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Minor change of the namespace(qnx/ios) and package(android) to now be…

… org.gameplay3d
  • Loading branch information...
commit e9c650b39fc72fbe92c0d2c9dc6791f51eaff1cb 1 parent a59bbea
@seanpaultaylor seanpaultaylor authored
Showing with 71 additions and 76 deletions.
  1. +6 −7 gameplay-samples/sample00-mesh/android/AndroidManifest.xml
  2. +4 −4 gameplay-samples/sample00-mesh/bar-descriptor.xml
  3. +1 −1  gameplay-samples/sample00-mesh/sample00-mesh-ios.plist
  4. +1 −1  gameplay-samples/sample00-mesh/sample00-mesh-macosx.plist
  5. +7 −8 gameplay-samples/sample01-longboard/android/AndroidManifest.xml
  6. +2 −2 gameplay-samples/sample01-longboard/bar-descriptor.xml
  7. +1 −1  gameplay-samples/sample01-longboard/sample01-longboard-ios.plist
  8. +1 −1  gameplay-samples/sample01-longboard/sample01-longboard-macosx.plist
  9. +6 −7 gameplay-samples/sample02-spaceship/android/AndroidManifest.xml
  10. +8 −8 gameplay-samples/sample02-spaceship/bar-descriptor.xml
  11. +1 −1  gameplay-samples/sample02-spaceship/sample02-spaceship-ios.plist
  12. +1 −1  gameplay-samples/sample02-spaceship/sample02-spaceship-macosx.plist
  13. +6 −7 gameplay-samples/sample03-character/android/AndroidManifest.xml
  14. +12 −12 gameplay-samples/sample03-character/bar-descriptor.xml
  15. +1 −1  gameplay-samples/sample03-character/sample03-character-ios.plist
  16. +1 −1  gameplay-samples/sample03-character/sample03-character-macosx.plist
  17. +6 −7 gameplay-samples/sample04-particles/android/AndroidManifest.xml
  18. +2 −2 gameplay-samples/sample04-particles/bar-descriptor.xml
  19. +1 −1  gameplay-samples/sample04-particles/sample04-particles-ios.plist
  20. +1 −1  gameplay-samples/sample04-particles/sample04-particles-macosx.plist
  21. +2 −2 gameplay/android/AndroidManifest.xml
View
13 gameplay-samples/sample00-mesh/android/AndroidManifest.xml
@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
- package="com.gameplay.sample00_mesh"
+ package="org.gameplay3d.sample00_mesh"
android:versionCode="1"
android:versionName="1.0">
@@ -15,13 +15,12 @@
<!-- Our activity is the built-in NativeActivity framework class.
This will take care of integrating with our NDK code. -->
<activity android:name="android.app.NativeActivity"
- android:label="@string/app_name"
- android:configChanges="orientation|keyboardHidden"
- android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
- android:screenOrientation="landscape">
+ android:label="@string/app_name"
+ android:configChanges="orientation|keyboardHidden"
+ android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
+ android:screenOrientation="landscape">
<!-- Tell NativeActivity the name of or .so -->
- <meta-data android:name="android.app.lib_name"
- android:value="sample00-mesh" />
+ <meta-data android:name="android.app.lib_name" android:value="sample00-mesh" />
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
View
8 gameplay-samples/sample00-mesh/bar-descriptor.xml
@@ -9,7 +9,7 @@
<!-- A universally unique application identifier. Must be unique across all BlackBerry Tablet OS applications.
Using a reverse DNS-style name as the id is recommended. (Eg. com.example.ExampleApplication.) Required. -->
- <id>com.rim.sample00_mesh</id>
+ <id>org.gameplay3d.sample00_mesh</id>
<!-- The name that is displayed in the BlackBerry Tablet OS application installer.
May have multiple values for each language. See samples or xsd schema file. Optional. -->
@@ -60,9 +60,9 @@
<asset path="res/duck.gpb">res/duck.gpb</asset>
<asset path="res/duck.material">res/duck.material</asset>
<asset path="res/grid.material">res/grid.material</asset>
- <asset path="${workspace_loc:/gameplay/res/logo_powered_white.png}">res/logo_powered_white.png</asset>
- <asset path="${workspace_loc:/gameplay/res/shaders/diffuse-specular.fsh}">res/shaders/diffuse-specular.fsh</asset>
- <asset path="${workspace_loc:/gameplay/res/shaders/diffuse-specular.vsh}">res/shaders/diffuse-specular.vsh</asset>
+ <asset path="../../gameplay/res/logo_powered_white.png">res/logo_powered_white.png</asset>
+ <asset path="../../gameplay/res/shaders/diffuse-specular.fsh">res/shaders/diffuse-specular.fsh</asset>
+ <asset path="../../gameplay/res/shaders/diffuse-specular.vsh">res/shaders/diffuse-specular.vsh</asset>
<configuration id="com.qnx.qcc.configuration.exe.debug.242437683" name="Device-Debug">
<platformArchitecture>armle-v7</platformArchitecture>
View
2  gameplay-samples/sample00-mesh/sample00-mesh-ios.plist
@@ -7,7 +7,7 @@
<key>CFBundleExecutable</key>
<string>${EXECUTABLE_NAME}</string>
<key>CFBundleIdentifier</key>
- <string>com.rim.${PRODUCT_NAME:rfc1034identifier}</string>
+ <string>org.gameplay3d.${PRODUCT_NAME:rfc1034identifier}</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
View
2  gameplay-samples/sample00-mesh/sample00-mesh-macosx.plist
@@ -7,7 +7,7 @@
<key>CFBundleIconFile</key>
<string>icon.png</string>
<key>CFBundleIdentifier</key>
- <string>com.rim.${PRODUCT_NAME:rfc1034identifier}</string>
+ <string>org.gameplay3d.${PRODUCT_NAME:rfc1034identifier}</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
View
15 gameplay-samples/sample01-longboard/android/AndroidManifest.xml
@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
- package="com.gameplay.sample01_longboard"
+ package="org.gameplay3d.sample01_longboard"
android:versionCode="1"
android:versionName="1.0">
@@ -15,14 +15,13 @@
<!-- Our activity is the built-in NativeActivity framework class.
This will take care of integrating with our NDK code. -->
<activity android:name="android.app.NativeActivity"
- android:label="@string/app_name"
- android:configChanges="orientation"
- android:windowSoftInputMode="stateAlwaysVisible|adjustResize"
- android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
- android:screenOrientation="landscape">
+ android:label="@string/app_name"
+ android:configChanges="orientation"
+ android:windowSoftInputMode="stateAlwaysVisible|adjustResize"
+ android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
+ android:screenOrientation="landscape">
<!-- Tell NativeActivity the name of or .so -->
- <meta-data android:name="android.app.lib_name"
- android:value="sample01-longboard" />
+ <meta-data android:name="android.app.lib_name" android:value="sample01-longboard" />
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
View
4 gameplay-samples/sample01-longboard/bar-descriptor.xml
@@ -9,7 +9,7 @@
<!-- A universally unique application identifier. Must be unique across all BlackBerry Tablet OS applications.
Using a reverse DNS-style name as the id is recommended. (Eg. com.example.ExampleApplication.) Required. -->
- <id>com.rim.sample01_longboard</id>
+ <id>org.gameplay3d.sample01_longboard</id>
<!-- The name that is displayed in the BlackBerry Tablet OS application installer.
May have multiple values for each language. See samples or xsd schema file. Optional. -->
@@ -62,7 +62,7 @@
<asset path="res/quad.vsh">res/quad.vsh</asset>
<asset path="res/textured.fsh">res/textured.fsh</asset>
<asset path="res/textured.vsh">res/textured.vsh</asset>
- <asset path="${workspace_loc:/gameplay/res/logo_powered_white.png}">res/logo_powered_white.png</asset>
+ <asset path="../../gameplay/res/logo_powered_white.png">res/logo_powered_white.png</asset>
<configuration id="com.qnx.qcc.configuration.exe.debug.242437683" name="Device-Debug">
<platformArchitecture>armle-v7</platformArchitecture>
View
2  gameplay-samples/sample01-longboard/sample01-longboard-ios.plist
@@ -11,7 +11,7 @@
<key>CFBundleIconFile</key>
<string>icon.png</string>
<key>CFBundleIdentifier</key>
- <string>com.rim.${PRODUCT_NAME:rfc1034identifier}</string>
+ <string>org.gameplay3d.${PRODUCT_NAME:rfc1034identifier}</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
View
2  gameplay-samples/sample01-longboard/sample01-longboard-macosx.plist
@@ -9,7 +9,7 @@
<key>CFBundleIconFile</key>
<string>icon.png</string>
<key>CFBundleIdentifier</key>
- <string>com.rim.${PRODUCT_NAME:rfc1034identifier}</string>
+ <string>org.gameplay3d.${PRODUCT_NAME:rfc1034identifier}</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
View
13 gameplay-samples/sample02-spaceship/android/AndroidManifest.xml
@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
- package="com.gameplay.sample02_spaceship"
+ package="org.gameplay3d.sample02_spaceship"
android:versionCode="1"
android:versionName="1.0">
@@ -15,13 +15,12 @@
<!-- Our activity is the built-in NativeActivity framework class.
This will take care of integrating with our NDK code. -->
<activity android:name="android.app.NativeActivity"
- android:label="@string/app_name"
- android:configChanges="orientation|keyboardHidden"
- android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
- android:screenOrientation="landscape">
+ android:label="@string/app_name"
+ android:configChanges="orientation|keyboardHidden"
+ android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
+ android:screenOrientation="landscape">
<!-- Tell NativeActivity the name of or .so -->
- <meta-data android:name="android.app.lib_name"
- android:value="sample02-spaceship"/>
+ <meta-data android:name="android.app.lib_name" android:value="sample02-spaceship"/>
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
View
16 gameplay-samples/sample02-spaceship/bar-descriptor.xml
@@ -9,7 +9,7 @@
<!-- A universally unique application identifier. Must be unique across all BlackBerry Tablet OS applications.
Using a reverse DNS-style name as the id is recommended. (Eg. com.example.ExampleApplication.) Required. -->
- <id>com.rim.sample02_spaceship</id>
+ <id>org.gameplay3d.sample02_spaceship</id>
<!-- The name that is displayed in the BlackBerry Tablet OS application installer.
May have multiple values for each language. See samples or xsd schema file. Optional. -->
@@ -59,13 +59,13 @@
<asset path="res//background.ogg">res/background.ogg</asset>
<asset path="res/background.png">res/background.png</asset>
<asset path="res/propulsion_glow.png">res/propulsion_glow.png</asset>
- <asset path="${workspace_loc:/gameplay/res/logo_powered_white.png}">res/logo_powered_white.png</asset>
- <asset path="${workspace_loc:/gameplay/res/shaders/colored-specular.fsh}">res/shaders/colored-specular.fsh</asset>
- <asset path="${workspace_loc:/gameplay/res/shaders/colored-specular.vsh}">res/shaders/colored-specular.vsh</asset>
- <asset path="${workspace_loc:/gameplay/res/shaders/diffuse.fsh}">res/shaders/diffuse.fsh</asset>
- <asset path="${workspace_loc:/gameplay/res/shaders/diffuse.vsh}">res/shaders/diffuse.vsh</asset>
- <asset path="${workspace_loc:/gameplay/res/shaders/textured.fsh}">res/shaders/textured.fsh</asset>
- <asset path="${workspace_loc:/gameplay/res/shaders/textured.vsh}">res/shaders/textured.vsh</asset>
+ <asset path="../../gameplay/res/logo_powered_white.png">res/logo_powered_white.png</asset>
+ <asset path="../../gameplay/res/shaders/colored-specular.fsh">res/shaders/colored-specular.fsh</asset>
+ <asset path="../../gameplay/res/shaders/colored-specular.vsh">res/shaders/colored-specular.vsh</asset>
+ <asset path="../../gameplay/res/shaders/diffuse.fsh">res/shaders/diffuse.fsh</asset>
+ <asset path="../../gameplay/res/shaders/diffuse.vsh">res/shaders/diffuse.vsh</asset>
+ <asset path="../../gameplay/res/shaders/textured.fsh">res/shaders/textured.fsh</asset>
+ <asset path="../../gameplay/res/shaders/textured.vsh">res/shaders/textured.vsh</asset>
<configuration id="com.qnx.qcc.configuration.exe.debug.1898582830" name="Device-Debug">
<platformArchitecture>armle-v7</platformArchitecture>
View
2  gameplay-samples/sample02-spaceship/sample02-spaceship-ios.plist
@@ -9,7 +9,7 @@
<key>CFBundleExecutable</key>
<string>${EXECUTABLE_NAME}</string>
<key>CFBundleIdentifier</key>
- <string>com.rim.${PRODUCT_NAME:rfc1034identifier}</string>
+ <string>org.gameplay3d.${PRODUCT_NAME:rfc1034identifier}</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
View
2  gameplay-samples/sample02-spaceship/sample02-spaceship-macosx.plist
@@ -9,7 +9,7 @@
<key>CFBundleIconFile</key>
<string>icon.png</string>
<key>CFBundleIdentifier</key>
- <string>com.rim.${PRODUCT_NAME:rfc1034identifier}</string>
+ <string>org.gameplay3d.${PRODUCT_NAME:rfc1034identifier}</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
View
13 gameplay-samples/sample03-character/android/AndroidManifest.xml
@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
- package="com.gameplay.sample03_character"
+ package="org.gameplay3d.sample03_character"
android:versionCode="1"
android:versionName="1.0">
@@ -15,13 +15,12 @@
<!-- Our activity is the built-in NativeActivity framework class.
This will take care of integrating with our NDK code. -->
<activity android:name="android.app.NativeActivity"
- android:label="@string/app_name"
- android:configChanges="orientation|keyboardHidden"
- android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
- android:screenOrientation="landscape">
+ android:label="@string/app_name"
+ android:configChanges="orientation|keyboardHidden"
+ android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
+ android:screenOrientation="landscape">
<!-- Tell NativeActivity the name of or .so -->
- <meta-data android:name="android.app.lib_name"
- android:value="sample03-character" />
+ <meta-data android:name="android.app.lib_name" android:value="sample03-character" />
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
View
24 gameplay-samples/sample03-character/bar-descriptor.xml
@@ -9,7 +9,7 @@
<!-- A universally unique application identifier. Must be unique across all BlackBerry Tablet OS applications.
Using a reverse DNS-style name as the id is recommended. (Eg. com.example.ExampleApplication.) Required. -->
- <id>com.rim.sample03_character</id>
+ <id>org.gameplay3d.sample03_character</id>
<!-- The name that is displayed in the BlackBerry Tablet OS application installer.
May have multiple values for each language. See samples or xsd schema file. Optional. -->
@@ -91,17 +91,17 @@
<asset path="res/windowledge.png">res/windowledge.png</asset>
<asset path="res/wood.png">res/wood.png</asset>
<asset path="res/woodn.png">res/woodn.png</asset>
- <asset path="${workspace_loc:/gameplay/res/logo_powered_white.png}">res/logo_powered_white.png</asset>
- <asset path="${workspace_loc:/gameplay/res/shaders/colored.fsh}">res/shaders/colored.fsh</asset>
- <asset path="${workspace_loc:/gameplay/res/shaders/colored.vsh}">res/shaders/colored.vsh</asset>
- <asset path="${workspace_loc:/gameplay/res/shaders/colored-specular.fsh}">res/shaders/colored-specular.fsh</asset>
- <asset path="${workspace_loc:/gameplay/res/shaders/colored-specular.vsh}">res/shaders/colored-specular.vsh</asset>
- <asset path="${workspace_loc:/gameplay/res/shaders/diffuse.fsh}">res/shaders/diffuse.fsh</asset>
- <asset path="${workspace_loc:/gameplay/res/shaders/diffuse.vsh}">res/shaders/diffuse.vsh</asset>
- <asset path="${workspace_loc:/gameplay/res/shaders/diffuse-specular.fsh}">res/shaders/diffuse-specular.fsh</asset>
- <asset path="${workspace_loc:/gameplay/res/shaders/diffuse-specular.vsh}">res/shaders/diffuse-specular.vsh</asset>
- <asset path="${workspace_loc:/gameplay/res/shaders/textured.fsh}">res/shaders/textured.fsh</asset>
- <asset path="${workspace_loc:/gameplay/res/shaders/textured.vsh}">res/shaders/textured.vsh</asset>
+ <asset path="../../gameplay/res/logo_powered_white.png">res/logo_powered_white.png</asset>
+ <asset path="../../gameplay/res/shaders/colored.fsh">res/shaders/colored.fsh</asset>
+ <asset path="../../gameplay/res/shaders/colored.vsh">res/shaders/colored.vsh</asset>
+ <asset path="../../gameplay/res/shaders/colored-specular.fsh">res/shaders/colored-specular.fsh</asset>
+ <asset path="../../gameplay/res/shaders/colored-specular.vsh">res/shaders/colored-specular.vsh</asset>
+ <asset path="../../gameplay/res/shaders/diffuse.fsh">res/shaders/diffuse.fsh</asset>
+ <asset path="../../gameplay/res/shaders/diffuse.vsh">res/shaders/diffuse.vsh</asset>
+ <asset path="../../gameplay/res/shaders/diffuse-specular.fsh">res/shaders/diffuse-specular.fsh</asset>
+ <asset path="../../gameplay/res/shaders/diffuse-specular.vsh">res/shaders/diffuse-specular.vsh</asset>
+ <asset path="../../gameplay/res/shaders/textured.fsh">res/shaders/textured.fsh</asset>
+ <asset path="../../gameplay/res/shaders/textured.vsh">res/shaders/textured.vsh</asset>
<configuration id="com.qnx.qcc.configuration.exe.debug.417937691" name="Device-Debug">
<platformArchitecture>armle-v7</platformArchitecture>
View
2  gameplay-samples/sample03-character/sample03-character-ios.plist
@@ -9,7 +9,7 @@
<key>CFBundleExecutable</key>
<string>${EXECUTABLE_NAME}</string>
<key>CFBundleIdentifier</key>
- <string>com.rim.${PRODUCT_NAME:rfc1034identifier}</string>
+ <string>org.gameplay3d.${PRODUCT_NAME:rfc1034identifier}</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
View
2  gameplay-samples/sample03-character/sample03-character-macosx.plist
@@ -9,7 +9,7 @@
<key>CFBundleIconFile</key>
<string>icon.png</string>
<key>CFBundleIdentifier</key>
- <string>com.rim.${PRODUCT_NAME:rfc1034identifier}</string>
+ <string>org.gameplay3d.${PRODUCT_NAME:rfc1034identifier}</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
View
13 gameplay-samples/sample04-particles/android/AndroidManifest.xml
@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
- package="com.gameplay.sample04_particles"
+ package="org.gameplay3d.sample04_particles"
android:versionCode="1"
android:versionName="1.0">
@@ -15,13 +15,12 @@
<!-- Our activity is the built-in NativeActivity framework class.
This will take care of integrating with our NDK code. -->
<activity android:name="android.app.NativeActivity"
- android:label="@string/app_name"
- android:configChanges="orientation|keyboardHidden"
- android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
- android:screenOrientation="landscape">
+ android:label="@string/app_name"
+ android:configChanges="orientation|keyboardHidden"
+ android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
+ android:screenOrientation="landscape">
<!-- Tell NativeActivity the name of or .so -->
- <meta-data android:name="android.app.lib_name"
- android:value="sample04-particles" />
+ <meta-data android:name="android.app.lib_name" android:value="sample04-particles" />
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
View
4 gameplay-samples/sample04-particles/bar-descriptor.xml
@@ -9,7 +9,7 @@
<!-- A universally unique application identifier. Must be unique across all BlackBerry Tablet OS applications.
Using a reverse DNS-style name as the id is recommended. (Eg. com.example.ExampleApplication.) Required. -->
- <id>com.rim.sample04_particles</id>
+ <id>org.gameplay3d.sample04_particles</id>
<!-- The name that is displayed in the BlackBerry Tablet OS application installer.
May have multiple values for each language. See samples or xsd schema file. Optional. -->
@@ -63,7 +63,7 @@
<asset path="res/fire.png">res/fire.png</asset>
<asset path="res/smoke.particle">res/smoke.particle</asset>
<asset path="res/smoke.png">res/smoke.png</asset>
- <asset path="${workspace_loc:/gameplay/res/logo_powered_white.png}">res/logo_powered_white.png</asset>
+ <asset path="../../gameplay/res/logo_powered_white.png">res/logo_powered_white.png</asset>
<configuration id="com.qnx.qcc.configuration.exe.debug.242437683" name="Device-Debug">
<platformArchitecture>armle-v7</platformArchitecture>
View
2  gameplay-samples/sample04-particles/sample04-particles-ios.plist
@@ -9,7 +9,7 @@
<key>CFBundleExecutable</key>
<string>${EXECUTABLE_NAME}</string>
<key>CFBundleIdentifier</key>
- <string>com.rim.${PRODUCT_NAME:rfc1034identifier}</string>
+ <string>org.gameplay3d.${PRODUCT_NAME:rfc1034identifier}</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
View
2  gameplay-samples/sample04-particles/sample04-particles-macosx.plist
@@ -9,7 +9,7 @@
<key>CFBundleIconFile</key>
<string>icon.png</string>
<key>CFBundleIdentifier</key>
- <string>com.rim.${PRODUCT_NAME:rfc1034identifier}</string>
+ <string>org.gameplay3d.${PRODUCT_NAME:rfc1034identifier}</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
View
4 gameplay/android/AndroidManifest.xml
@@ -1,10 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
- package="com.android.gameplay"
+ package="org.gameplay3d.gameplay"
android:versionCode="1"
android:versionName="1.0" >
- <uses-sdk android:minSdkVersion="15" />
+ <uses-sdk android:minSdkVersion="9" />
<application
android:icon="@drawable/ic_launcher"
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