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Minor change of the namespace(qnx/ios) and package(android) to now be…
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… org.gameplay3d
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seanpaultaylor committed Apr 25, 2012
1 parent a59bbea commit e9c650b
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Showing 21 changed files with 71 additions and 76 deletions.
13 changes: 6 additions & 7 deletions gameplay-samples/sample00-mesh/android/AndroidManifest.xml
@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.gameplay.sample00_mesh"
package="org.gameplay3d.sample00_mesh"
android:versionCode="1"
android:versionName="1.0">

Expand All @@ -15,13 +15,12 @@
<!-- Our activity is the built-in NativeActivity framework class.
This will take care of integrating with our NDK code. -->
<activity android:name="android.app.NativeActivity"
android:label="@string/app_name"
android:configChanges="orientation|keyboardHidden"
android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
android:screenOrientation="landscape">
android:label="@string/app_name"
android:configChanges="orientation|keyboardHidden"
android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
android:screenOrientation="landscape">
<!-- Tell NativeActivity the name of or .so -->
<meta-data android:name="android.app.lib_name"
android:value="sample00-mesh" />
<meta-data android:name="android.app.lib_name" android:value="sample00-mesh" />
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
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8 changes: 4 additions & 4 deletions gameplay-samples/sample00-mesh/bar-descriptor.xml
Expand Up @@ -9,7 +9,7 @@

<!-- A universally unique application identifier. Must be unique across all BlackBerry Tablet OS applications.
Using a reverse DNS-style name as the id is recommended. (Eg. com.example.ExampleApplication.) Required. -->
<id>com.rim.sample00_mesh</id>
<id>org.gameplay3d.sample00_mesh</id>

<!-- The name that is displayed in the BlackBerry Tablet OS application installer.
May have multiple values for each language. See samples or xsd schema file. Optional. -->
Expand Down Expand Up @@ -60,9 +60,9 @@
<asset path="res/duck.gpb">res/duck.gpb</asset>
<asset path="res/duck.material">res/duck.material</asset>
<asset path="res/grid.material">res/grid.material</asset>
<asset path="${workspace_loc:/gameplay/res/logo_powered_white.png}">res/logo_powered_white.png</asset>
<asset path="${workspace_loc:/gameplay/res/shaders/diffuse-specular.fsh}">res/shaders/diffuse-specular.fsh</asset>
<asset path="${workspace_loc:/gameplay/res/shaders/diffuse-specular.vsh}">res/shaders/diffuse-specular.vsh</asset>
<asset path="../../gameplay/res/logo_powered_white.png">res/logo_powered_white.png</asset>
<asset path="../../gameplay/res/shaders/diffuse-specular.fsh">res/shaders/diffuse-specular.fsh</asset>
<asset path="../../gameplay/res/shaders/diffuse-specular.vsh">res/shaders/diffuse-specular.vsh</asset>

<configuration id="com.qnx.qcc.configuration.exe.debug.242437683" name="Device-Debug">
<platformArchitecture>armle-v7</platformArchitecture>
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2 changes: 1 addition & 1 deletion gameplay-samples/sample00-mesh/sample00-mesh-ios.plist
Expand Up @@ -7,7 +7,7 @@
<key>CFBundleExecutable</key>
<string>${EXECUTABLE_NAME}</string>
<key>CFBundleIdentifier</key>
<string>com.rim.${PRODUCT_NAME:rfc1034identifier}</string>
<string>org.gameplay3d.${PRODUCT_NAME:rfc1034identifier}</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
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2 changes: 1 addition & 1 deletion gameplay-samples/sample00-mesh/sample00-mesh-macosx.plist
Expand Up @@ -7,7 +7,7 @@
<key>CFBundleIconFile</key>
<string>icon.png</string>
<key>CFBundleIdentifier</key>
<string>com.rim.${PRODUCT_NAME:rfc1034identifier}</string>
<string>org.gameplay3d.${PRODUCT_NAME:rfc1034identifier}</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
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15 changes: 7 additions & 8 deletions gameplay-samples/sample01-longboard/android/AndroidManifest.xml
@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.gameplay.sample01_longboard"
package="org.gameplay3d.sample01_longboard"
android:versionCode="1"
android:versionName="1.0">

Expand All @@ -15,14 +15,13 @@
<!-- Our activity is the built-in NativeActivity framework class.
This will take care of integrating with our NDK code. -->
<activity android:name="android.app.NativeActivity"
android:label="@string/app_name"
android:configChanges="orientation"
android:windowSoftInputMode="stateAlwaysVisible|adjustResize"
android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
android:screenOrientation="landscape">
android:label="@string/app_name"
android:configChanges="orientation"
android:windowSoftInputMode="stateAlwaysVisible|adjustResize"
android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
android:screenOrientation="landscape">
<!-- Tell NativeActivity the name of or .so -->
<meta-data android:name="android.app.lib_name"
android:value="sample01-longboard" />
<meta-data android:name="android.app.lib_name" android:value="sample01-longboard" />
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
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4 changes: 2 additions & 2 deletions gameplay-samples/sample01-longboard/bar-descriptor.xml
Expand Up @@ -9,7 +9,7 @@

<!-- A universally unique application identifier. Must be unique across all BlackBerry Tablet OS applications.
Using a reverse DNS-style name as the id is recommended. (Eg. com.example.ExampleApplication.) Required. -->
<id>com.rim.sample01_longboard</id>
<id>org.gameplay3d.sample01_longboard</id>

<!-- The name that is displayed in the BlackBerry Tablet OS application installer.
May have multiple values for each language. See samples or xsd schema file. Optional. -->
Expand Down Expand Up @@ -62,7 +62,7 @@
<asset path="res/quad.vsh">res/quad.vsh</asset>
<asset path="res/textured.fsh">res/textured.fsh</asset>
<asset path="res/textured.vsh">res/textured.vsh</asset>
<asset path="${workspace_loc:/gameplay/res/logo_powered_white.png}">res/logo_powered_white.png</asset>
<asset path="../../gameplay/res/logo_powered_white.png">res/logo_powered_white.png</asset>

<configuration id="com.qnx.qcc.configuration.exe.debug.242437683" name="Device-Debug">
<platformArchitecture>armle-v7</platformArchitecture>
Expand Down
Expand Up @@ -11,7 +11,7 @@
<key>CFBundleIconFile</key>
<string>icon.png</string>
<key>CFBundleIdentifier</key>
<string>com.rim.${PRODUCT_NAME:rfc1034identifier}</string>
<string>org.gameplay3d.${PRODUCT_NAME:rfc1034identifier}</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
Expand Down
Expand Up @@ -9,7 +9,7 @@
<key>CFBundleIconFile</key>
<string>icon.png</string>
<key>CFBundleIdentifier</key>
<string>com.rim.${PRODUCT_NAME:rfc1034identifier}</string>
<string>org.gameplay3d.${PRODUCT_NAME:rfc1034identifier}</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
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13 changes: 6 additions & 7 deletions gameplay-samples/sample02-spaceship/android/AndroidManifest.xml
@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.gameplay.sample02_spaceship"
package="org.gameplay3d.sample02_spaceship"
android:versionCode="1"
android:versionName="1.0">

Expand All @@ -15,13 +15,12 @@
<!-- Our activity is the built-in NativeActivity framework class.
This will take care of integrating with our NDK code. -->
<activity android:name="android.app.NativeActivity"
android:label="@string/app_name"
android:configChanges="orientation|keyboardHidden"
android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
android:screenOrientation="landscape">
android:label="@string/app_name"
android:configChanges="orientation|keyboardHidden"
android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
android:screenOrientation="landscape">
<!-- Tell NativeActivity the name of or .so -->
<meta-data android:name="android.app.lib_name"
android:value="sample02-spaceship"/>
<meta-data android:name="android.app.lib_name" android:value="sample02-spaceship"/>
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
Expand Down
16 changes: 8 additions & 8 deletions gameplay-samples/sample02-spaceship/bar-descriptor.xml
Expand Up @@ -9,7 +9,7 @@

<!-- A universally unique application identifier. Must be unique across all BlackBerry Tablet OS applications.
Using a reverse DNS-style name as the id is recommended. (Eg. com.example.ExampleApplication.) Required. -->
<id>com.rim.sample02_spaceship</id>
<id>org.gameplay3d.sample02_spaceship</id>

<!-- The name that is displayed in the BlackBerry Tablet OS application installer.
May have multiple values for each language. See samples or xsd schema file. Optional. -->
Expand Down Expand Up @@ -59,13 +59,13 @@
<asset path="res//background.ogg">res/background.ogg</asset>
<asset path="res/background.png">res/background.png</asset>
<asset path="res/propulsion_glow.png">res/propulsion_glow.png</asset>
<asset path="${workspace_loc:/gameplay/res/logo_powered_white.png}">res/logo_powered_white.png</asset>
<asset path="${workspace_loc:/gameplay/res/shaders/colored-specular.fsh}">res/shaders/colored-specular.fsh</asset>
<asset path="${workspace_loc:/gameplay/res/shaders/colored-specular.vsh}">res/shaders/colored-specular.vsh</asset>
<asset path="${workspace_loc:/gameplay/res/shaders/diffuse.fsh}">res/shaders/diffuse.fsh</asset>
<asset path="${workspace_loc:/gameplay/res/shaders/diffuse.vsh}">res/shaders/diffuse.vsh</asset>
<asset path="${workspace_loc:/gameplay/res/shaders/textured.fsh}">res/shaders/textured.fsh</asset>
<asset path="${workspace_loc:/gameplay/res/shaders/textured.vsh}">res/shaders/textured.vsh</asset>
<asset path="../../gameplay/res/logo_powered_white.png">res/logo_powered_white.png</asset>
<asset path="../../gameplay/res/shaders/colored-specular.fsh">res/shaders/colored-specular.fsh</asset>
<asset path="../../gameplay/res/shaders/colored-specular.vsh">res/shaders/colored-specular.vsh</asset>
<asset path="../../gameplay/res/shaders/diffuse.fsh">res/shaders/diffuse.fsh</asset>
<asset path="../../gameplay/res/shaders/diffuse.vsh">res/shaders/diffuse.vsh</asset>
<asset path="../../gameplay/res/shaders/textured.fsh">res/shaders/textured.fsh</asset>
<asset path="../../gameplay/res/shaders/textured.vsh">res/shaders/textured.vsh</asset>

<configuration id="com.qnx.qcc.configuration.exe.debug.1898582830" name="Device-Debug">
<platformArchitecture>armle-v7</platformArchitecture>
Expand Down
Expand Up @@ -9,7 +9,7 @@
<key>CFBundleExecutable</key>
<string>${EXECUTABLE_NAME}</string>
<key>CFBundleIdentifier</key>
<string>com.rim.${PRODUCT_NAME:rfc1034identifier}</string>
<string>org.gameplay3d.${PRODUCT_NAME:rfc1034identifier}</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
Expand Down
Expand Up @@ -9,7 +9,7 @@
<key>CFBundleIconFile</key>
<string>icon.png</string>
<key>CFBundleIdentifier</key>
<string>com.rim.${PRODUCT_NAME:rfc1034identifier}</string>
<string>org.gameplay3d.${PRODUCT_NAME:rfc1034identifier}</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
Expand Down
13 changes: 6 additions & 7 deletions gameplay-samples/sample03-character/android/AndroidManifest.xml
@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.gameplay.sample03_character"
package="org.gameplay3d.sample03_character"
android:versionCode="1"
android:versionName="1.0">

Expand All @@ -15,13 +15,12 @@
<!-- Our activity is the built-in NativeActivity framework class.
This will take care of integrating with our NDK code. -->
<activity android:name="android.app.NativeActivity"
android:label="@string/app_name"
android:configChanges="orientation|keyboardHidden"
android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
android:screenOrientation="landscape">
android:label="@string/app_name"
android:configChanges="orientation|keyboardHidden"
android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
android:screenOrientation="landscape">
<!-- Tell NativeActivity the name of or .so -->
<meta-data android:name="android.app.lib_name"
android:value="sample03-character" />
<meta-data android:name="android.app.lib_name" android:value="sample03-character" />
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
Expand Down
24 changes: 12 additions & 12 deletions gameplay-samples/sample03-character/bar-descriptor.xml
Expand Up @@ -9,7 +9,7 @@

<!-- A universally unique application identifier. Must be unique across all BlackBerry Tablet OS applications.
Using a reverse DNS-style name as the id is recommended. (Eg. com.example.ExampleApplication.) Required. -->
<id>com.rim.sample03_character</id>
<id>org.gameplay3d.sample03_character</id>

<!-- The name that is displayed in the BlackBerry Tablet OS application installer.
May have multiple values for each language. See samples or xsd schema file. Optional. -->
Expand Down Expand Up @@ -91,17 +91,17 @@
<asset path="res/windowledge.png">res/windowledge.png</asset>
<asset path="res/wood.png">res/wood.png</asset>
<asset path="res/woodn.png">res/woodn.png</asset>
<asset path="${workspace_loc:/gameplay/res/logo_powered_white.png}">res/logo_powered_white.png</asset>
<asset path="${workspace_loc:/gameplay/res/shaders/colored.fsh}">res/shaders/colored.fsh</asset>
<asset path="${workspace_loc:/gameplay/res/shaders/colored.vsh}">res/shaders/colored.vsh</asset>
<asset path="${workspace_loc:/gameplay/res/shaders/colored-specular.fsh}">res/shaders/colored-specular.fsh</asset>
<asset path="${workspace_loc:/gameplay/res/shaders/colored-specular.vsh}">res/shaders/colored-specular.vsh</asset>
<asset path="${workspace_loc:/gameplay/res/shaders/diffuse.fsh}">res/shaders/diffuse.fsh</asset>
<asset path="${workspace_loc:/gameplay/res/shaders/diffuse.vsh}">res/shaders/diffuse.vsh</asset>
<asset path="${workspace_loc:/gameplay/res/shaders/diffuse-specular.fsh}">res/shaders/diffuse-specular.fsh</asset>
<asset path="${workspace_loc:/gameplay/res/shaders/diffuse-specular.vsh}">res/shaders/diffuse-specular.vsh</asset>
<asset path="${workspace_loc:/gameplay/res/shaders/textured.fsh}">res/shaders/textured.fsh</asset>
<asset path="${workspace_loc:/gameplay/res/shaders/textured.vsh}">res/shaders/textured.vsh</asset>
<asset path="../../gameplay/res/logo_powered_white.png">res/logo_powered_white.png</asset>
<asset path="../../gameplay/res/shaders/colored.fsh">res/shaders/colored.fsh</asset>
<asset path="../../gameplay/res/shaders/colored.vsh">res/shaders/colored.vsh</asset>
<asset path="../../gameplay/res/shaders/colored-specular.fsh">res/shaders/colored-specular.fsh</asset>
<asset path="../../gameplay/res/shaders/colored-specular.vsh">res/shaders/colored-specular.vsh</asset>
<asset path="../../gameplay/res/shaders/diffuse.fsh">res/shaders/diffuse.fsh</asset>
<asset path="../../gameplay/res/shaders/diffuse.vsh">res/shaders/diffuse.vsh</asset>
<asset path="../../gameplay/res/shaders/diffuse-specular.fsh">res/shaders/diffuse-specular.fsh</asset>
<asset path="../../gameplay/res/shaders/diffuse-specular.vsh">res/shaders/diffuse-specular.vsh</asset>
<asset path="../../gameplay/res/shaders/textured.fsh">res/shaders/textured.fsh</asset>
<asset path="../../gameplay/res/shaders/textured.vsh">res/shaders/textured.vsh</asset>

<configuration id="com.qnx.qcc.configuration.exe.debug.417937691" name="Device-Debug">
<platformArchitecture>armle-v7</platformArchitecture>
Expand Down
Expand Up @@ -9,7 +9,7 @@
<key>CFBundleExecutable</key>
<string>${EXECUTABLE_NAME}</string>
<key>CFBundleIdentifier</key>
<string>com.rim.${PRODUCT_NAME:rfc1034identifier}</string>
<string>org.gameplay3d.${PRODUCT_NAME:rfc1034identifier}</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
Expand Down
Expand Up @@ -9,7 +9,7 @@
<key>CFBundleIconFile</key>
<string>icon.png</string>
<key>CFBundleIdentifier</key>
<string>com.rim.${PRODUCT_NAME:rfc1034identifier}</string>
<string>org.gameplay3d.${PRODUCT_NAME:rfc1034identifier}</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
Expand Down
13 changes: 6 additions & 7 deletions gameplay-samples/sample04-particles/android/AndroidManifest.xml
@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.gameplay.sample04_particles"
package="org.gameplay3d.sample04_particles"
android:versionCode="1"
android:versionName="1.0">

Expand All @@ -15,13 +15,12 @@
<!-- Our activity is the built-in NativeActivity framework class.
This will take care of integrating with our NDK code. -->
<activity android:name="android.app.NativeActivity"
android:label="@string/app_name"
android:configChanges="orientation|keyboardHidden"
android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
android:screenOrientation="landscape">
android:label="@string/app_name"
android:configChanges="orientation|keyboardHidden"
android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
android:screenOrientation="landscape">
<!-- Tell NativeActivity the name of or .so -->
<meta-data android:name="android.app.lib_name"
android:value="sample04-particles" />
<meta-data android:name="android.app.lib_name" android:value="sample04-particles" />
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
Expand Down
4 changes: 2 additions & 2 deletions gameplay-samples/sample04-particles/bar-descriptor.xml
Expand Up @@ -9,7 +9,7 @@

<!-- A universally unique application identifier. Must be unique across all BlackBerry Tablet OS applications.
Using a reverse DNS-style name as the id is recommended. (Eg. com.example.ExampleApplication.) Required. -->
<id>com.rim.sample04_particles</id>
<id>org.gameplay3d.sample04_particles</id>

<!-- The name that is displayed in the BlackBerry Tablet OS application installer.
May have multiple values for each language. See samples or xsd schema file. Optional. -->
Expand Down Expand Up @@ -63,7 +63,7 @@
<asset path="res/fire.png">res/fire.png</asset>
<asset path="res/smoke.particle">res/smoke.particle</asset>
<asset path="res/smoke.png">res/smoke.png</asset>
<asset path="${workspace_loc:/gameplay/res/logo_powered_white.png}">res/logo_powered_white.png</asset>
<asset path="../../gameplay/res/logo_powered_white.png">res/logo_powered_white.png</asset>

<configuration id="com.qnx.qcc.configuration.exe.debug.242437683" name="Device-Debug">
<platformArchitecture>armle-v7</platformArchitecture>
Expand Down
Expand Up @@ -9,7 +9,7 @@
<key>CFBundleExecutable</key>
<string>${EXECUTABLE_NAME}</string>
<key>CFBundleIdentifier</key>
<string>com.rim.${PRODUCT_NAME:rfc1034identifier}</string>
<string>org.gameplay3d.${PRODUCT_NAME:rfc1034identifier}</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
Expand Down
Expand Up @@ -9,7 +9,7 @@
<key>CFBundleIconFile</key>
<string>icon.png</string>
<key>CFBundleIdentifier</key>
<string>com.rim.${PRODUCT_NAME:rfc1034identifier}</string>
<string>org.gameplay3d.${PRODUCT_NAME:rfc1034identifier}</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
Expand Down

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