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or it have a translation that translate it to fbx or dae,glb etc like assimp in C++ do.or even have a general bundle in engine to translate all 3d formats to union format automatically.it's so damn to import 3d assets from different formats and waste a lot time to translate them from one to another. i think it could make engine have a unique character in game engine like blender in animation.
The text was updated successfully, but these errors were encountered:
or it have a translation that translate it to fbx or dae,glb etc like assimp in C++ do.or even have a general bundle in engine to translate all 3d formats to union format automatically.it's so damn to import 3d assets from different formats and waste a lot time to translate them from one to another. i think it could make engine have a unique character in game engine like blender in animation.
The text was updated successfully, but these errors were encountered: