Skip to content
This repository has been archived by the owner on Sep 11, 2019. It is now read-only.

Player State saving #11

Open
captdeaf opened this issue Jun 6, 2014 · 0 comments
Open

Player State saving #11

captdeaf opened this issue Jun 6, 2014 · 0 comments

Comments

@captdeaf
Copy link
Contributor

captdeaf commented Jun 6, 2014

When a player disconnects, they may be at a very different position from player start.

When player sends "connected" command, send them a player state for themselves that will set their state to the last saved state for said player, using command "setPlayerState"

This will also need a bit of work on glc-client side.

Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.
Projects
None yet
Development

No branches or pull requests

1 participant