/
image.go
218 lines (184 loc) · 5.66 KB
/
image.go
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package painter
import (
"bytes"
"errors"
"image"
_ "image/jpeg" // avoid users having to import when using image widget
_ "image/png" // avoid the same for PNG images
"io"
"os"
"path/filepath"
"strings"
"fyne.io/fyne/v2"
"fyne.io/fyne/v2/canvas"
"fyne.io/fyne/v2/internal"
"fyne.io/fyne/v2/internal/cache"
"github.com/srwiley/oksvg"
"github.com/srwiley/rasterx"
"golang.org/x/image/draw"
)
var aspects = make(map[interface{}]float32, 16)
// GetAspect looks up an aspect ratio of an image
func GetAspect(img *canvas.Image) float32 {
aspect := float32(0.0)
if img.Resource != nil {
aspect = aspects[img.Resource.Name()]
} else if img.File != "" {
aspect = aspects[img.File]
}
if aspect == 0 {
aspect = aspects[img]
}
return aspect
}
// PaintImage renders a given fyne Image to a Go standard image
func PaintImage(img *canvas.Image, c fyne.Canvas, width, height int) image.Image {
if width <= 0 || height <= 0 {
return nil
}
switch {
case img.File != "" || img.Resource != nil:
var (
file io.Reader
name string
isSVG bool
)
if img.Resource != nil {
name = img.Resource.Name()
file = bytes.NewReader(img.Resource.Content())
isSVG = isResourceSVG(img.Resource)
} else {
name = img.File
handle, err := os.Open(img.File)
if err != nil {
fyne.LogError("image load error", err)
return nil
}
defer handle.Close()
file = handle
isSVG = isFileSVG(img.File)
}
if isSVG {
tex := cache.GetSvg(name, width, height)
if tex == nil {
// Not in cache, so load the item and add to cache
icon, err := oksvg.ReadIconStream(file)
if err != nil {
fyne.LogError("SVG Load error:", err)
return nil
}
origW, origH := int(icon.ViewBox.W), int(icon.ViewBox.H)
aspect := float32(origW) / float32(origH)
viewAspect := float32(width) / float32(height)
texW, texH := width, height
if viewAspect > aspect {
texW = int(float32(height) * aspect)
} else if viewAspect < aspect {
texH = int(float32(width) / aspect)
}
icon.SetTarget(0, 0, float64(texW), float64(texH))
// this is used by our render code, so let's set it to the file aspect
aspects[name] = aspect
// if the image specifies it should be original size we need at least that many pixels on screen
if img.FillMode == canvas.ImageFillOriginal {
if !checkImageMinSize(img, c, origW, origH) {
return nil
}
}
tex = image.NewNRGBA(image.Rect(0, 0, texW, texH))
scanner := rasterx.NewScannerGV(origW, origH, tex, tex.Bounds())
raster := rasterx.NewDasher(width, height, scanner)
err = drawSVGSafely(icon, raster)
if err != nil {
fyne.LogError("SVG Render error:", err)
return nil
}
cache.SetSvg(name, tex, width, height)
}
return tex
}
pixels, _, err := image.Decode(file)
if err != nil {
fyne.LogError("image err", err)
return nil
}
origSize := pixels.Bounds().Size()
// this is used by our render code, so let's set it to the file aspect
aspects[name] = float32(origSize.X) / float32(origSize.Y)
// if the image specifies it should be original size we need at least that many pixels on screen
if img.FillMode == canvas.ImageFillOriginal {
if !checkImageMinSize(img, c, origSize.X, origSize.Y) {
return nil
}
}
return scaleImage(pixels, width, height, img.ScaleMode)
case img.Image != nil:
origSize := img.Image.Bounds().Size()
// this is used by our render code, so let's set it to the file aspect
aspects[img] = float32(origSize.X) / float32(origSize.Y)
// if the image specifies it should be original size we need at least that many pixels on screen
if img.FillMode == canvas.ImageFillOriginal {
if !checkImageMinSize(img, c, origSize.X, origSize.Y) {
return nil
}
}
return scaleImage(img.Image, width, height, img.ScaleMode)
default:
return image.NewNRGBA(image.Rect(0, 0, 1, 1))
}
}
func scaleImage(pixels image.Image, scaledW, scaledH int, scale canvas.ImageScale) image.Image {
if scale == canvas.ImageScaleFastest || scale == canvas.ImageScalePixels {
// do not perform software scaling
return pixels
}
pixW := int(fyne.Min(float32(scaledW), float32(pixels.Bounds().Dx()))) // don't push more pixels than we have to
pixH := int(fyne.Min(float32(scaledH), float32(pixels.Bounds().Dy()))) // the GL calls will scale this up on GPU.
scaledBounds := image.Rect(0, 0, pixW, pixH)
tex := image.NewNRGBA(scaledBounds)
switch scale {
case canvas.ImageScalePixels:
draw.NearestNeighbor.Scale(tex, scaledBounds, pixels, pixels.Bounds(), draw.Over, nil)
default:
if scale != canvas.ImageScaleSmooth {
fyne.LogError("Invalid canvas.ImageScale value, using canvas.ImageScaleSmooth", nil)
}
draw.CatmullRom.Scale(tex, scaledBounds, pixels, pixels.Bounds(), draw.Over, nil)
}
return tex
}
func drawSVGSafely(icon *oksvg.SvgIcon, raster *rasterx.Dasher) error {
var err error
defer func() {
if r := recover(); r != nil {
err = errors.New("crash when rendering svg")
}
}()
icon.Draw(raster, 1)
return err
}
func checkImageMinSize(img *canvas.Image, c fyne.Canvas, pixX, pixY int) bool {
dpSize := fyne.NewSize(internal.UnscaleInt(c, pixX), internal.UnscaleInt(c, pixY))
if img.MinSize() != dpSize {
img.SetMinSize(dpSize)
canvas.Refresh(img) // force the initial size to be respected
return false
}
return true
}
func isFileSVG(path string) bool {
return strings.ToLower(filepath.Ext(path)) == ".svg"
}
func isResourceSVG(res fyne.Resource) bool {
if strings.ToLower(filepath.Ext(res.Name())) == ".svg" {
return true
}
if len(res.Content()) < 5 {
return false
}
switch strings.ToLower(string(res.Content()[:5])) {
case "<!doc", "<?xml", "<svg ":
return true
}
return false
}