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Currently the BlendParse demo is out-of-date compared to the version in
gamekit.googlecode.com. Would be nice to upgrade the BlendParse version.
Also the BlendParse code in gamekit supports skinned skeletal animation, and it
has its own animation system (with Blender Actions etc). Would be nice to
extract this and add it to Oolong for a more light-weight system.
Original issue reported on code.google.com by erwin.coumans on 15 Nov 2010 at 4:50
The text was updated successfully, but these errors were encountered:
Ok, here is my copy of ReadBlend using the latest from Gamekit.
Note: I'm kind of a unix/open source noob, so I hope the .patch file here is
something that's useful :)
Just in case, I also attached the actual folder.
Original comment by aaronfli...@gmail.com on 16 Nov 2010 at 12:56
Original issue reported on code.google.com by
erwin.coumans
on 15 Nov 2010 at 4:50The text was updated successfully, but these errors were encountered: