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Validate UI under multiplayer mode i.e. game state changes asynchronously while user interacts with UI #48

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zeroyao opened this issue Mar 2, 2013 · 0 comments

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@zeroyao
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zeroyao commented Mar 2, 2013

Card controls shall work correctly while game states are changing at background. That usually happens under multi-player games.

Specifically, MouseDown/MouseUp and MouseEnter/MouseLeave do not necessarily happen in pair. And effect icons tend to change.

Issue #27 also falls in this topic.

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