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When will the update the audio of the project? #9

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CCCPDriver opened this issue Mar 21, 2020 · 10 comments
Closed

When will the update the audio of the project? #9

CCCPDriver opened this issue Mar 21, 2020 · 10 comments

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@CCCPDriver
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CCCPDriver commented Mar 21, 2020

Hello everyone.
After the release of update 1.97, some sounds stopped working when creating a sound mod. This question is how long to wait for an updated sound project?

@Uchuujin01
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Uchuujin01 commented Mar 21, 2020

Hello! Yes, in update 1.97 weapon sound spawn mechanics has been reworked, one shot weapon events no longer works. Sound project update will be released soon, in this month I think. We must made some fixes first, sorry for the delay.

@Uchuujin01
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You can try to made a proper sound event for one shot weapon by yourself. Just put a sustain point on a Timeline inlay, and add to event a parameter called on_shot (0 .. 1 values range). On sound containers in Trigger behavior section add a parameter trigger for on_shot parametrer with value "1".

@Uchuujin01
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For loop weapon sound events almost the same changes - just add on_shot parameter to sound event (0 .. 1 values range), and add a Trigger condition to all sound containers (on_shot parametrer with value "1"). When on_shot reaches "1" value, container triggers - that's how it works now.

@CCCPDriver
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For loop weapon sound events almost the same changes - just add on_shot parameter to sound event (0 .. 1 values range), and add a Trigger condition to all sound containers (on_shot parametrer with value "1"). When on_shot reaches "1" value, container triggers - that's how it works now.

Thanks. I'm not a Pro at working with fmod, but I'll try to figure it out. Some explosion sounds also don't work.

@CCCPDriver
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image
I created the on_shot parameter on the example of the M2 machine gun . But what to do next, I don 't quite understand.

@CCCPDriver
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image
I think we should do this for each machine gun and tank gun)

@Uchuujin01
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image
I created the on_shot parameter on the example of the M2 machine gun . But what to do next, I don 't quite understand.

just click on sound containers below the sustain point, on the left side of the container you will see Trigger conditions section. Add a condition for on_shot parameter (for loops "1", for the rest containers with shot tails - "0").
2020-03-21 13_17_42-Window

@Uchuujin01
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image
I think we should do this for each machine gun and tank gun)

Yes, exactly! )

@CCCPDriver
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Thank you)

@Uchuujin01
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Thank you)

) I upload new fmod project version soon, it just need some fixes and preparations.

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