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Describe the bug
If a player creates a pipe while a player is loading a quest after joining a joinable quest, the telepipe state is not sent to the joining player once they're done loading.
To reproduce
Begin joinable quest
Have someone join
Create pipe while other player is loading
Game version(s) (choose one or more of the following):
DC v1, DC v2, PC, GC Ep1&2, Xbox, BB
Server log output
uhhhh, this seems like it would'nt be useful but I'll get one if you think it is
Additional context
I have no idea if this thing would be fixable and is some sort of client limitation, it keeps catching people out though as you gain control before the other person is done loading.
The text was updated successfully, but these errors were encountered:
This is fixable; there's even a TODO about it in the code. This happens because the server generates all the game state commands after the quest loads, but the server doesn't currently track telepipe state. Will add this soon.
Describe the bug
If a player creates a pipe while a player is loading a quest after joining a joinable quest, the telepipe state is not sent to the joining player once they're done loading.
To reproduce
Game version(s) (choose one or more of the following):
DC v1, DC v2, PC, GC Ep1&2, Xbox, BB
Server log output
uhhhh, this seems like it would'nt be useful but I'll get one if you think it is
Additional context
I have no idea if this thing would be fixable and is some sort of client limitation, it keeps catching people out though as you gain control before the other person is done loading.
The text was updated successfully, but these errors were encountered: