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battle.go
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battle.go
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package main
import (
"encoding/hex"
"fmt"
"github.com/fyxgaming/vm/battle/types"
fighter "github.com/fyxgaming/vm/fighter/types"
item "github.com/fyxgaming/vm/item/types"
"github.com/fyxgaming/vm/lib"
receipt "github.com/fyxgaming/vm/receipt/types"
"github.com/fyxgaming/vm/refs"
"github.com/libsv/go-bk/bec"
"github.com/mailru/easyjson"
)
// Populate with Fighter/Item Contracts
const VALIDATOR_LOCK = "" //FYX:PUBKEY:
func main() {}
func Init() int {
this, err := lib.Initialize()
if err != nil {
return this.Return(err)
}
var start types.BattleStart
err = easyjson.Unmarshal([]byte(this.CallData), &start)
if err != nil {
return this.Return(err)
}
battle := types.Battle{
Engine: start.Engine,
}
var player *types.BattlePlayer
for _, e := range this.Stack {
if e.Instance.Kind.String() == refs.Refs["cryptofights/fighter"] {
if len(battle.Players) > len(start.Players) {
return this.Return(fmt.Errorf("excess-fighters"))
}
var fighter *fighter.Fighter
err = easyjson.Unmarshal([]byte(e.Instance.Storage), fighter)
if err != nil {
return this.Return(err)
}
player = &types.BattlePlayer{
Pubkey: start.Players[len(battle.Players)].Pubkey,
Payload: start.Players[len(battle.Players)].Payload,
IsBot: start.Players[len(battle.Players)].IsBot,
Fighter: e.Instance,
Xp: fighter.Xp,
Level: fighter.Level,
}
battle.Players = append(battle.Players, player)
} else if e.Instance.Kind.String() == refs.Refs["cryptofights/item"] {
player.Items = append(player.Items, e.Instance)
}
}
topics := [][]byte{}
for _, player := range battle.Players {
topics = append(topics, player.Pubkey)
}
this.Emit("BattleCreated", topics)
battleData, err := battle.MarshalJSON()
if err != nil {
return this.Return(err)
}
this.Instance.Satoshis = 1
this.Instance.Storage = battleData
lock, err := hex.DecodeString(VALIDATOR_LOCK)
if err != nil {
return this.Return(err)
}
this.Instance.Lock = lock
return this.Return(nil)
}
//export Resolve
func Resolve() int {
this, err := lib.Initialize()
if err != nil {
return this.Return(err)
}
battleEnd := &types.BattleEnd{}
err = easyjson.Unmarshal([]byte(this.CallData), battleEnd)
if err != nil {
return this.Return(err)
}
if len(battleEnd.Turns) == 0 {
return this.Return(fmt.Errorf("empty-battle"))
}
battle := &types.Battle{}
err = easyjson.Unmarshal([]byte(this.Instance.Storage), battle)
if err != nil {
return this.Return(err)
}
battle.Turns = battleEnd.Turns
last := battleEnd.Turns[len(battleEnd.Turns)-1]
var victor *types.BattlePlayer
var loser *types.BattlePlayer
var player *types.BattlePlayer
for i, p := range battle.Players {
player = p
sig, err := bec.ParseSignature(last.Sig, bec.S256())
if err != nil {
return this.Return(fmt.Errorf("malformed-sig"))
}
pub, err := bec.ParsePubKey(p.Pubkey, bec.S256())
if err != nil {
return this.Return(err)
}
if sig.Verify(last.Hash(), pub) {
switch last.Status {
case types.Conceded:
loser = p
if i == 0 {
victor = battle.Players[1]
} else {
victor = battle.Players[0]
}
contract, err := lib.NewOutpointFromString(refs.Refs["cryptofights/receipt"])
if err != nil {
return this.Return(err)
}
var xp int32
if victor.Level < types.LevelCap && loser.IsBot {
baseXp := float32(types.XPGains[loser.Level])
diff := loser.Level - victor.Level
if victor.Level <= types.XPGains[victor.Level] {
xp = int32(baseXp + types.XPModifiers[0])
} else if victor.Level > loser.Level {
if diff <= -2 {
xp = int32(baseXp + types.XPModifiers[-2])
} else {
xp = int32(baseXp + types.XPModifiers[-1])
}
} else {
if diff > 2 {
xp = int32(baseXp + types.XPModifiers[2])
} else {
xp = int32(baseXp + types.XPModifiers[1])
}
}
}
if !victor.IsBot {
// Do item reward stuff
itemContract, err := lib.NewOutpointFromString(refs.Refs["cryptofights/item"])
if err != nil {
return this.Return(err)
}
items := []*item.ItemReq{}
for _, item := range items {
itemData, err := item.MarshalJSON()
if err != nil {
return this.Return(err)
}
this.Spawn(itemContract, "New", itemData)
}
}
rec := &receipt.BattleReceipt{
Fighter: *victor.Fighter.Origin,
Xp: xp,
Win: true,
PvP: len(battle.Players) > 1,
}
data, err := rec.MarshalJSON()
if err != nil {
return this.Return(err)
}
this.Spawn(contract, "Grant", data)
rec = &receipt.BattleReceipt{
Fighter: *loser.Fighter.Origin,
PvP: len(battle.Players) > 1,
}
data, err = rec.MarshalJSON()
if err != nil {
return this.Return(err)
}
this.Spawn(contract, "Grant", data)
case types.Challenged:
default:
return this.Return(fmt.Errorf("battle-not-complete"))
}
break
}
}
if player == nil {
return this.Return(fmt.Errorf("invalid-resolve"))
}
return this.Return(nil)
}