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Not working with wayland #574

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MrTitanHearted opened this issue Dec 8, 2023 · 2 comments
Closed

Not working with wayland #574

MrTitanHearted opened this issue Dec 8, 2023 · 2 comments

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@MrTitanHearted
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I have tried to reinstall the needed packages but it is not working in fedora.
I am using Fedora KDE with Wayland.
However, when I switched to X11, it is working.
Can you fix it?

here is the output:

[INFO]: Editor settings were loaded successfully!
[INFO]: 211 was not big enough for font atlas trying again with 274
[INFO]: Supported GL Extensions: {"GL_EXT_memory_object_fd", "GL_ARB_ES3_1_compatibility", "GL_ANGLE_texture_compression_dxt3", "GL_ARB_post_depth_coverage", "GL_ARB_texture_compression_bptc", "GL_EXT_framebuffer_multisample", "GL_AMD_vertex_shader_layer", "GL_ARB_ES3_2_compatibility", "GL_MESA_texture_const_bandwidth", "GL_EXT_debug_label", "GL_EXT_draw_buffers2", "GL_EXT_texture_compression_dxt1", "GL_AMD_multi_draw_indirect", "GL_EXT_framebuffer_blit", "GL_ARB_half_float_pixel", "GL_EXT_texture_array", "GL_ARB_texture_buffer_range", "GL_ARB_vertex_type_2_10_10_10_rev", "GL_EXT_draw_instanced", "GL_EXT_shader_framebuffer_fetch", "GL_EXT_texture_shared_exponent", "GL_KHR_robustness", "GL_EXT_texture_shadow_lod", "GL_ARB_draw_buffers", "GL_ARB_provoking_vertex", "GL_ARB_robust_buffer_access_behavior", "GL_ARB_robustness", "GL_ARB_arrays_of_arrays", "GL_ANGLE_texture_compression_dxt5", "GL_ARB_point_sprite", "GL_EXT_texture_compression_s3tc", "GL_ARB_half_float_vertex", "GL_MESA_texture_signed_rgba", "GL_KHR_texture_compression_astc_ldr", "GL_ARB_texture_swizzle", "GL_AMD_gpu_shader_int64", "GL_ARB_framebuffer_object", "GL_AMD_pinned_memory", "GL_ARB_vertex_array_bgra", "GL_ARB_polygon_offset_clamp", "GL_EXT_packed_depth_stencil", "GL_KHR_robust_buffer_access_behavior", "GL_ARB_cull_distance", "GL_ARB_draw_elements_base_vertex", "GL_ARB_derivative_control", "GL_ARB_transform_feedback3", "GL_AMD_draw_buffers_blend", "GL_ARB_framebuffer_no_attachments", "GL_ARB_compressed_texture_pixel_storage", "GL_ARB_seamless_cube_map", "GL_MESA_shader_integer_functions", "GL_OES_EGL_image", "GL_ARB_transform_feedback_instanced", "GL_ARB_vertex_attrib_binding", "GL_EXT_shader_integer_mix", "GL_3DFX_texture_compression_FXT1", "GL_ARB_timer_query", "GL_ARB_shading_language_420pack", "GL_EXT_EGL_sync", "GL_NV_texture_barrier", "GL_EXT_abgr", "GL_AMD_query_buffer_object", "GL_ARB_texture_buffer_object_rgb32", "GL_ARB_shader_atomic_counters", "GL_ARB_explicit_uniform_location", "GL_ARB_ES2_compatibility", "GL_ARB_draw_buffers_blend", "GL_ARB_get_texture_sub_image", "GL_ATI_blend_equation_separate", "GL_KHR_blend_equation_advanced", "GL_EXT_texture_sRGB_decode", "GL_ARB_stencil_texturing", "GL_ARB_multi_draw_indirect", "GL_ARB_query_buffer_object", "GL_ARB_clear_texture", "GL_NV_depth_clamp", "GL_ARB_fragment_layer_viewport", "GL_ARB_shader_bit_encoding", "GL_ARB_vertex_type_10f_11f_11f_rev", "GL_ARB_texture_storage_multisample", "GL_ARB_shader_clock", "GL_ARB_base_instance", "GL_EXT_texture_sRGB", "GL_EXT_timer_query", "GL_AMD_seamless_cubemap_per_texture", "GL_ARB_program_interface_query", "GL_EXT_vertex_array_bgra", "GL_ARB_ES3_compatibility", "GL_ARB_shader_ballot", "GL_ARB_depth_buffer_float", "GL_KHR_texture_compression_astc_sliced_3d", "GL_IBM_multimode_draw_arrays", "GL_ARB_texture_non_power_of_two", "GL_ARB_conservative_depth", "GL_ARB_shading_language_include", "GL_EXT_semaphore", "GL_ARB_texture_mirror_clamp_to_edge", "GL_KHR_context_flush_control", "GL_ARB_pipeline_statistics_query", "GL_KHR_no_error", "GL_ARB_texture_rectangle", "GL_EXT_memory_object", "GL_ARB_blend_func_extended", "GL_ARB_draw_indirect", "GL_ARB_sampler_objects", "GL_EXT_texture_compression_rgtc", "GL_EXT_texture_sRGB_R8", "GL_INTEL_blackhole_render", "GL_KHR_parallel_shader_compile", "GL_ARB_multi_bind", "GL_ARB_shader_texture_lod", "GL_EXT_demote_to_helper_invocation", "GL_ARB_parallel_shader_compile", "GL_ARB_texture_border_clamp", "GL_ARB_texture_view", "GL_EXT_provoking_vertex", "GL_ARB_gl_spirv", "GL_ARB_seamless_cubemap_per_texture", "GL_MESA_pack_invert", "GL_ARB_texture_storage", "GL_ARB_clip_control", "GL_ARB_texture_stencil8", "GL_ARB_map_buffer_alignment", "GL_ARB_gpu_shader5", "GL_ARB_fragment_shader", "GL_ARB_fragment_shader_interlock", "GL_ARB_shader_texture_image_samples", "GL_ARB_depth_clamp", "GL_ARB_texture_compression_rgtc", "GL_ARB_draw_instanced", "GL_ARB_gpu_shader_int64", "GL_EXT_semaphore_fd", "GL_ARB_compute_shader", "GL_ARB_texture_filter_anisotropic", "GL_EXT_shader_framebuffer_fetch_non_coherent", "GL_EXT_vertex_attrib_64bit", "GL_ARB_viewport_array", "GL_ARB_debug_output", "GL_S3_s3tc", "GL_ARB_buffer_storage", "GL_EXT_texture_swizzle", "GL_KHR_debug", "GL_AMD_shader_stencil_export", "GL_EXT_framebuffer_object", "GL_EXT_polygon_offset_clamp", "GL_NV_conditional_render", "GL_ARB_texture_multisample", "GL_EXT_pixel_buffer_object", "GL_ARB_shader_subroutine", "GL_ARB_enhanced_layouts", "GL_ARB_conditional_render_inverted", "GL_ARB_clear_buffer_object", "GL_ARB_vertex_buffer_object", "GL_EXT_transform_feedback", "GL_ARB_fragment_coord_conventions", "GL_ARB_texture_query_lod", "GL_ARB_vertex_array_object", "GL_ARB_shader_storage_buffer_object", "GL_ARB_texture_barrier", "GL_ARB_texture_rgb10_a2ui", "GL_ARB_compute_variable_group_size", "GL_EXT_texture_filter_anisotropic", "GL_ARB_explicit_attrib_location", "GL_AMD_texture_texture4", "GL_ARB_texture_rg", "GL_ARB_occlusion_query2", "GL_ARB_spirv_extensions", "GL_ARB_shader_objects", "GL_ARB_framebuffer_sRGB", "GL_ARB_transform_feedback_overflow_query", "GL_ARB_shader_stencil_export", "GL_EXT_blend_equation_separate", "GL_ARB_instanced_arrays", "GL_ARB_shader_viewport_layer_array", "GL_INTEL_shader_integer_functions2", "GL_ARB_invalidate_subdata", "GL