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Week 3 blog post. #619

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merged 5 commits into from Jul 6, 2022
Merged

Week 3 blog post. #619

merged 5 commits into from Jul 6, 2022

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m-agour
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@m-agour m-agour commented Jul 4, 2022

My week 3 blog post.

image

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@ganimtron-10 ganimtron-10 left a comment

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Hello @m-agour ,
Nice Blog. It generates well and is visible in blog.html too.
Mentioned some punctuation error I found.
Also if you could reduce the video size then it would be great as it kind of overlaps the On this page section on the right-hand side as shown in the image.

image

Thanks!


- Composed the playback panel as a single component `PlaybackPanel` (slider does not function yet).

- As we tried to come up with a way to do keyframe animations on a partial subset of the actor's primitives not all of them, we found that there is no currently implemented way to get the primitives count of a single actor. So I made this PR `#617`_ so that the primitives' count is saved inside the polydata of the actor as suggested by Filipi and Javier so that the primitives' count can be used to distinguish the vertices of different primitives.
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Maybe primitives instead of primitives'

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I meant here the count of the primitives

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@xtanion xtanion left a comment

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HI @m-agour, Nice Blog and good work. I noticed if you want to make some word code like (eg: this) you need to use two backtick symbols. for eg:

``word``  # code like
`word`  # italic

I have a few suggestions below, PTAL

What did you do this week?
--------------------------

- Redesigned the keyframe animations API to optimize having a lot of timelines by composing them into a parent `Timeline` called `CompositeTimeline` while maintaining playing individual timelines seperately.
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typo separately

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m-agour commented Jul 5, 2022

Thank you @ganimtron-10 and @xtanion for your amazing reviews.

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@skoudoro skoudoro left a comment

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Hi @m-agour,

See below for 2 small comments and after that, it is ready to go

This week I will do the following

- Finish up the ``PlaybackPanel``.
- Implement all other interpolators in GLSL (color interpolators included)
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missing . at the end of the sentence

- Finish up the ``PlaybackPanel``.
- Implement all other interpolators in GLSL (color interpolators included)
- Start Implementing slerp interpolation using quaternions in both Python and GLSL.
- Add tests for the Previous work.
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Previous does not need to be capital

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skoudoro commented Jul 6, 2022

Thanks @m-agour, merging

@skoudoro skoudoro merged commit a72893a into fury-gl:master Jul 6, 2022
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4 participants