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The textures when viewed from afar should be mipped for lower quality when it isn't needed, this is commonly considered LOD (level of detail). The Texture2D object should automatically tell OpenGL to do this process for us, this task would be to use those mips and choose the level for depending on distance.
Another nice feature would be to reduce the LOD on the texture when frame rate suffers.
The text was updated successfully, but these errors were encountered:
The textures when viewed from afar should be mipped for lower quality when it isn't needed, this is commonly considered LOD (level of detail). The Texture2D object should automatically tell OpenGL to do this process for us, this task would be to use those mips and choose the level for depending on distance.
Another nice feature would be to reduce the LOD on the texture when frame rate suffers.
The text was updated successfully, but these errors were encountered: