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Sim stuck at loading page #247

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FranK45 opened this issue Sep 22, 2015 · 2 comments
Closed

Sim stuck at loading page #247

FranK45 opened this issue Sep 22, 2015 · 2 comments
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!! Bug Houston, we have a problem
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@FranK45
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FranK45 commented Sep 22, 2015

Sim stay stuck at loading page (independent of track and video config)

Output_log content:

Initialize engine version: 5.2.0f3 (e7947df39b5c)
[VRDevice] Successfully created device oculus.
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: AMD Radeon HD 6700M Series (ID=0x6740)
Vendor: ATI
VRAM: 499 MB
Begin MonoManager ReloadAssembly
Platform assembly: C:\Jeux\gRally_BETA\gRallySim_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Jeux\gRally_BETA\gRallySim_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Jeux\gRally_BETA\gRallySim_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Jeux\gRally_BETA\gRallySim_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Jeux\gRally_BETA\gRallySim_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Jeux\gRally_BETA\gRallySim_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Jeux\gRally_BETA\gRallySim_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Jeux\gRally_BETA\gRallySim_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Jeux\gRally_BETA\gRallySim_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Jeux\gRally_BETA\gRallySim_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Jeux\gRally_BETA\gRallySim_Data\Managed\gUtility.dll (this message is harmless)
Loading C:\Jeux\gRally_BETA\gRallySim_Data\Managed\gUtility.dll into Unity Child Domain
Platform assembly: C:\Jeux\gRally_BETA\gRallySim_Data\Managed\Vectrosity.dll (this message is harmless)
Loading C:\Jeux\gRally_BETA\gRallySim_Data\Managed\Vectrosity.dll into Unity Child Domain
Platform assembly: C:\Jeux\gRally_BETA\gRallySim_Data\Managed\System.Core.dll (this message is harmless)

  • Completed reload, in 0.361 seconds
    Initializing input.

Input initialized.

desktop: 2560x1440 60Hz; virtual: 2560x1440 at 0,0
Initialized touch support.

Platform assembly: C:\Jeux\gRally_BETA\gRallySim_Data\Managed\System.dll (this message is harmless)
Compositor failed to initialize.

(Filename: Line: 48)

Bad config or LibOVR not found. VR disabled.

(Filename: Line: 245)

gRallyFolder: C:\Jeux\gRally_BETA/

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

billboardsFaceCameraPosition = True

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

blendWeights = FourBones

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

lodBias = 2

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

masterTextureLimit = 0

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

maximumLODLevel = 0

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

maxQueuedFrames = 1

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

particleRaycastBudget = 4096

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

pixelLightCount = 4

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

realtimeReflectionProbes = True

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

shadowCascade2Split = 0.33333

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

shadowCascade4Split = (0.1, 0.2, 0.5)

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

shadowCascades = 4

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

shadowDistance = 100

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

shadowProjection = StableFit

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

softVegetation = True

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Debug SystemInfo:

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

OS:Windows 7 Service Pack 1 (6.1.7601) 64bit

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

ProcessorType:Intel(R) Core(TM) i5-2500S CPU @ 2.70GHz

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

ProcessorCount:4

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

MemorySize:8168

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Gpu:AMD Radeon HD 6700M Series Memory:499

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.300672 ms

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 1398.
Total: 0.978800 ms (FindLiveObjects: 0.082485 ms CreateObjectMapping: 0.032309 ms MarkObjects: 0.851461 ms DeleteObjects: 0.006842 ms)

Volume: 0

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Login, please wait...

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Fallback handler could not load library C:/Jeux/gRally_BETA/gRallySim_Data/Mono/.\C:/Jeux/gRally_BETA/gRallySim_Data/Plugins/gSim_64.dll
Fallback handler could not load library C:/Jeux/gRally_BETA/gRallySim_Data/Mono/.\C:/Jeux/gRally_BETA/gRallySim_Data/Plugins/gSim_64
Fallback handler could not load library C:/Jeux/gRally_BETA/gRallySim_Data/Mono/libC:/Jeux/gRally_BETA/gRallySim_Data/Plugins/gSim_64.dll
Fallback handler could not load library C:/Jeux/gRally_BETA/gRallySim_Data/Mono/.\libC:/Jeux/gRally_BETA/gRallySim_Data/Plugins/gSim_64.dll
Fallback handler could not load library C:/Jeux/gRally_BETA/gRallySim_Data/Mono/libC:/Jeux/gRally_BETA/gRallySim_Data/Plugins/gSim_64.dll
Setting up 1 worker threads for Enlighten.
Thread -> id: 63134 -> priority: 1
The referenced script on this Behaviour is missing!

