-
Notifications
You must be signed in to change notification settings - Fork 65
/
S-prn.html
483 lines (437 loc) · 90.7 KB
/
S-prn.html
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html>
<head>
<title>Printing Template</title>
<link href="../docs-assets/Breadcrumbs.css" rel="stylesheet" rev="stylesheet" type="text/css">
<meta name="viewport" content="width=device-width initial-scale=1">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<meta http-equiv="Content-Language" content="en-gb">
<link href="../docs-assets/Contents.css" rel="stylesheet" rev="stylesheet" type="text/css">
<link href="../docs-assets/Progress.css" rel="stylesheet" rev="stylesheet" type="text/css">
<link href="../docs-assets/Navigation.css" rel="stylesheet" rev="stylesheet" type="text/css">
<link href="../docs-assets/Fonts.css" rel="stylesheet" rev="stylesheet" type="text/css">
<link href="../docs-assets/Base.css" rel="stylesheet" rev="stylesheet" type="text/css">
<link href="../docs-assets/Colours.css" rel="stylesheet" rev="stylesheet" type="text/css">
</head>
<body class="commentary-font">
<nav role="navigation">
<h1><a href="../index.html">
<img src="../docs-assets/Inform.png" height=72">
</a></h1>
<ul><li><a href="../index.html">home</a></li>
</ul><h2>Compiler</h2><ul>
<li><a href="../structure.html">structure</a></li>
<li><a href="../inbuildn.html">inbuild</a></li>
<li><a href="../inform7n.html">inform7</a></li>
<li><a href="../intern.html">inter</a></li>
<li><a href="../services.html">services</a></li>
<li><a href="../secrets.html">secrets</a></li>
</ul><h2>Other Tools</h2><ul>
<li><a href="../inblorbn.html">inblorb</a></li>
<li><a href="../indocn.html">indoc</a></li>
<li><a href="../inform6.html">inform6</a></li>
<li><a href="../inpolicyn.html">inpolicy</a></li>
<li><a href="../inrtpsn.html">inrtps</a></li>
</ul><h2>Resources</h2><ul>
<li><a href="../extensions.html">extensions</a></li>
<li><a href="../kits.html">kits</a></li>
</ul><h2>Repository</h2><ul>
<li><a href="https://github.com/ganelson/inform"><img src="../docs-assets/github.png" height=18> github</a></li>
</ul><h2>Related Projects</h2><ul>
<li><a href="../../../inweb/index.html">inweb</a></li>
<li><a href="../../../intest/index.html">intest</a></li>
</ul>
</nav>
<main role="main">
<!--Weave of 'Printing Template' generated by Inweb-->
<div class="breadcrumbs">
<ul class="crumbs"><li><a href="../index.html">Home</a></li><li><a href="../extensions.html">Kits</a></li><li><a href="index.html">WorldModelKit</a></li><li><b>Printing Template</b></li></ul></div>
<p class="purpose">To manage the line skips which space paragraphs out, and to handle the printing of names of objects, pieces of text and numbers.</p>
<ul class="toc"><li><a href="S-prn.html#SP1">§1. Prompt</a></li><li><a href="S-prn.html#SP2">§2. Boxed Quotations</a></li><li><a href="S-prn.html#SP3">§3. Score Notification</a></li><li><a href="S-prn.html#SP4">§4. Print Rank</a></li><li><a href="S-prn.html#SP5">§5. Status Line</a></li><li><a href="S-prn.html#SP6">§6. Status Line Utilities</a></li><li><a href="S-prn.html#SP7">§7. Banner</a></li><li><a href="S-prn.html#SP8">§8. Short Name Storage</a></li><li><a href="S-prn.html#SP9">§9. Object Names I</a></li><li><a href="S-prn.html#SP10">§10. Standard Name Printing Rule</a></li><li><a href="S-prn.html#SP11">§11. Internal Rule</a></li><li><a href="S-prn.html#SP12">§12. Object Names II</a></li><li><a href="S-prn.html#SP13">§13. Object Names III</a></li><li><a href="S-prn.html#SP14">§14. Standard Response Issuing Rule</a></li></ul><hr class="tocbar">
<p class="commentary firstcommentary"><a id="SP1" class="paragraph-anchor"></a><b>§1. Prompt. </b>This is the text printed just before we wait for the player's command: it
prompts him to type.
</p>
<pre class="displayed-code all-displayed-code code-font">
<span class="plain-syntax">[ </span><span class="identifier-syntax">PrintPrompt</span><span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">RunTimeProblemShow</span><span class="plain-syntax">();</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">ClearRTP</span><span class="plain-syntax">();</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">style</span><span class="plain-syntax"> </span><span class="identifier-syntax">roman</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">EnsureBreakBeforePrompt</span><span class="plain-syntax">();</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">TEXT_TY_Say</span><span class="plain-syntax">(</span><span class="identifier-syntax">CommandPromptText</span><span class="plain-syntax">());</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">ClearBoxedText</span><span class="plain-syntax">();</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">ClearParagraphing</span><span class="plain-syntax">(14);</span>
<span class="plain-syntax">];</span>
</pre>
<p class="commentary firstcommentary"><a id="SP2" class="paragraph-anchor"></a><b>§2. Boxed Quotations. </b>These appear once only, and happen outside of the paragraphing scheme: they
are normally overlaid as windows on top of the regular text. We can request
one at any time, but it will appear only at prompt time, when the screen is
fairly well guaranteed not to be scrolling. (Only fairly well since it's just
possible that {\it Border Zone}-like tricks with real-time play might be
going on, but whatever happens, there is at least a human-appreciable pause
in which the quotation can be read before being taken away again.)
</p>
<pre class="displayed-code all-displayed-code code-font">
<span class="identifier-syntax">Global</span><span class="plain-syntax"> </span><span class="identifier-syntax">pending_boxed_quotation</span><span class="plain-syntax">; </span><span class="comment-syntax">a routine to overlay the quotation on screen</span>
<span class="plain-syntax">[ </span><span class="identifier-syntax">DisplayBoxedQuotation</span><span class="plain-syntax"> </span><span class="identifier-syntax">Q</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">pending_boxed_quotation</span><span class="plain-syntax"> = </span><span class="identifier-syntax">Q</span><span class="plain-syntax">;</span>
<span class="plain-syntax">];</span>
<span class="plain-syntax">[ </span><span class="identifier-syntax">ClearBoxedText</span><span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">pending_boxed_quotation</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">ClearParagraphing</span><span class="plain-syntax">(15);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">pending_boxed_quotation</span><span class="plain-syntax">();</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">ClearParagraphing</span><span class="plain-syntax">(16);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">pending_boxed_quotation</span><span class="plain-syntax"> = </span><span class="constant-syntax">0</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax">];</span>
</pre>
<p class="commentary firstcommentary"><a id="SP3" class="paragraph-anchor"></a><b>§3. Score Notification. </b>This doesn't really deserve to be at I6 level at all, but since we want a
fancy text style for Glulx, ...
</p>
<pre class="displayed-code all-displayed-code code-font">
<span class="plain-syntax">[ </span><span class="identifier-syntax">NotifyTheScore</span><span class="plain-syntax"> </span><span class="identifier-syntax">d</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> ((</span><span class="identifier-syntax">KIT_CONFIGURATION_BITMAP</span><span class="plain-syntax"> & </span><span class="identifier-syntax">USE_SCORING_TCBIT</span><span class="plain-syntax">) && (</span><span class="identifier-syntax">notify_mode</span><span class="plain-syntax"> == </span><span class="constant-syntax">1</span><span class="plain-syntax">)) {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">DivideParagraphPoint</span><span class="plain-syntax">();</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">VM_Style</span><span class="plain-syntax">(</span><span class="identifier-syntax">NOTE_VMSTY</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">d</span><span class="plain-syntax"> = </span><span class="identifier-syntax">score</span><span class="plain-syntax">-</span><span class="identifier-syntax">last_score</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">d</span><span class="plain-syntax"> > </span><span class="constant-syntax">0</span><span class="plain-syntax">) { </span><span class="identifier-syntax">ANNOUNCE_SCORE_RM</span><span class="plain-syntax">(</span><span class="character-syntax">'D'</span><span class="plain-syntax">, </span><span class="identifier-syntax">d</span><span class="plain-syntax">); }</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">else</span><span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">d</span><span class="plain-syntax"> < </span><span class="constant-syntax">0</span><span class="plain-syntax">) { </span><span class="identifier-syntax">ANNOUNCE_SCORE_RM</span><span class="plain-syntax">(</span><span class="character-syntax">'E'</span><span class="plain-syntax">, -</span><span class="identifier-syntax">d</span><span class="plain-syntax">); }</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">new_line</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">VM_Style</span><span class="plain-syntax">(</span><span class="identifier-syntax">NORMAL_VMSTY</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax">];</span>
</pre>
<p class="commentary firstcommentary"><a id="SP4" class="paragraph-anchor"></a><b>§4. Print Rank. </b>The table of scoring ranks is a residue from the ancient times of early IF:
it gets a tiny amount of special treatment here, even though I7 works tend
not to use these now dated conventions.
</p>
<pre class="displayed-code all-displayed-code code-font">
<span class="plain-syntax">[ </span><span class="identifier-syntax">PrintRank</span><span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax"> </span><span class="identifier-syntax">j</span><span class="plain-syntax"> </span><span class="identifier-syntax">v</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">KIT_CONFIGURATION_BITMAP</span><span class="plain-syntax"> & </span><span class="identifier-syntax">RANKING_TABLE_TCBIT</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">ANNOUNCE_SCORE_RM</span><span class="plain-syntax">(</span><span class="character-syntax">'B'</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">j</span><span class="plain-syntax"> = </span><span class="identifier-syntax">TableRows</span><span class="plain-syntax">(</span><span class="identifier-syntax">RANKING_TABLE</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">i</span><span class="plain-syntax">=</span><span class="identifier-syntax">j</span><span class="plain-syntax">:</span><span class="identifier-syntax">i</span><span class="plain-syntax">>=1:</span><span class="identifier-syntax">i</span><span class="plain-syntax">--)</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">score</span><span class="plain-syntax"> >= </span><span class="identifier-syntax">TableLookUpEntry</span><span class="plain-syntax">(</span><span class="identifier-syntax">RANKING_TABLE</span><span class="plain-syntax">, </span><span class="constant-syntax">1</span><span class="plain-syntax">, </span><span class="identifier-syntax">i</span><span class="plain-syntax">)) {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">v</span><span class="plain-syntax"> = </span><span class="identifier-syntax">TableLookUpEntry</span><span class="plain-syntax">(</span><span class="identifier-syntax">RANKING_TABLE</span><span class="plain-syntax">, </span><span class="constant-syntax">2</span><span class="plain-syntax">, </span><span class="identifier-syntax">i</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">TEXT_TY_Say</span><span class="plain-syntax">(</span><span class="identifier-syntax">v</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="string-syntax">"."</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> </span><span class="string-syntax">"."</span><span class="plain-syntax">;</span>
<span class="plain-syntax">];</span>
</pre>
<p class="commentary firstcommentary"><a id="SP5" class="paragraph-anchor"></a><b>§5. Status Line. </b>Status line printing happens on the upper screen window, and outside of the
paragraph control system.
</p>
<p class="commentary">Support for version 6 of the Z-machine is best described as grudging. It
requires a heavily rewritten <span class="extract"><span class="extract-syntax">DrawStatusLine</span></span> equivalent, to be found
in "ZMachine.i6t".
</p>
<pre class="displayed-code all-displayed-code code-font">
<span class="plain-syntax">[ </span><span class="identifier-syntax">DrawStatusLine</span><span class="plain-syntax"> </span><span class="identifier-syntax">width</span><span class="plain-syntax"> </span><span class="identifier-syntax">posb</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> @</span><span class="identifier-syntax">push</span><span class="plain-syntax"> </span><span class="identifier-syntax">say__p</span><span class="plain-syntax">; @</span><span class="identifier-syntax">push</span><span class="plain-syntax"> </span><span class="identifier-syntax">say__pc</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">BeginActivity</span><span class="plain-syntax">(</span><span class="identifier-syntax">CONSTRUCTING_STATUS_LINE_ACT</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">VM_StatusLineHeight</span><span class="plain-syntax">(1); </span><span class="identifier-syntax">VM_MoveCursorInStatusLine</span><span class="plain-syntax">(1, </span><span class="constant-syntax">1</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">statuswin_current</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">width</span><span class="plain-syntax"> = </span><span class="identifier-syntax">VM_ScreenWidth</span><span class="plain-syntax">(); </span><span class="identifier-syntax">posb</span><span class="plain-syntax"> = </span><span class="identifier-syntax">width</span><span class="plain-syntax">-15;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">spaces</span><span class="plain-syntax"> </span><span class="identifier-syntax">width</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">ClearParagraphing</span><span class="plain-syntax">(17);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">ForActivity</span><span class="plain-syntax">(</span><span class="identifier-syntax">CONSTRUCTING_STATUS_LINE_ACT</span><span class="plain-syntax">) == </span><span class="reserved-syntax">false</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">VM_MoveCursorInStatusLine</span><span class="plain-syntax">(1, </span><span class="constant-syntax">2</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">TEXT_TY_Say</span><span class="plain-syntax">(</span><span class="identifier-syntax">left_hand_status_line</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">VM_MoveCursorInStatusLine</span><span class="plain-syntax">(1, </span><span class="identifier-syntax">posb</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">TEXT_TY_Say</span><span class="plain-syntax">(</span><span class="identifier-syntax">right_hand_status_line</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">VM_MoveCursorInStatusLine</span><span class="plain-syntax">(1, </span><span class="constant-syntax">1</span><span class="plain-syntax">); </span><span class="identifier-syntax">VM_MainWindow</span><span class="plain-syntax">();</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">ClearParagraphing</span><span class="plain-syntax">(18);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">EndActivity</span><span class="plain-syntax">(</span><span class="identifier-syntax">CONSTRUCTING_STATUS_LINE_ACT</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> @</span><span class="identifier-syntax">pull</span><span class="plain-syntax"> </span><span class="identifier-syntax">say__pc</span><span class="plain-syntax">; @</span><span class="identifier-syntax">pull</span><span class="plain-syntax"> </span><span class="identifier-syntax">say__p</span><span class="plain-syntax">;</span>
<span class="plain-syntax">];</span>
</pre>
<p class="commentary firstcommentary"><a id="SP6" class="paragraph-anchor"></a><b>§6. Status Line Utilities. </b>Two convenient routines for the default values of <span class="extract"><span class="extract-syntax">right_hand_status_line</span></span>
and <span class="extract"><span class="extract-syntax">left_hand_status_line</span></span> respectively. <span class="extract"><span class="extract-syntax">SL_Location</span></span> also implements the
text substitution "[player's surroundings]".
</p>
<pre class="displayed-code all-displayed-code code-font">
<span class="reserved-syntax">Array</span><span class="plain-syntax"> </span><span class="identifier-syntax">T_SL_Score_Moves</span><span class="plain-syntax"> --> </span><span class="identifier-syntax">CONSTANT_PACKED_TEXT_STORAGE</span><span class="plain-syntax"> </span><span class="identifier-syntax">SL_Score_Moves</span><span class="plain-syntax">;</span>
<span class="plain-syntax">[ </span><span class="identifier-syntax">SL_Score_Moves</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">not_yet_in_play</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">KIT_CONFIGURATION_BITMAP</span><span class="plain-syntax"> & </span><span class="identifier-syntax">USE_SCORING_TCBIT</span><span class="plain-syntax">)</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="identifier-syntax">sline1</span><span class="plain-syntax">, </span><span class="string-syntax">"/"</span><span class="plain-syntax">, </span><span class="identifier-syntax">sline2</span><span class="plain-syntax">;</span>
<span class="plain-syntax">];</span>
<span class="reserved-syntax">Array</span><span class="plain-syntax"> </span><span class="identifier-syntax">T_SL_Location</span><span class="plain-syntax"> --> </span><span class="identifier-syntax">CONSTANT_PACKED_TEXT_STORAGE</span><span class="plain-syntax"> </span><span class="identifier-syntax">SL_Location</span><span class="plain-syntax">;</span>
<span class="plain-syntax">[ </span><span class="identifier-syntax">SL_Location</span><span class="plain-syntax"> </span><span class="identifier-syntax">even_before</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> ((</span><span class="identifier-syntax">not_yet_in_play</span><span class="plain-syntax">) && (</span><span class="identifier-syntax">even_before</span><span class="plain-syntax"> == </span><span class="reserved-syntax">false</span><span class="plain-syntax">)) </span><span class="reserved-syntax">return</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">location</span><span class="plain-syntax"> == </span><span class="identifier-syntax">thedark</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">BeginActivity</span><span class="plain-syntax">(</span><span class="identifier-syntax">PRINTING_NAME_OF_DARK_ROOM_ACT</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">ForActivity</span><span class="plain-syntax">(</span><span class="identifier-syntax">PRINTING_NAME_OF_DARK_ROOM_ACT</span><span class="plain-syntax">) == </span><span class="reserved-syntax">false</span><span class="plain-syntax">)</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">DARKNESS_NAME_INTERNAL_RM</span><span class="plain-syntax">(</span><span class="character-syntax">'A'</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">EndActivity</span><span class="plain-syntax">(</span><span class="identifier-syntax">PRINTING_NAME_OF_DARK_ROOM_ACT</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> } </span><span class="reserved-syntax">else</span><span class="plain-syntax"> {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">FindVisibilityLevels</span><span class="plain-syntax">();</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">visibility_ceiling</span><span class="plain-syntax"> == </span><span class="identifier-syntax">location</span><span class="plain-syntax">) </span><span class="reserved-syntax">print</span><span class="plain-syntax"> (</span><span class="identifier-syntax">name</span><span class="plain-syntax">) </span><span class="identifier-syntax">location</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">else</span><span class="plain-syntax"> </span><span class="reserved-syntax">print</span><span class="plain-syntax"> (</span><span class="identifier-syntax">The</span><span class="plain-syntax">) </span><span class="identifier-syntax">visibility_ceiling</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax">];</span>
<span class="plain-syntax">[ </span><span class="identifier-syntax">DARKNESS_NAME_INTERNAL_R</span><span class="plain-syntax">; ];</span>
</pre>
<p class="commentary firstcommentary"><a id="SP7" class="paragraph-anchor"></a><b>§7. Banner. </b>Note that Inform always compiles <span class="extract"><span class="extract-syntax">Story</span></span> and <span class="extract"><span class="extract-syntax">Headline</span></span> texts, but does not always
compile a <span class="extract"><span class="extract-syntax">Story_Author</span></span>.
</p>
<pre class="displayed-code all-displayed-code code-font">
<span class="plain-syntax">[ </span><span class="identifier-syntax">Banner</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">BeginActivity</span><span class="plain-syntax">(</span><span class="identifier-syntax">PRINTING_BANNER_TEXT_ACT</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">ForActivity</span><span class="plain-syntax">(</span><span class="identifier-syntax">PRINTING_BANNER_TEXT_ACT</span><span class="plain-syntax">) == </span><span class="reserved-syntax">false</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">VM_Style</span><span class="plain-syntax">(</span><span class="identifier-syntax">HEADER_VMSTY</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">TEXT_TY_Say</span><span class="plain-syntax">(</span><span class="identifier-syntax">Story</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">VM_Style</span><span class="plain-syntax">(</span><span class="identifier-syntax">NORMAL_VMSTY</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">new_line</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">TEXT_TY_Say</span><span class="plain-syntax">(</span><span class="identifier-syntax">Headline</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">KIT_CONFIGURATION_BITMAP</span><span class="plain-syntax"> & </span><span class="identifier-syntax">STORY_AUTHOR_TCBIT</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">" by "</span><span class="plain-syntax">; </span><span class="identifier-syntax">TEXT_TY_Say</span><span class="plain-syntax">(</span><span class="identifier-syntax">Story_Author</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">new_line</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">VM_Describe_Release</span><span class="plain-syntax">();</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">" / Inform 7 v"</span><span class="plain-syntax">, (</span><span class="identifier-syntax">PrintI6Text</span><span class="plain-syntax">) </span><span class="identifier-syntax">I7_VERSION_NUMBER</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> #</span><span class="identifier-syntax">Ifdef</span><span class="plain-syntax"> </span><span class="identifier-syntax">DEBUG</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">" / D"</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> #</span><span class="identifier-syntax">Endif</span><span class="plain-syntax">; </span><span class="comment-syntax">DEBUG</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">new_line</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">EndActivity</span><span class="plain-syntax">(</span><span class="identifier-syntax">PRINTING_BANNER_TEXT_ACT</span><span class="plain-syntax">);</span>
<span class="plain-syntax">];</span>
</pre>
<p class="commentary firstcommentary"><a id="SP8" class="paragraph-anchor"></a><b>§8. Short Name Storage. </b>None of the following functions should be called for the Z-machine if the
short name exceeds the size of the following buffer: whereas the Glulx
implementation of <span class="extract"><span class="extract-syntax">VM_PrintToBuffer</span></span> will safely truncate overlong text,
that's impossible for the Z-machine, and horrible results will follow.
</p>
<p class="commentary"><span class="extract"><span class="extract-syntax">CPrintOrRun</span></span> is a variation on <span class="extract"><span class="extract-syntax">PrintOrRun</span></span>, simplified by not needing
to handle entire paragraphs (so, no fuss about dividing) but complicated
by having to capitalise the first letter. We do this by writing to the
buffer and then altering the first character.
</p>
<pre class="displayed-code all-displayed-code code-font">
<span class="reserved-syntax">Array</span><span class="plain-syntax"> </span><span class="identifier-syntax">StorageForShortName</span><span class="plain-syntax"> </span><span class="identifier-syntax">buffer</span><span class="plain-syntax"> </span><span class="constant-syntax">250</span><span class="plain-syntax">;</span>
<span class="plain-syntax">[ </span><span class="identifier-syntax">CPrintOrRun</span><span class="plain-syntax"> </span><span class="identifier-syntax">obj</span><span class="plain-syntax"> </span><span class="identifier-syntax">prop</span><span class="plain-syntax"> </span><span class="identifier-syntax">v</span><span class="plain-syntax"> </span><span class="identifier-syntax">length</span><span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> ((</span><span class="identifier-syntax">obj</span><span class="plain-syntax"> </span><span class="reserved-syntax">ofclass</span><span class="plain-syntax"> </span><span class="identifier-syntax">String</span><span class="plain-syntax"> </span><span class="reserved-syntax">or</span><span class="plain-syntax"> </span><span class="identifier-syntax">Routine</span><span class="plain-syntax">) || (</span><span class="identifier-syntax">prop</span><span class="plain-syntax"> == </span><span class="constant-syntax">0</span><span class="plain-syntax">))</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">VM_PrintToBuffer</span><span class="plain-syntax"> (</span><span class="identifier-syntax">StorageForShortName</span><span class="plain-syntax">, </span><span class="constant-syntax">160</span><span class="plain-syntax">, </span><span class="identifier-syntax">obj</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">else</span><span class="plain-syntax"> {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">obj</span><span class="plain-syntax">.</span><span class="identifier-syntax">prop</span><span class="plain-syntax"> == </span><span class="identifier-syntax">NULL</span><span class="plain-syntax">) </span><span class="reserved-syntax">rfalse</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="reserved-syntax">metaclass</span><span class="plain-syntax">(</span><span class="identifier-syntax">obj</span><span class="plain-syntax">.</span><span class="identifier-syntax">prop</span><span class="plain-syntax">) == </span><span class="identifier-syntax">Routine</span><span class="plain-syntax"> </span><span class="reserved-syntax">or</span><span class="plain-syntax"> </span><span class="identifier-syntax">String</span><span class="plain-syntax">)</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">VM_PrintToBuffer</span><span class="plain-syntax">(</span><span class="identifier-syntax">StorageForShortName</span><span class="plain-syntax">, </span><span class="constant-syntax">160</span><span class="plain-syntax">, </span><span class="identifier-syntax">obj</span><span class="plain-syntax">, </span><span class="identifier-syntax">prop</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">else</span><span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax"> </span><span class="identifier-syntax">RunTimeError</span><span class="plain-syntax">(2, </span><span class="identifier-syntax">obj</span><span class="plain-syntax">, </span><span class="identifier-syntax">prop</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">length</span><span class="plain-syntax"> = </span><span class="identifier-syntax">StorageForShortName</span><span class="plain-syntax">-->0;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">StorageForShortName</span><span class="plain-syntax">-></span><span class="identifier-syntax">WORDSIZE</span><span class="plain-syntax"> = </span><span class="identifier-syntax">VM_LowerToUpperCase</span><span class="plain-syntax">(</span><span class="identifier-syntax">StorageForShortName</span><span class="plain-syntax">-></span><span class="identifier-syntax">WORDSIZE</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">for</span><span class="plain-syntax"> (</span><span class="identifier-syntax">i</span><span class="plain-syntax">=</span><span class="identifier-syntax">WORDSIZE</span><span class="plain-syntax">: </span><span class="identifier-syntax">i</span><span class="plain-syntax"><</span><span class="identifier-syntax">length</span><span class="plain-syntax">+</span><span class="identifier-syntax">WORDSIZE</span><span class="plain-syntax">: </span><span class="identifier-syntax">i</span><span class="plain-syntax">++) </span><span class="reserved-syntax">print</span><span class="plain-syntax"> (</span><span class="identifier-syntax">char</span><span class="plain-syntax">) </span><span class="identifier-syntax">StorageForShortName</span><span class="plain-syntax">-></span><span class="identifier-syntax">i</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">i</span><span class="plain-syntax">></span><span class="identifier-syntax">WORDSIZE</span><span class="plain-syntax">) </span><span class="identifier-syntax">say__p</span><span class="plain-syntax"> = </span><span class="constant-syntax">1</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax">;</span>
<span class="plain-syntax">];</span>
<span class="plain-syntax">[ </span><span class="identifier-syntax">Cap</span><span class="plain-syntax"> </span><span class="identifier-syntax">str</span><span class="plain-syntax"> </span><span class="identifier-syntax">nocaps</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">nocaps</span><span class="plain-syntax">) </span><span class="reserved-syntax">print</span><span class="plain-syntax"> (</span><span class="reserved-syntax">string</span><span class="plain-syntax">) </span><span class="identifier-syntax">str</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">else</span><span class="plain-syntax"> </span><span class="identifier-syntax">CPrintOrRun</span><span class="plain-syntax">(</span><span class="identifier-syntax">str</span><span class="plain-syntax">, </span><span class="constant-syntax">0</span><span class="plain-syntax">);</span>
<span class="plain-syntax">];</span>
</pre>
<p class="commentary firstcommentary"><a id="SP9" class="paragraph-anchor"></a><b>§9. Object Names I. </b>We now begin the work of printing object names. In the lowest level of this
process we print just the name itself (without articles attached), and we
do it by carrying out an activity.
</p>
<pre class="displayed-code all-displayed-code code-font">
<span class="plain-syntax">[ </span><span class="identifier-syntax">PSN__</span><span class="plain-syntax"> </span><span class="identifier-syntax">o</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">o</span><span class="plain-syntax"> == </span><span class="constant-syntax">0</span><span class="plain-syntax">) { </span><span class="identifier-syntax">LIST_WRITER_INTERNAL_RM</span><span class="plain-syntax">(</span><span class="character-syntax">'Y'</span><span class="plain-syntax">); </span><span class="reserved-syntax">rtrue</span><span class="plain-syntax">; }</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">switch</span><span class="plain-syntax"> (</span><span class="reserved-syntax">metaclass</span><span class="plain-syntax">(</span><span class="identifier-syntax">o</span><span class="plain-syntax">)) {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">Routine</span><span class="plain-syntax">: </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">"<routine "</span><span class="plain-syntax">, </span><span class="identifier-syntax">o</span><span class="plain-syntax">, </span><span class="string-syntax">">"</span><span class="plain-syntax">; </span><span class="reserved-syntax">rtrue</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">String</span><span class="plain-syntax">: </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">"<string ~"</span><span class="plain-syntax">, (</span><span class="reserved-syntax">string</span><span class="plain-syntax">) </span><span class="identifier-syntax">o</span><span class="plain-syntax">, </span><span class="string-syntax">"~>"</span><span class="plain-syntax">; </span><span class="reserved-syntax">rtrue</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">nothing</span><span class="plain-syntax">: </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">"<illegal object number "</span><span class="plain-syntax">, </span><span class="identifier-syntax">o</span><span class="plain-syntax">, </span><span class="string-syntax">">"</span><span class="plain-syntax">; </span><span class="reserved-syntax">rtrue</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">RegardingSingleObject</span><span class="plain-syntax">(</span><span class="identifier-syntax">o</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">CarryOutActivity</span><span class="plain-syntax">(</span><span class="identifier-syntax">PRINTING_THE_NAME_ACT</span><span class="plain-syntax">, </span><span class="identifier-syntax">o</span><span class="plain-syntax">);</span>
<span class="plain-syntax">];</span>
<span class="plain-syntax">[ </span><span class="identifier-syntax">PrintShortName</span><span class="plain-syntax"> </span><span class="identifier-syntax">obj</span><span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax"> = </span><span class="identifier-syntax">indef_mode</span><span class="plain-syntax">; </span><span class="identifier-syntax">indef_mode</span><span class="plain-syntax"> = </span><span class="identifier-syntax">NULL</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">PSN__</span><span class="plain-syntax">(</span><span class="identifier-syntax">obj</span><span class="plain-syntax">); </span><span class="identifier-syntax">indef_mode</span><span class="plain-syntax"> = </span><span class="identifier-syntax">i</span><span class="plain-syntax">;</span>
<span class="plain-syntax">];</span>
</pre>
<p class="commentary firstcommentary"><a id="SP10" class="paragraph-anchor"></a><b>§10. Standard Name Printing Rule. </b>In its initial state, the "printing the name of" activity has just one rule:
the following "for" rule.
</p>
<pre class="displayed-code all-displayed-code code-font">
<span class="identifier-syntax">Global</span><span class="plain-syntax"> </span><span class="identifier-syntax">caps_mode</span><span class="plain-syntax"> = </span><span class="reserved-syntax">false</span><span class="plain-syntax">;</span>
<span class="plain-syntax">[ </span><span class="identifier-syntax">STANDARD_NAME_PRINTING_R</span><span class="plain-syntax"> </span><span class="identifier-syntax">obj</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">obj</span><span class="plain-syntax"> = </span><span class="identifier-syntax">parameter_value</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">obj</span><span class="plain-syntax"> == </span><span class="constant-syntax">0</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">LIST_WRITER_INTERNAL_RM</span><span class="plain-syntax">(</span><span class="character-syntax">'Y'</span><span class="plain-syntax">); </span><span class="reserved-syntax">return</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">switch</span><span class="plain-syntax"> (</span><span class="reserved-syntax">metaclass</span><span class="plain-syntax">(</span><span class="identifier-syntax">obj</span><span class="plain-syntax">)) {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">Routine</span><span class="plain-syntax">: </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">"<routine "</span><span class="plain-syntax">, </span><span class="identifier-syntax">obj</span><span class="plain-syntax">, </span><span class="string-syntax">">"</span><span class="plain-syntax">; </span><span class="reserved-syntax">return</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">String</span><span class="plain-syntax">: </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">"<string ~"</span><span class="plain-syntax">, (</span><span class="reserved-syntax">string</span><span class="plain-syntax">) </span><span class="identifier-syntax">obj</span><span class="plain-syntax">, </span><span class="string-syntax">"~>"</span><span class="plain-syntax">; </span><span class="reserved-syntax">return</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">nothing</span><span class="plain-syntax">: </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">"<illegal object number "</span><span class="plain-syntax">, </span><span class="identifier-syntax">obj</span><span class="plain-syntax">, </span><span class="string-syntax">">"</span><span class="plain-syntax">; </span><span class="reserved-syntax">return</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">obj</span><span class="plain-syntax"> == </span><span class="identifier-syntax">player</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">indef_mode</span><span class="plain-syntax"> == </span><span class="identifier-syntax">NULL</span><span class="plain-syntax"> && </span><span class="identifier-syntax">caps_mode</span><span class="plain-syntax">) </span><span class="identifier-syntax">PRINT_PROTAGONIST_INTERNAL_RM</span><span class="plain-syntax">(</span><span class="character-syntax">'A'</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">else</span><span class="plain-syntax"> </span><span class="identifier-syntax">PRINT_PROTAGONIST_INTERNAL_RM</span><span class="plain-syntax">(</span><span class="character-syntax">'B'</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> #</span><span class="identifier-syntax">Ifdef</span><span class="plain-syntax"> </span><span class="identifier-syntax">LanguagePrintShortName</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">LanguagePrintShortName</span><span class="plain-syntax">(</span><span class="identifier-syntax">obj</span><span class="plain-syntax">)) </span><span class="reserved-syntax">return</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> #</span><span class="identifier-syntax">Endif</span><span class="plain-syntax">; </span><span class="comment-syntax">LanguagePrintShortName</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">indef_mode</span><span class="plain-syntax"> && </span><span class="identifier-syntax">obj</span><span class="plain-syntax"> </span><span class="reserved-syntax">provides</span><span class="plain-syntax"> </span><span class="identifier-syntax">short_name_indef</span><span class="plain-syntax"> &&</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">PrintOrRun</span><span class="plain-syntax">(</span><span class="identifier-syntax">obj</span><span class="plain-syntax">, </span><span class="identifier-syntax">short_name_indef</span><span class="plain-syntax">, </span><span class="reserved-syntax">true</span><span class="plain-syntax">) ~= </span><span class="constant-syntax">0</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">caps_mode</span><span class="plain-syntax"> &&</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">obj</span><span class="plain-syntax"> </span><span class="reserved-syntax">provides</span><span class="plain-syntax"> </span><span class="identifier-syntax">cap_short_name</span><span class="plain-syntax"> && </span><span class="identifier-syntax">PrintOrRun</span><span class="plain-syntax">(</span><span class="identifier-syntax">obj</span><span class="plain-syntax">, </span><span class="identifier-syntax">cap_short_name</span><span class="plain-syntax">, </span><span class="reserved-syntax">true</span><span class="plain-syntax">) ~= </span><span class="constant-syntax">0</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">caps_mode</span><span class="plain-syntax"> = </span><span class="reserved-syntax">false</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">obj</span><span class="plain-syntax"> </span><span class="reserved-syntax">provides</span><span class="plain-syntax"> </span><span class="identifier-syntax">short_name</span><span class="plain-syntax"> && </span><span class="identifier-syntax">PrintOrRun</span><span class="plain-syntax">(</span><span class="identifier-syntax">obj</span><span class="plain-syntax">, </span><span class="identifier-syntax">short_name</span><span class="plain-syntax">, </span><span class="reserved-syntax">true</span><span class="plain-syntax">) ~= </span><span class="constant-syntax">0</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">print</span><span class="plain-syntax"> (</span><span class="identifier-syntax">object</span><span class="plain-syntax">) </span><span class="identifier-syntax">obj</span><span class="plain-syntax">;</span>
<span class="plain-syntax">];</span>
<span class="plain-syntax">[ </span><span class="identifier-syntax">STANDARD_PLURAL_NAME_PRINTING_R</span><span class="plain-syntax"> </span><span class="identifier-syntax">obj</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">obj</span><span class="plain-syntax"> = </span><span class="identifier-syntax">parameter_value</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">PrintOrRun</span><span class="plain-syntax">(</span><span class="identifier-syntax">obj</span><span class="plain-syntax">, </span><span class="identifier-syntax">plural</span><span class="plain-syntax">, </span><span class="reserved-syntax">true</span><span class="plain-syntax">);</span>
<span class="plain-syntax">];</span>
</pre>
<p class="commentary firstcommentary"><a id="SP11" class="paragraph-anchor"></a><b>§11. Internal Rule. </b></p>
<pre class="displayed-code all-displayed-code code-font">
<span class="plain-syntax">[ </span><span class="identifier-syntax">PRINT_PROTAGONIST_INTERNAL_R</span><span class="plain-syntax">; ];</span>
</pre>
<p class="commentary firstcommentary"><a id="SP12" class="paragraph-anchor"></a><b>§12. Object Names II. </b>The second level of the system for printing object names handles the placing
of articles in front of them: {\it the} red herring, {\it an} elephant,
{\it Some} bread. The following routine allows us to choose:
</p>
<ul class="items"><li>(a) <span class="extract"><span class="extract-syntax">obj</span></span>, the object whose name is to be printed;
</li><li>(b) <span class="extract"><span class="extract-syntax">acode</span></span>, the kind of article needed: capitalised definite (0), lower case
uncapitalised definite (1), or uncapitalised indefinite (2);
</li><li>(c) <span class="extract"><span class="extract-syntax">pluralise</span></span>, a flag forcing to a plural form (e.g., "some" being the
pluralised form of an indefinite article in English);
</li><li>(d) <span class="extract"><span class="extract-syntax">capitalise</span></span>, a flag forcing us to capitalise the article — it's by
setting this that we can achieve the fourth option missing from (b), viz.,
capitalised indefinite. (All of this is a legacy design from a time when
the I6 library did not support capitalised indefinite articles.)
</li></ul>
<p class="commentary">The routine then looks after issues such as which contraction form to
use: for instance, in English, whether to use "a" or "an" for the
indefinite singular depends on the text of the object's name.
