Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Mixamo mesh import issue #608

Closed
ghost opened this issue Feb 16, 2024 · 2 comments
Closed

Mixamo mesh import issue #608

ghost opened this issue Feb 16, 2024 · 2 comments

Comments

@ghost
Copy link

ghost commented Feb 16, 2024

Issue:
The corner of a triangle from a standard mixamo model doesn't import correctly.
Screenshot 2024-02-16 at 10 25 54 AM

How to reproduce:
using fyrox https://github.com/FyroxEngine/Fyrox?branch=master#beb94b817bc073b52342ee666246f073c9254d56
import https://www.mixamo.com/#/?page=1&query=arissa&type=Character

I inspected the model in blender as a sanity check and there wasn't anything peculiar with the UV or vertices.

mrDIMAS added a commit that referenced this issue Feb 16, 2024
- previous version ignored the data of the cluster if indexes of the deformer was empty, which is wrong
- `else` branch was returning zero matrix which resulted in graphical artifacts when rendering
- #608
@mrDIMAS
Copy link
Member

mrDIMAS commented Feb 16, 2024

Hi, the issue should be fixed. Could you please confirm?

@ghost
Copy link
Author

ghost commented Feb 16, 2024

Yes! It was fixed after cargo update.

@mrDIMAS mrDIMAS closed this as completed Feb 17, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant