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Right now distant objects that are hidden "behind a wall" are not culled, they still eats precious GPU resources. This could be fixed by implementing occlusion culling.
EDIT. For now occulusion culling should be implemented only for light sources.
The text was updated successfully, but these errors were encountered:
Right now distant objects that are hidden "behind a wall" are not culled, they still eats precious GPU resources. This could be fixed by implementing occlusion culling.
EDIT. For now occulusion culling should be implemented only for light sources.
The text was updated successfully, but these errors were encountered: