/
particleemitter_drawablesystem.go
255 lines (183 loc) · 6 KB
/
particleemitter_drawablesystem.go
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// Code generated by ecs https://github.com/gabstv/ecs; DO NOT EDIT.
package graphics
import (
"sort"
"github.com/gabstv/ecs/v2"
"github.com/gabstv/primen/components"
)
const uuidParticleEmitterSystem = "627C4B36-EE45-40C6-91AE-617D5CFDD8FC"
type viewParticleEmitterSystem struct {
entities []VIParticleEmitterSystem
world ecs.BaseWorld
}
type VIParticleEmitterSystem struct {
Entity ecs.Entity
ParticleEmitter *ParticleEmitter
Transform *components.Transform
}
type sortedVIParticleEmitterSystems []VIParticleEmitterSystem
func (a sortedVIParticleEmitterSystems) Len() int { return len(a) }
func (a sortedVIParticleEmitterSystems) Swap(i, j int) { a[i], a[j] = a[j], a[i] }
func (a sortedVIParticleEmitterSystems) Less(i, j int) bool { return a[i].Entity < a[j].Entity }
func newviewParticleEmitterSystem(w ecs.BaseWorld) *viewParticleEmitterSystem {
return &viewParticleEmitterSystem{
entities: make([]VIParticleEmitterSystem, 0),
world: w,
}
}
func (v *viewParticleEmitterSystem) Matches() []VIParticleEmitterSystem {
return v.entities
}
func (v *viewParticleEmitterSystem) indexof(e ecs.Entity) int {
i := sort.Search(len(v.entities), func(i int) bool { return v.entities[i].Entity >= e })
if i < len(v.entities) && v.entities[i].Entity == e {
return i
}
return -1
}
// Fetch a specific entity
func (v *viewParticleEmitterSystem) Fetch(e ecs.Entity) (data VIParticleEmitterSystem, ok bool) {
i := v.indexof(e)
if i == -1 {
return VIParticleEmitterSystem{}, false
}
return v.entities[i], true
}
func (v *viewParticleEmitterSystem) Add(e ecs.Entity) bool {
// MUST NOT add an Entity twice:
if i := v.indexof(e); i > -1 {
return false
}
v.entities = append(v.entities, VIParticleEmitterSystem{
Entity: e,
ParticleEmitter: GetParticleEmitterComponent(v.world).Data(e),
Transform: components.GetTransformComponentData(v.world, e),
})
if len(v.entities) > 1 {
if v.entities[len(v.entities)-1].Entity < v.entities[len(v.entities)-2].Entity {
sort.Sort(sortedVIParticleEmitterSystems(v.entities))
}
}
return true
}
func (v *viewParticleEmitterSystem) Remove(e ecs.Entity) bool {
if i := v.indexof(e); i != -1 {
v.entities = append(v.entities[:i], v.entities[i+1:]...)
return true
}
return false
}
func (v *viewParticleEmitterSystem) clearpointers() {
for i := range v.entities {
e := v.entities[i].Entity
v.entities[i].ParticleEmitter = nil
v.entities[i].Transform = nil
_ = e
}
}
func (v *viewParticleEmitterSystem) rescan() {
for i := range v.entities {
e := v.entities[i].Entity
v.entities[i].ParticleEmitter = GetParticleEmitterComponent(v.world).Data(e)
v.entities[i].Transform = components.GetTransformComponentData(v.world, e)
_ = e
}
}
// ParticleEmitterSystem implements ecs.BaseSystem
type ParticleEmitterSystem struct {
initialized bool
world ecs.BaseWorld
view *viewParticleEmitterSystem
enabled bool
}
// GetParticleEmitterSystem returns the instance of the system in a World
func GetParticleEmitterSystem(w ecs.BaseWorld) *ParticleEmitterSystem {
return w.S(uuidParticleEmitterSystem).(*ParticleEmitterSystem)
}
// Enable system
func (s *ParticleEmitterSystem) Enable() {
s.enabled = true
}
// Disable system
func (s *ParticleEmitterSystem) Disable() {
s.enabled = false
}
// Enabled checks if enabled
func (s *ParticleEmitterSystem) Enabled() bool {
return s.enabled
}
// UUID implements ecs.BaseSystem
func (ParticleEmitterSystem) UUID() string {
return "627C4B36-EE45-40C6-91AE-617D5CFDD8FC"
}
func (ParticleEmitterSystem) Name() string {
return "ParticleEmitterSystem"
}
// ensure matchfn
var _ ecs.MatchFn = matchParticleEmitterSystem
// ensure resizematchfn
var _ ecs.MatchFn = resizematchParticleEmitterSystem
func (s *ParticleEmitterSystem) match(eflag ecs.Flag) bool {
return matchParticleEmitterSystem(eflag, s.world)
}
func (s *ParticleEmitterSystem) resizematch(eflag ecs.Flag) bool {
return resizematchParticleEmitterSystem(eflag, s.world)
}
func (s *ParticleEmitterSystem) ComponentAdded(e ecs.Entity, eflag ecs.Flag) {
if s.match(eflag) {
if s.view.Add(e) {
// TODO: dispatch event that this entity was added to this system
s.onEntityAdded(e)
}
} else {
if s.view.Remove(e) {
// TODO: dispatch event that this entity was removed from this system
s.onEntityRemoved(e)
}
}
}
func (s *ParticleEmitterSystem) ComponentRemoved(e ecs.Entity, eflag ecs.Flag) {
if s.match(eflag) {
if s.view.Add(e) {
// TODO: dispatch event that this entity was added to this system
s.onEntityAdded(e)
}
} else {
if s.view.Remove(e) {
// TODO: dispatch event that this entity was removed from this system
s.onEntityRemoved(e)
}
}
}
func (s *ParticleEmitterSystem) ComponentResized(cflag ecs.Flag) {
if s.resizematch(cflag) {
s.view.rescan()
s.onResize()
}
}
func (s *ParticleEmitterSystem) ComponentWillResize(cflag ecs.Flag) {
if s.resizematch(cflag) {
s.onWillResize()
s.view.clearpointers()
}
}
func (s *ParticleEmitterSystem) V() *viewParticleEmitterSystem {
return s.view
}
func (*ParticleEmitterSystem) Priority() int64 {
return 10
}
func (s *ParticleEmitterSystem) Setup(w ecs.BaseWorld) {
if s.initialized {
panic("ParticleEmitterSystem called Setup() more than once")
}
s.view = newviewParticleEmitterSystem(w)
s.world = w
s.enabled = true
s.initialized = true
}
func init() {
ecs.RegisterSystem(func() ecs.BaseSystem {
return &ParticleEmitterSystem{}
})
}