</p>
<pre class="displayed-code all-displayed-code code-font">
<span class="identifier-syntax">Global</span><span class="plain-syntax"> </span><span class="identifier-syntax">short_name_case</span><span class="plain-syntax">;</span>
<span class="plain-syntax">[ </span><span class="identifier-syntax">PrefaceByArticle</span><span class="plain-syntax"> </span><span class="identifier-syntax">obj</span><span class="plain-syntax"> </span><span class="identifier-syntax">acode</span><span class="plain-syntax"> </span><span class="identifier-syntax">pluralise</span><span class="plain-syntax"> </span><span class="identifier-syntax">capitalise</span><span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax"> </span><span class="identifier-syntax">artform</span><span class="plain-syntax"> </span><span class="identifier-syntax">findout</span><span class="plain-syntax"> </span><span class="identifier-syntax">artval</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">obj</span><span class="plain-syntax"> </span><span class="reserved-syntax">provides</span><span class="plain-syntax"> </span><span class="identifier-syntax">articles</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">artval</span><span class="plain-syntax">=(</span><span class="identifier-syntax">obj</span><span class="plain-syntax">.&</span><span class="identifier-syntax">articles</span><span class="plain-syntax">)-->(</span><span class="identifier-syntax">acode</span><span class="plain-syntax">+</span><span class="identifier-syntax">short_name_case</span><span class="plain-syntax">*</span><span class="identifier-syntax">LanguageCases</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">capitalise</span><span class="plain-syntax">)</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">print</span><span class="plain-syntax"> (</span><span class="identifier-syntax">Cap</span><span class="plain-syntax">) </span><span class="identifier-syntax">artval</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">else</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">print</span><span class="plain-syntax"> (</span><span class="reserved-syntax">string</span><span class="plain-syntax">) </span><span class="identifier-syntax">artval</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">pluralise</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">print</span><span class="plain-syntax"> (</span><span class="identifier-syntax">PSN__</span><span class="plain-syntax">) </span><span class="identifier-syntax">obj</span><span class="plain-syntax">; </span><span class="reserved-syntax">return</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax"> = </span><span class="identifier-syntax">GetGNAOfObject</span><span class="plain-syntax">(</span><span class="identifier-syntax">obj</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">pluralise</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">i</span><span class="plain-syntax"> < </span><span class="constant-syntax">3</span><span class="plain-syntax"> || (</span><span class="identifier-syntax">i</span><span class="plain-syntax"> >= </span><span class="constant-syntax">6</span><span class="plain-syntax"> && </span><span class="identifier-syntax">i</span><span class="plain-syntax"> < </span><span class="constant-syntax">9</span><span class="plain-syntax">)) </span><span class="identifier-syntax">i</span><span class="plain-syntax"> = </span><span class="identifier-syntax">i</span><span class="plain-syntax"> + </span><span class="constant-syntax">3</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax"> = </span><span class="identifier-syntax">LanguageGNAsToArticles</span><span class="plain-syntax">--></span><span class="identifier-syntax">i</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">artform</span><span class="plain-syntax"> = </span><span class="identifier-syntax">LanguageArticles</span>
<span class="plain-syntax"> + </span><span class="constant-syntax">3</span><span class="plain-syntax">*</span><span class="identifier-syntax">WORDSIZE</span><span class="plain-syntax">*</span><span class="identifier-syntax">LanguageContractionForms</span><span class="plain-syntax">*(</span><span class="identifier-syntax">short_name_case</span><span class="plain-syntax"> + </span><span class="identifier-syntax">i</span><span class="plain-syntax">*</span><span class="identifier-syntax">LanguageCases</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">switch</span><span class="plain-syntax"> (</span><span class="identifier-syntax">LanguageContractionForms</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="constant-syntax">2</span><span class="plain-syntax">: </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">artform</span><span class="plain-syntax">--></span><span class="identifier-syntax">acode</span><span class="plain-syntax"> ~= </span><span class="identifier-syntax">artform</span><span class="plain-syntax">-->(</span><span class="identifier-syntax">acode</span><span class="plain-syntax">+3)) </span><span class="identifier-syntax">findout</span><span class="plain-syntax"> = </span><span class="reserved-syntax">true</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="constant-syntax">3</span><span class="plain-syntax">: </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">artform</span><span class="plain-syntax">--></span><span class="identifier-syntax">acode</span><span class="plain-syntax"> ~= </span><span class="identifier-syntax">artform</span><span class="plain-syntax">-->(</span><span class="identifier-syntax">acode</span><span class="plain-syntax">+3)) </span><span class="identifier-syntax">findout</span><span class="plain-syntax"> = </span><span class="reserved-syntax">true</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">artform</span><span class="plain-syntax">-->(</span><span class="identifier-syntax">acode</span><span class="plain-syntax">+3) ~= </span><span class="identifier-syntax">artform</span><span class="plain-syntax">-->(</span><span class="identifier-syntax">acode</span><span class="plain-syntax">+6)) </span><span class="identifier-syntax">findout</span><span class="plain-syntax"> = </span><span class="reserved-syntax">true</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="constant-syntax">4</span><span class="plain-syntax">: </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">artform</span><span class="plain-syntax">--></span><span class="identifier-syntax">acode</span><span class="plain-syntax"> ~= </span><span class="identifier-syntax">artform</span><span class="plain-syntax">-->(</span><span class="identifier-syntax">acode</span><span class="plain-syntax">+3)) </span><span class="identifier-syntax">findout</span><span class="plain-syntax"> = </span><span class="reserved-syntax">true</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">artform</span><span class="plain-syntax">-->(</span><span class="identifier-syntax">acode</span><span class="plain-syntax">+3) ~= </span><span class="identifier-syntax">artform</span><span class="plain-syntax">-->(</span><span class="identifier-syntax">acode</span><span class="plain-syntax">+6)) </span><span class="identifier-syntax">findout</span><span class="plain-syntax"> = </span><span class="reserved-syntax">true</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">artform</span><span class="plain-syntax">-->(</span><span class="identifier-syntax">acode</span><span class="plain-syntax">+6) ~= </span><span class="identifier-syntax">artform</span><span class="plain-syntax">-->(</span><span class="identifier-syntax">acode</span><span class="plain-syntax">+9)) </span><span class="identifier-syntax">findout</span><span class="plain-syntax"> = </span><span class="reserved-syntax">true</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">default</span><span class="plain-syntax">: </span><span class="identifier-syntax">findout</span><span class="plain-syntax"> = </span><span class="reserved-syntax">true</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> #</span><span class="identifier-syntax">Ifdef</span><span class="plain-syntax"> </span><span class="identifier-syntax">TARGET_ZCODE</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">standard_interpreter</span><span class="plain-syntax"> ~= </span><span class="constant-syntax">0</span><span class="plain-syntax"> && </span><span class="identifier-syntax">findout</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">StorageForShortName</span><span class="plain-syntax">-->0 = </span><span class="constant-syntax">160</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> @</span><span class="identifier-syntax">output_stream</span><span class="plain-syntax"> </span><span class="constant-syntax">3</span><span