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BF: Out should be varying and alpha is not passed to shader #300

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merged 1 commit into from Aug 22, 2020

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Garyfallidis
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Fixing issue with varying variable in shader and an issue with opacity not passed to the shader.

Also removed GetProperty().SetOpacity() to keep the tutorial simpler and more FURY-like.

@skoudoro skoudoro added this to the v0.7.0 milestone Aug 21, 2020
@skoudoro skoudoro added type:Bug Fix Something isn't working type:Documentation labels Aug 21, 2020
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@skoudoro skoudoro left a comment

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LGTM! No issue with the test. Waiting for the CI's before merging

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codecov bot commented Aug 21, 2020

Codecov Report

Merging #300 into master will not change coverage.
The diff coverage is n/a.

Impacted file tree graph

@@           Coverage Diff           @@
##           master     #300   +/-   ##
=======================================
  Coverage   88.64%   88.64%           
=======================================
  Files          21       21           
  Lines        5073     5073           
  Branches      656      656           
=======================================
  Hits         4497     4497           
  Misses        406      406           
  Partials      170      170           

@skoudoro skoudoro merged commit d017680 into fury-gl:master Aug 22, 2020
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2 participants