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The metadata comes from a JSON response from the server. Unfortunately, the built-in JsonUtility from Unity has limitations regarding the usage of generic types, making it necessary to create a new type having its own hardcoded Metadata type defined on it. (here's the method to decode the JSON response)
If you think the API can be improved please don't hesitate to share your thoughts.
When I set my room metadata, even at
Client.cs:220
you can see thatmetadata
is null in the received object.I tried
JSON.stringify
ing the metadata object, still don't get astring
on the client side.The text was updated successfully, but these errors were encountered: