You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository has been archived by the owner on Sep 11, 2019. It is now read-only.
When a player disconnects, they may be at a very different position from player start.
When player sends "connected" command, send them a player state for themselves that will set their state to the last saved state for said player, using command "setPlayerState"
This will also need a bit of work on glc-client side.
The text was updated successfully, but these errors were encountered:
When a player disconnects, they may be at a very different position from player start.
When player sends "connected" command, send them a player state for themselves that will set their state to the last saved state for said player, using command "setPlayerState"
This will also need a bit of work on glc-client side.
The text was updated successfully, but these errors were encountered: