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Frustum culling incorrectly removes clusters at certain angles #14

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Galaco opened this issue Oct 13, 2019 · 0 comments
Open

Frustum culling incorrectly removes clusters at certain angles #14

Galaco opened this issue Oct 13, 2019 · 0 comments
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bug Something isn't working good first issue Good for newcomers
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@Galaco
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Galaco commented Oct 13, 2019

In many cases (particularly in ze_FFVII_Mako_Reactor_v5_3) rotating the camera will cause clusters to pop in and out.

Investigate why visibility culling is marking clusters as out of view when they arent.

@Galaco Galaco added the bug Something isn't working label Oct 13, 2019
@Galaco Galaco self-assigned this Oct 13, 2019
@Galaco Galaco added this to To do in v0.1.0 Oct 13, 2019
@Galaco Galaco moved this from To do to In progress in v0.1.0 Oct 27, 2019
@Galaco Galaco added the good first issue Good for newcomers label Oct 27, 2019
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