(Filename: Line: 1496)

The referenced script on this Behaviour is missing!

(Filename: Line: 1649)

The referenced script on this Behaviour is missing!

(Filename: Line: 1496)

The referenced script on this Behaviour is missing!

(Filename: Line: 1649)

The referenced script on this Behaviour is missing!

(Filename: Line: 1649)

unable to refresh shader: FX/Water4 in material Water4Advanced (Instance)

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

The referenced script on this Behaviour is missing!

(Filename: Line: 1496)

The referenced script on this Behaviour is missing!

(Filename: Line: 1649)

The referenced script on this Behaviour is missing!

(Filename: Line: 1496)

The referenced script on this Behaviour is missing!

(Filename: Line: 1649)

The referenced script on this Behaviour is missing!

(Filename: Line: 1649)

Platform assembly: C:\Jeux\gRally_BETA\gRallySim_Data\Managed\System.Xml.dll (this message is harmless)
Body

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

WheelFL

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

WheelFR

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

WheelBL

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

WheelBR

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Fallback handler could not load library C:/Jeux/gRally_BETA/gRallySim_Data/Mono/.\C:/Jeux/gRally_BETA/gRallySim_Data/Plugins/gSim_64.dll
Fallback handler could not load library C:/Jeux/gRally_BETA/gRallySim_Data/Mono/.\C:/Jeux/gRally_BETA/gRallySim_Data/Plugins/gSim_64
Fallback handler could not load library C:/Jeux/gRally_BETA/gRallySim_Data/Mono/libC:/Jeux/gRally_BETA/gRallySim_Data/Plugins/gSim_64.dll
Fallback handler could not load library C:/Jeux/gRally_BETA/gRallySim_Data/Mono/.\libC:/Jeux/gRally_BETA/gRallySim_Data/Plugins/gSim_64.dll
Fallback handler could not load library C:/Jeux/gRally_BETA/gRallySim_Data/Mono/libC:/Jeux/gRally_BETA/gRallySim_Data/Plugins/gSim_64.dll
Fallback handler could not load library C:/Jeux/gRally_BETA/gRallySim_Data/Mono/.\C:/Jeux/gRally_BETA/gRallySim_Data/Plugins/gSim_64.dll
Fallback handler could not load library C:/Jeux/gRally_BETA/gRallySim_Data/Mono/.\C:/Jeux/gRally_BETA/gRallySim_Data/Plugins/gSim_64
Fallback handler could not load library C:/Jeux/gRally_BETA/gRallySim_Data/Mono/libC:/Jeux/gRally_BETA/gRallySim_Data/Plugins/gSim_64.dll
Fallback handler could not load library C:/Jeux/gRally_BETA/gRallySim_Data/Mono/.\libC:/Jeux/gRally_BETA/gRallySim_Data/Plugins/gSim_64.dll
Fallback handler could not load library C:/Jeux/gRally_BETA/gRallySim_Data/Mono/libC:/Jeux/gRally_BETA/gRallySim_Data/Plugins/gSim_64.dll
Fallback handler could not load library C:/Jeux/gRally_BETA/gRallySim_Data/Mono/.\C:/Jeux/gRally_BETA/gRallySim_Data/Plugins/gSim_64.dll
Fallback handler could not load library C:/Jeux/gRally_BETA/gRallySim_Data/Mono/.\C:/Jeux/gRally_BETA/gRallySim_Data/Plugins/gSim_64
Fallback handler could not load library C:/Jeux/gRally_BETA/gRallySim_Data/Mono/libC:/Jeux/gRally_BETA/gRallySim_Data/Plugins/gSim_64.dll
Fallback handler could not load library C:/Jeux/gRally_BETA/gRallySim_Data/Mono/.\libC:/Jeux/gRally_BETA/gRallySim_Data/Plugins/gSim_64.dll
Fallback handler could not load library C:/Jeux/gRally_BETA/gRallySim_Data/Mono/libC:/Jeux/gRally_BETA/gRallySim_Data/Plugins/gSim_64.dll
Fallback handler could not load library C:/Jeux/gRally_BETA/gRallySim_Data/Mono/.\C:/Jeux/gRally_BETA/gRallySim_Data/Plugins/gSim_64.dll
Fallback handler could not load library C:/Jeux/gRally_BETA/gRallySim_Data/Mono/.\C:/Jeux/gRally_BETA/gRallySim_Data/Plugins/gSim_64
Fallback handler could not load library C:/Jeux/gRally_BETA/gRallySim_Data/Mono/libC:/Jeux/gRally_BETA/gRallySim_Data/Plugins/gSim_64.dll
Fallback handler could not load library C:/Jeux/gRally_BETA/gRallySim_Data/Mono/.\libC:/Jeux/gRally_BETA/gRallySim_Data/Plugins/gSim_64.dll
Fallback handler could not load library C:/Jeux/gRally_BETA/gRallySim_Data/Mono/libC:/Jeux/gRally_BETA/gRallySim_Data/Plugins/gSim_64.dll
Fallback handler could not load library C:/Jeux/gRally_BETA/gRallySim_Data/Mono/.\C:/Jeux/gRally_BETA/gRallySim_Data/Plugins/gSim_64.dll
Fallback handler could not load library C:/Jeux/gRally_BETA/gRallySim_Data/Mono/.\C:/Jeux/gRally_BETA/gRallySim_Data/Plugins/gSim_64
Fallback handler could not load library C:/Jeux/gRally_BETA/gRallySim_Data/Mono/libC:/Jeux/gRally_BETA/gRallySim_Data/Plugins/gSim_64.dll
Fallback handler could not load library C:/Jeux/gRally_BETA/gRallySim_Data/Mono/.\libC:/Jeux/gRally_BETA/gRallySim_Data/Plugins/gSim_64.dll
Fallback handler could not load library C:/Jeux/gRally_BETA/gRallySim_Data/Mono/libC:/Jeux/gRally_BETA/gRallySim_Data/Plugins/gSim_64.dll
17

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Fallback handler could not load library C:/Jeux/gRally_BETA/gRallySim_Data/Mono/.\C:/Jeux/gRally_BETA/gRallySim_Data/Plugins/gSim_64.dll
Fallback handler could not load library C:/Jeux/gRally_BETA/gRallySim_Data/Mono/.\C:/Jeux/gRally_BETA/gRallySim_Data/Plugins/gSim_64
Fallback handler could not load library C:/Jeux/gRally_BETA/gRallySim_Data/Mono/libC:/Jeux/gRally_BETA/gRallySim_Data/Plugins/gSim_64.dll
Fallback handler could not load library C:/Jeux/gRally_BETA/gRallySim_Data/Mono/.\libC:/Jeux/gRally_BETA/gRallySim_Data/Plugins/gSim_64.dll
Fallback handler could not load library C:/Jeux/gRally_BETA/gRallySim_Data/Mono/libC:/Jeux/gRally_BETA/gRallySim_Data/Plugins/gSim_64.dll
DllNotFoundException: C:/Jeux/gRally_BETA/gRallySim_Data/Plugins/gSim_64.dll
at (wrapper managed-to-native) GRSim:Add10 (int)

at GRSim..ctor () [0x00000] in :0

at GRCar.InitSim () [0x00000] in :0

at GRMainDrive+c__Iterator2.MoveNext () [0x00000] in :0

(Filename: Line: -1)

Start CarSound

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

@FranK45 FranK45 added the Bug Houston, we have a problem label Sep 22, 2015
@ghiboz ghiboz added this to the Core milestone Sep 22, 2015
@ghiboz ghiboz added the !! label Sep 22, 2015
@ghiboz
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ghiboz commented Sep 23, 2015

try to download and install vc++ Redistributable 2013 x64

@ghiboz ghiboz closed this as completed Sep 23, 2015
@FranK45
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FranK45 commented Sep 23, 2015

The vc++ Redist did work, shouldn't it be included in the installer?

Thanks!

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