_AMD_conservative_depth", "GL_ARB_shader_atomic_counter_ops", "GL_ARB_internalformat_query2", "GL_ARB_texture_float", "GL_AMD_vertex_shader_viewport_index", "GL_AMD_shader_trinary_minmax", "GL_ARB_map_buffer_range", "GL_ARB_indirect_parameters", "GL_NV_compute_shader_derivatives", "GL_INTEL_performance_query", "GL_EXT_texture_integer", "GL_ARB_shading_language_packing", "GL_ARB_vertex_attrib_64bit", "GL_NV_copy_image", "GL_ARB_sync", "GL_EXT_packed_float", "GL_ATI_texture_float", "GL_ARB_internalformat_query", "GL_ARB_shader_image_load_store", "GL_EXT_shader_samples_identical", "GL_KHR_blend_equation_advanced_coherent", "GL_ARB_separate_shader_objects", "GL_AMD_performance_monitor", "GL_ARB_vertex_shader", "GL_ARB_tessellation_shader", "GL_INTEL_conservative_rasterization", "GL_EXT_texture_snorm", "GL_NV_alpha_to_coverage_dither_control", "GL_ARB_pixel_buffer_object", "GL_ARB_texture_buffer_object", "GL_ARB_shader_image_size", "GL_ARB_transform_feedback2", "GL_ARB_copy_image", "GL_ARB_direct_state_access", "GL_ARB_shader_precision", "GL_EXT_framebuffer_sRGB", "GL_ARB_copy_buffer", "GL_AMD_depth_clamp_separate", "GL_ARB_shader_group_vote", "GL_ARB_texture_gather", "GL_ARB_sample_shading", "GL_ARB_texture_query_levels", "GL_MESA_framebuffer_flip_y", "GL_NV_packed_depth_stencil", "GL_NV_fragment_shader_interlock", "GL_EXT_framebuffer_multisample_blit_scaled", "GL_ARB_get_program_binary", "GL_ARB_shader_draw_parameters", "GL_EXT_EGL_image_storage", "GL_ARB_texture_cube_map_array", "GL_INTEL_shader_atomic_float_minmax", "GL_ARB_gpu_shader_fp64", "GL_ARB_uniform_buffer_object"}
[INFO]: Shader StandardShader_GBuffer_VertexShader compiled successfully!
[INFO]: Shader StandardShader_GBuffer_FragmentShader compiled successfully!
[INFO]: Shader StandardShader_GBuffer linked successfully!
[INFO]: Shader StandardShader_Forward_VertexShader compiled successfully!
[INFO]: Shader StandardShader_Forward_FragmentShader compiled successfully!
[INFO]: Shader StandardShader_Forward linked successfully!
[INFO]: Shader StandardShader_DirectionalShadow_VertexShader compiled successfully!
[INFO]: Shader StandardShader_DirectionalShadow_FragmentShader compiled successfully!
[INFO]: Shader StandardShader_DirectionalShadow linked successfully!
[INFO]: Shader StandardShader_SpotShadow_VertexShader compiled successfully!
[INFO]: Shader StandardShader_SpotShadow_FragmentShader compiled successfully!
[INFO]: Shader StandardShader_SpotShadow linked successfully!
[INFO]: Shader StandardShader_PointShadow_VertexShader compiled successfully!
[INFO]: Shader StandardShader_PointShadow_FragmentShader compiled successfully!
[INFO]: Shader StandardShader_PointShadow linked successfully!
[INFO]: Shader StandardTerrainShader_GBuffer_VertexShader compiled successfully!
[INFO]: Shader StandardTerrainShader_GBuffer_FragmentShader compiled successfully!
[INFO]: Shader StandardTerrainShader_GBuffer linked successfully!
[INFO]: Shader StandardTerrainShader_Forward_VertexShader compiled successfully!
[INFO]: Shader StandardTerrainShader_Forward_FragmentShader compiled successfully!
[INFO]: Shader StandardTerrainShader_Forward linked successfully!
[INFO]: Shader StandardTerrainShader_SpotShadow_VertexShader compiled successfully!
[INFO]: Shader StandardTerrainShader_SpotShadow_FragmentShader compiled successfully!
[INFO]: Shader StandardTerrainShader_SpotShadow linked successfully!
[INFO]: Shader StandardTerrainShader_DirectionalShadow_VertexShader compiled successfully!
[INFO]: Shader StandardTerrainShader_DirectionalShadow_FragmentShader compiled successfully!
[INFO]: Shader StandardTerrainShader_DirectionalShadow linked successfully!
[INFO]: Shader StandardTerrainShader_PointShadow_VertexShader compiled successfully!
[INFO]: Shader StandardTerrainShader_PointShadow_FragmentShader compiled successfully!
[INFO]: Shader StandardTerrainShader_PointShadow linked successfully!
[INFO]: Shader StandardTwoSidesShader_GBuffer_VertexShader compiled successfully!
[INFO]: Shader StandardTwoSidesShader_GBuffer_FragmentShader compiled successfully!
[INFO]: Shader StandardTwoSidesShader_GBuffer linked successfully!
[INFO]: Shader StandardTwoSidesShader_Forward_VertexShader compiled successfully!
[INFO]: Shader StandardTwoSidesShader_Forward_FragmentShader compiled successfully!
[INFO]: Shader StandardTwoSidesShader_Forward linked successfully!
[INFO]: Shader StandardTwoSidesShader_DirectionalShadow_VertexShader compiled successfully!
[INFO]: Shader StandardTwoSidesShader_DirectionalShadow_FragmentShader compiled successfully!
[INFO]: Shader StandardTwoSidesShader_DirectionalShadow linked successfully!
[INFO]: Shader StandardTwoSidesShader_SpotShadow_VertexShader compiled successfully!
[INFO]: Shader StandardTwoSidesShader_SpotShadow_FragmentShader compiled successfully!
[INFO]: Shader StandardTwoSidesShader_SpotShadow linked successfully!
[INFO]: Shader StandardTwoSidesShader_PointShadow_VertexShader compiled successfully!
[INFO]: Shader StandardTwoSidesShader_PointShadow_FragmentShader compiled successfully!
[INFO]: Shader StandardTwoSidesShader_PointShadow linked successfully!
[INFO]: Shader BlurShader_VertexShader compiled successfully!
[INFO]: Shader BlurShader_FragmentShader compiled successfully!
[INFO]: Shader BlurShader linked successfully!
[INFO]: Shader SsaoShader_VertexShader compiled successfully!
[INFO]: Shader SsaoShader_FragmentShader compiled successfully!
[INFO]: Shader SsaoShader linked successfully!
[INFO]: Shader SpotLightShader_VertexShader compiled successfully!
[INFO]: Shader SpotLightShader_FragmentShader compiled successfully!
[INFO]: Shader SpotLightShader linked successfully!
[INFO]: Shader PointLightShader_VertexShader compiled successfully!
[INFO]: Shader PointLightShader_FragmentShader compiled successfully!
[INFO]: Shader PointLightShader linked successfully!
[INFO]: Shader DirectionalLightShader_VertexShader compiled successfully!
[INFO]: Shader DirectionalLightShader_FragmentShader compiled successfully!
[INFO]: Shader DirectionalLightShader linked successfully!
[INFO]: Shader AmbientLightShader_VertexShader compiled successfully!
[INFO]: Shader AmbientLightShader_FragmentShader compiled successfully!
[INFO]: Shader AmbientLightShader linked successfully!
[INFO]: Shader FlatShader_VertexShader compiled successfully!
[INFO]: Shader FlatShader_FragmentShader compiled successfully!
[INFO]: Shader FlatShader linked successfully!
[INFO]: Shader SkyboxShader_VertexShader compiled successfully!
[INFO]: Shader SkyboxShader_FragmentShader compiled successfully!
[INFO]: Shader SkyboxShader linked successfully!
[INFO]: Shader SpotVolumetricLight_VertexShader compiled successfully!
[INFO]: Shader SpotVolumetricLight_FragmentShader compiled successfully!
[INFO]: Shader SpotVolumetricLight linked successfully!
[INFO]: Shader PointVolumetricLight_VertexShader compiled successfully!
[INFO]: Shader PointVolumetricLight_FragmentShader compiled successfully!
[INFO]: Shader PointVolumetricLight linked successfully!
[INFO]: Shader FlatShader_VertexShader compiled successfully!
[INFO]: Shader FlatShader_FragmentShader compiled successfully!
[INFO]: Shader FlatShader linked successfully!
[INFO]: Shader FlatShader_VertexShader compiled successfully!
[INFO]: Shader FlatShader_FragmentShader compiled successfully!
[INFO]: Shader FlatShader linked successfully!
[INFO]: Shader SpriteShader_VertexShader compiled successfully!
[INFO]: Shader SpriteShader_FragmentShader compiled successfully!
[INFO]: Shader SpriteShader linked successfully!
[INFO]: Shader UIShader_VertexShader compiled successfully!
[INFO]: Shader UIShader_FragmentShader compiled successfully!
[INFO]: Shader UIShader linked successfully!
[INFO]: Shader ParticleSystemShader_VertexShader compiled successfully!
[INFO]: Shader ParticleSystemShader_FragmentShader compiled successfully!
[INFO]: Shader ParticleSystemShader linked successfully!
[INFO]: Shader DebugShader_VertexShader compiled successfully!
[INFO]: Shader DebugShader_FragmentShader compiled successfully!
[INFO]: Shader DebugShader linked successfully!
[INFO]: Shader FXAAShader_VertexShader compiled successfully!
[INFO]: Shader FXAAShader_FragmentShader compiled successfully!
[INFO]: Shader FXAAShader linked successfully!
[INFO]: Shader RectangleShader_VertexShader compiled successfully!
[INFO]: Shader RectangleShader_FragmentShader compiled successfully!
[INFO]: Shader RectangleShader linked successfully!
[INFO]: Shader OverlayShader_VertexShader compiled successfully!
[INFO]: Shader OverlayShader_FragmentShader compiled successfully!
[INFO]: Shader OverlayShader linked successfully!
[INFO]: Graphics settings were applied successfully!
[INFO]: Shader BlurShader_VertexShader compiled successfully!
[INFO]: Shader BlurShader_FragmentShader compiled successfully!
[INFO]: Shader BlurShader linked successfully!
[INFO]: Shader SsaoShader_VertexShader compiled successfully!
[INFO]: Shader SsaoShader_FragmentShader compiled successfully!
[INFO]: Shader SsaoShader linked successfully!
[INFO]: A new associated scene rendering data was created for scene 0:1!
[INFO]: Shader DecalShader_VertexShader compiled successfully!
[INFO]: Shader DecalShader_FragmentShader compiled successfully!
[INFO]: Shader DecalShader linked successfully!
[INFO]: Shader AdaptationShader_VertexShader compiled successfully!
[INFO]: Shader AdaptationShader_FragmentShader compiled successfully!
[INFO]: Shader AdaptationShader linked successfully!
[INFO]: Shader LuminanceShader_VertexShader compiled successfully!
[INFO]: Shader LuminanceShader_FragmentShader compiled successfully!
[INFO]: Shader LuminanceShader linked successfully!
[INFO]: Shader DownscaleShader_VertexShader compiled successfully!
[INFO]: Shader DownscaleShader_FragmentShader compiled successfully!
[INFO]: Shader DownscaleShader linked successfully!
[INFO]: Shader HdrToLdrShader_VertexShader compiled successfully!
[INFO]: Shader HdrToLdrShader_FragmentShader compiled successfully!
[INFO]: Shader HdrToLdrShader linked successfully!
[INFO]: Shader BloomShader_VertexShader compiled successfully!
[INFO]: Shader BloomShader_FragmentShader compiled successfully!
[INFO]: Shader BloomShader linked successfully!
[INFO]: Shader GaussianBlurShader_VertexShader compiled successfully!
[INFO]: Shader GaussianBlurShader_FragmentShader compiled successfully!
[INFO]: Shader GaussianBlurShader linked successfully!
[INFO]: A new associated scene rendering data was created for scene 1:1!
[INFO]: Shader DecalShader_VertexShader compiled successfully!
[INFO]: Shader DecalShader_FragmentShader compiled successfully!
[INFO]: Shader DecalShader linked successfully!
[INFO]: Shader AdaptationShader_VertexShader compiled successfully!
[INFO]: Shader AdaptationShader_FragmentShader compiled successfully!
[INFO]: Shader AdaptationShader linked successfully!
[INFO]: Shader LuminanceShader_VertexShader compiled successfully!
[INFO]: Shader LuminanceShader_FragmentShader compiled successfully!
[INFO]: Shader LuminanceShader linked successfully!
[INFO]: Shader DownscaleShader_VertexShader compiled successfully!
[INFO]: Shader DownscaleShader_FragmentShader compiled successfully!
[INFO]: Shader DownscaleShader linked successfully!
[INFO]: Shader HdrToLdrShader_VertexShader compiled successfully!
[INFO]: Shader HdrToLdrShader_FragmentShader compiled successfully!
[INFO]: Shader HdrToLdrShader linked successfully!
[INFO]: Shader BloomShader_VertexShader compiled successfully!
[INFO]: Shader BloomShader_FragmentShader compiled successfully!
[INFO]: Shader BloomShader linked successfully!
[INFO]: Shader GaussianBlurShader_VertexShader compiled successfully!
[INFO]: Shader GaussianBlurShader_FragmentShader compiled successfully!
[INFO]: Shader GaussianBlurShader linked successfully!
[INFO]: A new associated scene rendering data was created for scene 2:1!
[INFO]: Shader DecalShader_VertexShader compiled successfully!
[INFO]: Shader DecalShader_FragmentShader compiled successfully!
[INFO]: Shader DecalShader linked successfully!
[INFO]: Shader AdaptationShader_VertexShader compiled successfully!
[INFO]: Shader AdaptationShader_FragmentShader compiled successfully!
[INFO]: Shader AdaptationShader linked successfully!
[INFO]: Shader LuminanceShader_VertexShader compiled successfully!
[INFO]: Shader LuminanceShader_FragmentShader compiled successfully!
[INFO]: Shader LuminanceShader linked successfully!
[INFO]: Shader DownscaleShader_VertexShader compiled successfully!
[INFO]: Shader DownscaleShader_FragmentShader compiled successfully!
[INFO]: Shader DownscaleShader linked successfully!
[INFO]: Shader HdrToLdrShader_VertexShader compiled successfully!
[INFO]: Shader HdrToLdrShader_FragmentShader compiled successfully!
[INFO]: Shader HdrToLdrShader linked successfully!
[INFO]: Shader BloomShader_VertexShader compiled successfully!
[INFO]: Shader BloomShader_FragmentShader compiled successfully!
[INFO]: Shader BloomShader linked successfully!
[INFO]: Shader GaussianBlurShader_VertexShader compiled successfully!
[INFO]: Shader GaussianBlurShader_FragmentShader compiled successfully!
[INFO]: Shader GaussianBlurShader linked successfully!
[INFO]: Editor settings were reloaded successfully!
[INFO]: Graphics settings were applied successfully!
[INFO]: New working directory was successfully set: "/home/mtd/Desktop/Projects/Rust/fyrox_dodge_the_creeps"
[INFO]: SceneLoader::finish() - Collecting resources used by the scene...
[INFO]: SceneLoader::finish() - 6 resources collected. Waiting them to load...
[INFO]: SceneLoader::finish() - All 6 resources have finished loading.
[INFO]: Starting resolve...
[INFO]: Resolving graph...
[INFO]: Original handles resolved!
[INFO]: Checking integrity...
[INFO]: Integrity restored for 0 instances! 0 new nodes were added!
[INFO]: Graph resolved successfully!
[INFO]: Resolve succeeded!
[INFO]: Shader BlurShader_VertexShader compiled successfully!
[INFO]: Shader BlurShader_FragmentShader compiled successfully!
[INFO]: Shader BlurShader linked successfully!
[INFO]: Shader SsaoShader_VertexShader compiled successfully!
[INFO]: Shader SsaoShader_FragmentShader compiled successfully!
[INFO]: Shader SsaoShader linked successfully!
[INFO]: Associated scene rendering data was re-created for scene 1:1, because render frame size was changed. Old is 250x250, new 244x114!
[INFO]: Shader DecalShader_VertexShader compiled successfully!
[INFO]: Shader DecalShader_FragmentShader compiled successfully!
[INFO]: Shader DecalShader linked successfully!
[INFO]: Shader AdaptationShader_VertexShader compiled successfully!
[INFO]: Shader AdaptationShader_FragmentShader compiled successfully!
[INFO]: Shader AdaptationShader linked successfully!
[INFO]: Shader LuminanceShader_VertexShader compiled successfully!
[INFO]: Shader LuminanceShader_FragmentShader compiled successfully!
[INFO]: Shader LuminanceShader linked successfully!
[INFO]: Shader DownscaleShader_VertexShader compiled successfully!
[INFO]: Shader DownscaleShader_FragmentShader compiled successfully!
[INFO]: Shader DownscaleShader linked successfully!
[INFO]: Shader HdrToLdrShader_VertexShader compiled successfully!
[INFO]: Shader HdrToLdrShader_FragmentShader compiled successfully!
[INFO]: Shader HdrToLdrShader linked successfully!
[INFO]: Shader BloomShader_VertexShader compiled successfully!
[INFO]: Shader BloomShader_FragmentShader compiled successfully!
[INFO]: Shader BloomShader linked successfully!
[INFO]: Shader GaussianBlurShader_VertexShader compiled successfully!
[INFO]: Shader GaussianBlurShader_FragmentShader compiled successfully!
[INFO]: Shader GaussianBlurShader linked successfully!
[INFO]: Associated scene rendering data was re-created for scene 2:1, because render frame size was changed. Old is 300x400, new 1x1!
[INFO]: Shader DecalShader_VertexShader compiled successfully!
[INFO]: Shader DecalShader_FragmentShader compiled successfully!
[INFO]: Shader DecalShader linked successfully!
[INFO]: Shader AdaptationShader_VertexShader compiled successfully!
[INFO]: Shader AdaptationShader_FragmentShader compiled successfully!
[INFO]: Shader AdaptationShader linked successfully!
[INFO]: Shader LuminanceShader_VertexShader compiled successfully!
[INFO]: Shader LuminanceShader_FragmentShader compiled successfully!
[INFO]: Shader LuminanceShader linked successfully!
[INFO]: Shader DownscaleShader_VertexShader compiled successfully!
[INFO]: Shader DownscaleShader_FragmentShader compiled successfully!
[INFO]: Shader DownscaleShader linked successfully!
[INFO]: Shader HdrToLdrShader_VertexShader compiled successfully!
[INFO]: Shader HdrToLdrShader_FragmentShader compiled successfully!
[INFO]: Shader HdrToLdrShader linked successfully!
[INFO]: Shader BloomShader_VertexShader compiled successfully!
[INFO]: Shader BloomShader_FragmentShader compiled successfully!
[INFO]: Shader BloomShader linked successfully!
[INFO]: Shader GaussianBlurShader_VertexShader compiled successfully!
[INFO]: Shader GaussianBlurShader_FragmentShader compiled successfully!
[INFO]: Shader GaussianBlurShader linked successfully!
[INFO]: A new associated scene rendering data was created for scene 3:1!
