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Wavetables: Loop Points & Loop Modes #19

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RobDavenport opened this issue Aug 15, 2022 · 1 comment
Closed

Wavetables: Loop Points & Loop Modes #19

RobDavenport opened this issue Aug 15, 2022 · 1 comment
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Audio Related to the Audio or Sound Engine crates. enhancement New feature or request help wanted Extra attention is needed

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@RobDavenport
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RobDavenport commented Aug 15, 2022

A common feature among other samplers is to set loop points within the sample.

This means that the sound can play from beginning to end, and then afterwards loop between two designated positions. This is useful in percussive type sounds, or instruments like a piano, where the initial hit sound is unique, but if held, the long-lasting resonating sound continues to play.

I'm not sure if the end point should be configurable or not, but at least the start point should be.

We should also be able to set loop modes:

  • Pure cyclic can simple go from start -> end and repeat. Like a pure sine wave.
  • Loop Point should play from start -> end, and then loop between specific points within the sample. Like the piano example above.
  • One-shot should play once from start -> end, and then never repeat. Like a drum.
@RobDavenport RobDavenport added enhancement New feature or request help wanted Extra attention is needed labels Aug 15, 2022
@RobDavenport RobDavenport transferred this issue from gamercade-io/gamercade_audio Aug 22, 2022
@RobDavenport RobDavenport added the Audio Related to the Audio or Sound Engine crates. label Aug 22, 2022
@RobDavenport
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This was ninja-completed in #43

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Labels
Audio Related to the Audio or Sound Engine crates. enhancement New feature or request help wanted Extra attention is needed
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