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Update ReadBlend and support reading skeletal animation data from a .blend file #26

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GoogleCodeExporter opened this issue Aug 30, 2015 · 2 comments

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Currently the BlendParse demo is out-of-date compared to the version in 
gamekit.googlecode.com. Would be nice to upgrade the BlendParse version.

Also the BlendParse code in gamekit supports skinned skeletal animation, and it 
has its own animation system (with Blender Actions etc). Would be nice to 
extract this and add it to Oolong for a more light-weight system.

Original issue reported on code.google.com by erwin.coumans on 15 Nov 2010 at 4:50

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Ok, here is my copy of ReadBlend using the latest from Gamekit.
Note: I'm kind of a unix/open source noob, so I hope the .patch file here is 
something that's useful :)

Just in case, I also attached the actual folder.

Original comment by aaronfli...@gmail.com on 16 Nov 2010 at 12:56

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Could you try using svn diff, or tortoisesvn (create patch)?

Thanks a lot,
Erwin

Original comment by erwin.coumans on 16 Nov 2010 at 1:01

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