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Asset Thumbnail Cache #2

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3 of 4 tasks
Galaco opened this issue Jan 30, 2019 · 0 comments
Open
3 of 4 tasks

Asset Thumbnail Cache #2

Galaco opened this issue Jan 30, 2019 · 0 comments
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@Galaco
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Galaco commented Jan 30, 2019

Loading all materials and models fully on every engine load, or even directory open will be very unperformant.

Write a thumbnail cache mechanism to store thumbnail image in the assetviewer.

Requirements:

  • Cache should be 1 file at most per directory
  • Minimal GPU resource usage - texture atlas based?
  • Cache should be invalidatable/rebuildable
  • Design a cache format
  • Implement cache read
  • Implement cache write
  • Load single thumbnail from cache
@Galaco Galaco self-assigned this Jan 30, 2019
@Galaco Galaco added the Feature label Jan 30, 2019
@Galaco Galaco added this to To do in v0.1 via automation Jan 30, 2019
@Galaco Galaco moved this from To do to In progress in v0.1 Jan 30, 2019
@Galaco Galaco added this to the v1.0 milestone Feb 10, 2019
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