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Move LUT Generation to build/compile Time #17

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RobDavenport opened this issue Aug 13, 2022 · 0 comments
Open

Move LUT Generation to build/compile Time #17

RobDavenport opened this issue Aug 13, 2022 · 0 comments
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Audio Related to the Audio or Sound Engine crates. enhancement New feature or request good first issue Good for newcomers

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@RobDavenport
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Currently, we force users to generate both the FM Synth lookup table SIN_LUT and the Notes lookup table NOTES_LUT during initialization. This is quite tedius during tests and prone to user error.

It's possible to generate constant values and import them through a build.rs script.

@RobDavenport RobDavenport added the enhancement New feature or request label Aug 13, 2022
@RobDavenport RobDavenport transferred this issue from gamercade-io/gamercade_audio Aug 22, 2022
@RobDavenport RobDavenport added the Audio Related to the Audio or Sound Engine crates. label Aug 22, 2022
@RobDavenport RobDavenport added the good first issue Good for newcomers label Sep 17, 2022
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Labels
Audio Related to the Audio or Sound Engine crates. enhancement New feature or request good first issue Good for newcomers
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