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Unity week 4: Physics engine - forces, effectors, joints

A project with step-by-step scenes illustrating the physics engine of Unity, including character controller, rigid body, forces, effectors and joints.

Text explanations are available here in folder 05.

Cloning

To clone the project, you may need to install git lfs first:

git lfs install 

Credits

Programming:

  • Maoz Grossman
  • Michael Lemberger
  • Erel Segal-Halevi

Online courses: