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SS bugged again in 3.3.1 #8

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acollazo1990 opened this issue Apr 15, 2024 · 5 comments
Closed

SS bugged again in 3.3.1 #8

acollazo1990 opened this issue Apr 15, 2024 · 5 comments

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@acollazo1990
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Hi, when I ss I don't turn back to myself after the meeting. This was fixed with the previous version now it's back. Thank you for your work.

@g0aty
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g0aty commented Apr 21, 2024

Sorry for the late reply, expect a new update that fixes this within the coming week!

@heavyutils
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this is still happening and i get revealed by the crew every time. super annoying bug

@heavyutils
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heavyutils commented May 4, 2024

@g0aty This was what i tried but because i suck at c++ and I didn't write the code, i cannot make it work. but i believe smth like this is the easiest fix:

`void dMeetingHud_Awake(MeetingHud* __this, MethodInfo* method) {
try {
State.voteMonitor.clear();
State.InMeeting = true;
RpcShapeshift::RpcShapeshift(*Game::pLocalPlayer, *Game::pLocalPlayer, false);

	static std::string strVoteSpreaderType = translate_type_name("VoteSpreader, Assembly-CSharp");
	voteSpreaderType = app::Type_GetType(convert_to_string(strVoteSpreaderType), nullptr);
	if (State.confuser && State.confuseOnMeeting && !State.PanicMode)
		ControlAppearance(true);
}
catch (...) {
	LOG_DEBUG("Exception occurred in MeetingHud_Awake (MeetingHud)");
}
MeetingHud_Awake(__this, method);

}`

in MeetingHud.cpp. don't actually use this code, it doesn't work. Also if you already fixed it for the upcoming version then this doesn't matter at all. Any plans for when, though?

(formatting broken because of github)

@g0aty
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g0aty commented May 7, 2024

Fixed 👍

@g0aty g0aty closed this as completed May 7, 2024
@acollazo1990
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Thank you! Incredible patch :)

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