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Swing.cs
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Swing.cs
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using UnityEngine;
public class Swing : MonoBehaviour
{
public float speed;
public float chunkTime;
public float startPos;
private float timeSinceLast;
private float multiplier = 1.0f;
void Start() {
timeSinceLast = startPos;
}
// Update is called once per frame
void Update() {
if (timeSinceLast > chunkTime) {
timeSinceLast = 0.0f;
multiplier *= -1;
}
float horizMultiplier = (chunkTime/2.0f-getY()) * 2.0f;
float vertMultiplier = ((chunkTime/4.0f) - Mathf.Abs(chunkTime/4.0f-getY())) / 5.0f;
if (timeSinceLast>chunkTime/2.0f) {
vertMultiplier *= -1.0f;
}
transform.Translate(0.0f,Time.deltaTime * speed * multiplier * horizMultiplier,vertMultiplier);
timeSinceLast += Time.deltaTime;
float rotMultiplier = (chunkTime/4.0f) - Mathf.Abs(chunkTime/4.0f-getY());
transform.Rotate(-multiplier * rotMultiplier, 0.0f, 0.0f);
}
float getY() {
if (timeSinceLast>chunkTime/2.0f) {
return timeSinceLast - chunkTime/2.0f;
} else {
return chunkTime/2.0f - timeSinceLast;
}
}
}