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Week 6 blog post #641
Week 6 blog post #641
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m-agour
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Jul 25, 2022
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Hello @m-agour ,
(Welcome to Week 6 Party 🎉)
Nice Blog! I had a few suggestions mentioned below, PTAL.
Thanks!
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- Improved the ``PlaybackPanel`` by adding speed control and the ability to loop the animation. Also, fixed the lagging issue of play and pause buttons and composed them into a single play/pause button. | ||
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- Updated the old tutorials' syntax to match the other tutorials and added a new tutorial on position animation using spline interpolation. And added unit tests for the ``PlaybackPanel`` and the newly added color converters in ``colormap.py``. |
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extra '
in tutorials'
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- Added more hooks to the 2D sliders to cover two more states: ``on_value_changed`` and ``on_moving_slider`` `#634`_. | ||
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- Provided the ability to add static actors to the ``Timeline``, which might be needed in the animation part of shivam's glTF project. |
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maybe Shivam's
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- Improved the ``PlaybackPanel`` by adding speed control and the ability to loop the animation. Also, fixed the lagging issue of play and pause buttons and composed them into a single play/pause button. | ||
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- Updated the old tutorials' syntax to match the other tutorials and added a new tutorial on position animation using spline interpolation. And added unit tests for the ``PlaybackPanel`` and the newly added color converters in ``colormap.py``. |
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I think these lines should be something like this
... spline interpolation and added unit tests ...
or
... spline interpolation. Added unit tests ...
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Hi @m-agour, Nice blog. I have a few small suggestions PTAL.
Thanks
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- A custom evaluator uses a user-provided function that takes time as input and evaluates the property at that time. This feature is yet to be discussed more in today's meeting. | ||
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- Fixed camera rotation, and view-up issue when interacting with the scene. |
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,
not needed after rotation
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- Provided the ability to add static actors to the ``Timeline``, which might be needed in the animation part of shivam's glTF project. | ||
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- If an ``actor`` is added to the ``Timeline`` as a static actor, it won't be animated by the ``Timeline``, but it will get added to the scene along with the ``Timeline`` when the ``Timeline`` is added to the scene. |
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This sentence is too long. (for e.g. You can remove when the ``Timeline`` is added to the scene
and it won't make much difference in the sentence)
Thanks @ganimtron-10 and @xtanion so much for reviewing my blog post. |
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- Updated the old tutorials' syntax to match the other tutorials and added a new tutorial on position animation using spline interpolation. Added unit tests for the ``PlaybackPanel`` and the newly added color converters in ``colormap.py``. | ||
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- Added more hooks to the 2D sliders to cover two more states: ``on_value_changed`` and ``on_moving_slider`` `#634`_. |
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What is difference? why do you need to add them? can you explain more here
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- Added more hooks to the 2D sliders to cover two more states: ``on_value_changed`` and ``on_moving_slider`` `#634`_. | ||
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- Provided the ability to add static actors to the ``Timeline``, which might be needed in the animation part of Shivam's glTF project. |
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Shivam's glTF project
add a link
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What is coming up next week? | ||
---------------------------- | ||
Next week's work is yet to be determined. |
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it seems you can update now
Codecov Report
@@ Coverage Diff @@
## master #641 +/- ##
==========================================
- Coverage 52.04% 51.02% -1.03%
==========================================
Files 108 108
Lines 23812 23818 +6
Branches 2631 2631
==========================================
- Hits 12394 12152 -242
- Misses 11013 11256 +243
- Partials 405 410 +5
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Thank you for the update @m-agour.
See below my last comment
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- The reason for adding these two hooks is that there was only the ``on_change`` hook, which always gets called when the value of the slider is changed without considering how the value is changed, hence, the functionality of the slider was limited. | ||
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- Provided the ability to add static actors to the ``Timeline``, which might be needed in the animation part of Shivam's glTF project `#634`_. |
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wrong link
Thank you for the update @m-agour, merging |
Thank you @skoudoro |