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An ItemManager Class would be created in QuestManager. It may be global, I am not yet sure if there is a more elegant way to pass an object to every quest.
It should be called in:
Quest:pokemart() and buy the appropriate items
Quest:dialog() and list the available items
Quest:needPokemart() remembering what items the shop had the first time, calculating their cost considering our current money and amount of items needed
Quest:path() find all items on any map (modify the API of PROShine first to know their location)
The text was updated successfully, but these errors were encountered:
Rympex does it manually. He checks the position of every item and write the conditions for each of them.
I would like the script to get the positions of those items from the API then iterate on each of them and pick them up.
An ItemManager Class would be created in QuestManager. It may be global, I am not yet sure if there is a more elegant way to pass an object to every quest.
It should be called in:
The text was updated successfully, but these errors were encountered: