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keyboard.go
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keyboard.go
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package app
import "C"
import "fyne.io/fyne/v2/internal/driver/mobile/event/key"
// KeyboardType represents the type of a keyboard
type KeyboardType int32
const (
// DefaultKeyboard is the keyboard with default input style and "return" return key
DefaultKeyboard KeyboardType = iota
// SingleLineKeyboard is the keyboard with default input style and "Done" return key
SingleLineKeyboard
// NumberKeyboard is the keyboard with number input style and "Done" return key
NumberKeyboard
)
//export keyboardTyped
func keyboardTyped(str *C.char) {
for _, r := range C.GoString(str) {
k := key.Event{
Rune: r,
Code: getCodeFromRune(r),
Direction: key.DirPress,
}
theApp.events.In() <- k
k.Direction = key.DirRelease
theApp.events.In() <- k
}
}
//export keyboardDelete
func keyboardDelete() {
theApp.events.In() <- key.Event{
Code: key.CodeDeleteBackspace,
Direction: key.DirPress,
}
theApp.events.In() <- key.Event{
Code: key.CodeDeleteBackspace,
Direction: key.DirRelease,
}
}
var codeRune = map[rune]key.Code{
'0': key.Code0,
'1': key.Code1,
'2': key.Code2,
'3': key.Code3,
'4': key.Code4,
'5': key.Code5,
'6': key.Code6,
'7': key.Code7,
'8': key.Code8,
'9': key.Code9,
'a': key.CodeA,
'b': key.CodeB,
'c': key.CodeC,
'd': key.CodeD,
'e': key.CodeE,
'f': key.CodeF,
'g': key.CodeG,
'h': key.CodeH,
'i': key.CodeI,
'j': key.CodeJ,
'k': key.CodeK,
'l': key.CodeL,
'm': key.CodeM,
'n': key.CodeN,
'o': key.CodeO,
'p': key.CodeP,
'q': key.CodeQ,
'r': key.CodeR,
's': key.CodeS,
't': key.CodeT,
'u': key.CodeU,
'v': key.CodeV,
'w': key.CodeW,
'x': key.CodeX,
'y': key.CodeY,
'z': key.CodeZ,
'A': key.CodeA,
'B': key.CodeB,
'C': key.CodeC,
'D': key.CodeD,
'E': key.CodeE,
'F': key.CodeF,
'G': key.CodeG,
'H': key.CodeH,
'I': key.CodeI,
'J': key.CodeJ,
'K': key.CodeK,
'L': key.CodeL,
'M': key.CodeM,
'N': key.CodeN,
'O': key.CodeO,
'P': key.CodeP,
'Q': key.CodeQ,
'R': key.CodeR,
'S': key.CodeS,
'T': key.CodeT,
'U': key.CodeU,
'V': key.CodeV,
'W': key.CodeW,
'X': key.CodeX,
'Y': key.CodeY,
'Z': key.CodeZ,
',': key.CodeComma,
'.': key.CodeFullStop,
' ': key.CodeSpacebar,
'\n': key.CodeReturnEnter,
'`': key.CodeGraveAccent,
'-': key.CodeHyphenMinus,
'=': key.CodeEqualSign,
'[': key.CodeLeftSquareBracket,
']': key.CodeRightSquareBracket,
'\\': key.CodeBackslash,
';': key.CodeSemicolon,
'\'': key.CodeApostrophe,
'/': key.CodeSlash,
}
func getCodeFromRune(r rune) key.Code {
if code, ok := codeRune[r]; ok {
return code
}
return key.CodeUnknown
}