMovementCB, (None, 1))
self.animate(clutter.LINEAR,100, 'width', w, 'height', h)
def fitToWidth(self):
print "to width"
(x,y,width,height) = self.mieru.gui.getViewport()
(cx,cy,cw,ch) = self.get_geometry()
(w,h) = self.get_size()
factor = float(width) / w
(newW,newH) = (w*factor,h*factor)
self.animate(clutter.LINEAR,100, 'width', newW, 'height', newH)
self.movementEnabled=(0,0)
alignAnim = self.animate(clutter.LINEAR,100, 'x', 0) # align with left border
alignAnim.connect("completed", self._enableMovementCB)
if height > newH: # is screen higher than the image ?
centerAnim = self.animate(clutter.LINEAR,100, 'y', (height-newH)/2.0)
centerAnim.connect("completed", self._enableMovementCB,(0,0))
elif newH+cy < y+height:
alignAnim = self.animate(clutter.LINEAR,100, 'y', y-newH+height) # align with left border
alignAnim.connect("completed", self._enableMovementCB)
return(newW,newH)
def fitToHeight(self):
(x,y,width,height) = self.mieru.gui.getViewport()
(w,h) = self.get_size()
factor = float(height) / h
(newW,newH) = (w*factor,h*factor)
# resize
self.animate(clutter.LINEAR,100, 'width', newW, 'height', newH)
self.movementEnabled=(0,0)
# align with top of the screen
alignAnim = self.animate(clutter.LINEAR,100, 'y', 0) # align with left border
# unlock scrolling
alignAnim.connect("completed", self._enableMovementCB)
if width > newW: # is screen wider than the page ?
# center page in the middle and lock horizontal scrolling
centerAnim = self.animate(clutter.LINEAR,100, 'x', (width-newW)/2.0)
centerAnim.connect("completed", self._enableMovementCB,(0,0))
else:
centerAnim = self.animate(clutter.LINEAR,100, 'x', 0)
centerAnim.connect("completed", self._enableMovementCB,(1,0))
return(newW,newH)
def fitToScreen(self):
(x,y,screenW,screenH) = self.mieru.gui.getViewport()
(w,h) = self.get_size()
# resize to fit to screen
if screenW > screenH:
if w >= h:
(newW,newH) = self.fitToWidth()
if newH > screenH:
(newW,newH) = self.fitToHeight()
else:
(newW,newH) = self.fitToHeight()
if newW > screenW:
(newW,newH) = self.fitToWidth()
else:
if h >= w:
(newW,newH) = self.fitToWidth()
if newH > screenH:
(newW,newH) = self.fitToHeight()
else:
(newW,newH) = self.fitToHeight()
if newW > screenW:
(newW,newH) = self.fitToWidth()
# move to the center
shiftX = (screenW-newW)/2.0
shiftY = (screenH-newH)/2.0
self.movementEnabled=(0,0)
self.animate(clutter.LINEAR,100, 'x', shiftX, 'y', shiftY)
def resetPosition(self):
"""reset the current position to the upper left corner and return animation instance
so that other functions can connect to the "completed" signal, etc. """
(x,y) = self.initialPosition
self.animate(clutter.LINEAR,100, 'x', x, 'y', y)
# self.set_position(*self.initialPosition)
self.movementEnabled = (1,1)
def getPath(self):
return self.imagePath
def _handleResize(self,widget,event,flags):
print "handle resize"
# resize and refit the page when viewport size changes
fitMode = self.setFitMode(self.mieru.get('fitMode', 'original')) # implement current fit mode
self.setFitMode(fitMode)
# self.movePage(self, 0, 0)
def _toggleZoom(self):
if self.zoomIn:
(x,y,screenW,screenH) = self.mieru.gui.getViewport()
# resize to fit to longest side of the screen
if screenW > screenH:
self.setFitMode("width")
else:
self.setFitMode("height")
self.zoomIn = False
else:
self.setFitMode(self.mieru.get('fitMode', 'original'))
self.zoomIn = True
def free(self):
# kill it with fire
self.unrealize()
self.destroy()
# def fitToWidth(self):
# (x,y,w,h) = self.mieru.gui.getViewport()
# self.set_width(w)
#
#
##
#
# self.connect('leave-event', self.do_leave_event)
# self.connect('enter-event', self.do_enter_event)
#
# def do_enter_event(self,actor,event):
# print "enter"
#
# def do_leave_event (self, actor, event):
# if self._is_pressed == True:
# self._is_pressed = False
# clutter.ungrab_pointer()
# return True
# else:
# return False
##
# def do_clicked (self):
# print "clicked"
# def loadImage(self,path):
# try:
# self.set_from_file(path)
# except Exception, e:
# print "loading page from file failed"
# print e