[INFO]: Shader DecalShader_VertexShader compiled successfully!
[INFO]: Shader DecalShader_FragmentShader compiled successfully!
[INFO]: Shader DecalShader linked successfully!
[INFO]: Shader AdaptationShader_VertexShader compiled successfully!
[INFO]: Shader AdaptationShader_FragmentShader compiled successfully!
[INFO]: Shader AdaptationShader linked successfully!
[INFO]: Shader LuminanceShader_VertexShader compiled successfully!
[INFO]: Shader LuminanceShader_FragmentShader compiled successfully!
[INFO]: Shader LuminanceShader linked successfully!
[INFO]: Shader DownscaleShader_VertexShader compiled successfully!
[INFO]: Shader DownscaleShader_FragmentShader compiled successfully!
[INFO]: Shader DownscaleShader linked successfully!
[INFO]: Shader HdrToLdrShader_VertexShader compiled successfully!
[INFO]: Shader HdrToLdrShader_FragmentShader compiled successfully!
[INFO]: Shader HdrToLdrShader linked successfully!
[INFO]: Shader BloomShader_VertexShader compiled successfully!
[INFO]: Shader BloomShader_FragmentShader compiled successfully!
[INFO]: Shader BloomShader linked successfully!
[INFO]: Shader GaussianBlurShader_VertexShader compiled successfully!
[INFO]: Shader GaussianBlurShader_FragmentShader compiled successfully!
[INFO]: Shader GaussianBlurShader linked successfully!
[INFO]: Settings were successfully saved!
[INFO]: Associated scene rendering data was re-created for scene 1:1, because render frame size was changed. Old is 244x114, new 244x112!
[INFO]: Shader DecalShader_VertexShader compiled successfully!
[INFO]: Shader DecalShader_FragmentShader compiled successfully!
[INFO]: Shader DecalShader linked successfully!
[INFO]: Shader AdaptationShader_VertexShader compiled successfully!
[INFO]: Shader AdaptationShader_FragmentShader compiled successfully!
[INFO]: Shader AdaptationShader linked successfully!
[INFO]: Shader LuminanceShader_VertexShader compiled successfully!
[INFO]: Shader LuminanceShader_FragmentShader compiled successfully!
[INFO]: Shader LuminanceShader linked successfully!
[INFO]: Shader DownscaleShader_VertexShader compiled successfully!
[INFO]: Shader DownscaleShader_FragmentShader compiled successfully!
[INFO]: Shader DownscaleShader linked successfully!
[INFO]: Shader HdrToLdrShader_VertexShader compiled successfully!
[INFO]: Shader HdrToLdrShader_FragmentShader compiled successfully!
[INFO]: Shader HdrToLdrShader linked successfully!
[INFO]: Shader BloomShader_VertexShader compiled successfully!
[INFO]: Shader BloomShader_FragmentShader compiled successfully!
[INFO]: Shader BloomShader linked successfully!
[INFO]: Shader GaussianBlurShader_VertexShader compiled successfully!
[INFO]: Shader GaussianBlurShader_FragmentShader compiled successfully!
[INFO]: Shader GaussianBlurShader linked successfully!
[INFO]: Settings were successfully saved!
thread 'main' panicked at /home/mtd/.cargo/registry/src/index.crates.io-6f17d22bba15001f/fyroxed_base-0.19.0/src/lib.rs:2612:14:
called `Result::unwrap()` on an `Err` value: ExitFailure(1)
note: run with `RUST_BACKTRACE=1` environment variable to display a backtrace

@IceGuye
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IceGuye commented Dec 8, 2023

This bug has been rectified on the latest git master version. To find out how to use the latest git, please see: https://fyrox-book.github.io/fyrox/beginning/scripting.html#using-the-latest-engine-version

@MrTitanHearted
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This bug has been rectified on the latest git master version. To find out how to use the latest git, please see: https://fyrox-book.github.io/fyrox/beginning/scripting.html#using-the-latest-engine-version

Thanks, now it is working

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