class="plain-syntax"> </span><span class="identifier-syntax">StorageForShortName</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">pluralise</span><span class="plain-syntax">) </span><span class="reserved-syntax">print</span><span class="plain-syntax"> (</span><span class="identifier-syntax">number</span><span class="plain-syntax">) </span><span class="identifier-syntax">pluralise</span><span class="plain-syntax">; </span><span class="reserved-syntax">else</span><span class="plain-syntax"> </span><span class="reserved-syntax">print</span><span class="plain-syntax"> (</span><span class="identifier-syntax">PSN__</span><span class="plain-syntax">) </span><span class="identifier-syntax">obj</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> @</span><span class="identifier-syntax">output_stream</span><span class="plain-syntax"> -3;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">acode</span><span class="plain-syntax"> = </span><span class="identifier-syntax">acode</span><span class="plain-syntax"> + </span><span class="constant-syntax">3</span><span class="plain-syntax">*</span><span class="identifier-syntax">LanguageContraction</span><span class="plain-syntax">(</span><span class="identifier-syntax">StorageForShortName</span><span class="plain-syntax"> + </span><span class="constant-syntax">2</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> #</span><span class="identifier-syntax">Ifnot</span><span class="plain-syntax">; </span><span class="comment-syntax">TARGET_GLULX</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">findout</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">pluralise</span><span class="plain-syntax">)</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">Glulx_PrintAnyToArray</span><span class="plain-syntax">(</span><span class="identifier-syntax">StorageForShortName</span><span class="plain-syntax">, </span><span class="constant-syntax">160</span><span class="plain-syntax">, </span><span class="identifier-syntax">EnglishNumber</span><span class="plain-syntax">, </span><span class="identifier-syntax">pluralise</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">else</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">Glulx_PrintAnyToArray</span><span class="plain-syntax">(</span><span class="identifier-syntax">StorageForShortName</span><span class="plain-syntax">, </span><span class="constant-syntax">160</span><span class="plain-syntax">, </span><span class="identifier-syntax">PSN__</span><span class="plain-syntax">, </span><span class="identifier-syntax">obj</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">acode</span><span class="plain-syntax"> = </span><span class="identifier-syntax">acode</span><span class="plain-syntax"> + </span><span class="constant-syntax">3</span><span class="plain-syntax">*</span><span class="identifier-syntax">LanguageContraction</span><span class="plain-syntax">(</span><span class="identifier-syntax">StorageForShortName</span><span class="plain-syntax">);</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> #</span><span class="identifier-syntax">Endif</span><span class="plain-syntax">; </span><span class="comment-syntax">TARGET_</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">Cap</span><span class="plain-syntax"> (</span><span class="identifier-syntax">artform</span><span class="plain-syntax">--></span><span class="identifier-syntax">acode</span><span class="plain-syntax">, ~~</span><span class="identifier-syntax">capitalise</span><span class="plain-syntax">); </span><span class="comment-syntax">print article</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">pluralise</span><span class="plain-syntax">) </span><span class="reserved-syntax">return</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">print</span><span class="plain-syntax"> (</span><span class="identifier-syntax">PSN__</span><span class="plain-syntax">) </span><span class="identifier-syntax">obj</span><span class="plain-syntax">;</span>
<span class="plain-syntax">];</span>
</pre>
<p class="commentary firstcommentary"><a id="SP13" class="paragraph-anchor"></a><b>§13. Object Names III. </b>The routines accessible from outside this segment.
</p>
<pre class="displayed-code all-displayed-code code-font">
<span class="plain-syntax">[ </span><span class="identifier-syntax">IndefArt</span><span class="plain-syntax"> </span><span class="identifier-syntax">obj</span><span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax"> </span><span class="identifier-syntax">s</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">obj</span><span class="plain-syntax"> == </span><span class="constant-syntax">0</span><span class="plain-syntax">) { </span><span class="identifier-syntax">LIST_WRITER_INTERNAL_RM</span><span class="plain-syntax">(</span><span class="character-syntax">'Y'</span><span class="plain-syntax">); </span><span class="reserved-syntax">rtrue</span><span class="plain-syntax">; }</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax"> = </span><span class="identifier-syntax">indef_mode</span><span class="plain-syntax">; </span><span class="identifier-syntax">indef_mode</span><span class="plain-syntax"> = </span><span class="reserved-syntax">true</span><span class="plain-syntax">; </span><span class="identifier-syntax">s</span><span class="plain-syntax"> = </span><span class="identifier-syntax">self</span><span class="plain-syntax">; </span><span class="identifier-syntax">self</span><span class="plain-syntax"> = </span><span class="identifier-syntax">obj</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">obj</span><span class="plain-syntax"> </span><span class="reserved-syntax">has</span><span class="plain-syntax"> </span><span class="identifier-syntax">proper</span><span class="plain-syntax">) { </span><span class="identifier-syntax">indef_mode</span><span class="plain-syntax"> = </span><span class="identifier-syntax">NULL</span><span class="plain-syntax">; </span><span class="reserved-syntax">print</span><span class="plain-syntax"> (</span><span class="identifier-syntax">PSN__</span><span class="plain-syntax">) </span><span class="identifier-syntax">obj</span><span class="plain-syntax">; </span><span class="identifier-syntax">indef_mode</span><span class="plain-syntax"> = </span><span class="identifier-syntax">i</span><span class="plain-syntax">; </span><span class="identifier-syntax">self</span><span class="plain-syntax"> = </span><span class="identifier-syntax">s</span><span class="plain-syntax">; </span><span class="reserved-syntax">return</span><span class="plain-syntax">; }</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> ((</span><span class="identifier-syntax">obj</span><span class="plain-syntax"> </span><span class="reserved-syntax">provides</span><span class="plain-syntax"> </span><span class="identifier-syntax">article</span><span class="plain-syntax">) && (</span><span class="identifier-syntax">TEXT_TY_Compare</span><span class="plain-syntax">(</span><span class="identifier-syntax">obj</span><span class="plain-syntax">.</span><span class="identifier-syntax">article</span><span class="plain-syntax">, </span><span class="identifier-syntax">EMPTY_TEXT_VALUE</span><span class="plain-syntax">) ~= </span><span class="constant-syntax">0</span><span class="plain-syntax">)) {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">PrintOrRun</span><span class="plain-syntax">(</span><span class="identifier-syntax">obj</span><span class="plain-syntax">, </span><span class="identifier-syntax">article</span><span class="plain-syntax">, </span><span class="reserved-syntax">true</span><span class="plain-syntax">); </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">" "</span><span class="plain-syntax">, (</span><span class="identifier-syntax">PSN__</span><span class="plain-syntax">) </span><span class="identifier-syntax">obj</span><span class="plain-syntax">; </span><span class="identifier-syntax">indef_mode</span><span class="plain-syntax"> = </span><span class="identifier-syntax">i</span><span class="plain-syntax">; </span><span class="identifier-syntax">self</span><span class="plain-syntax"> = </span><span class="identifier-syntax">s</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">PrefaceByArticle</span><span class="plain-syntax">(</span><span class="identifier-syntax">obj</span><span class="plain-syntax">, </span><span class="constant-syntax">2</span><span class="plain-syntax">); </span><span class="identifier-syntax">indef_mode</span><span class="plain-syntax"> = </span><span class="identifier-syntax">i</span><span class="plain-syntax">; </span><span class="identifier-syntax">self</span><span class="plain-syntax"> = </span><span class="identifier-syntax">s</span><span class="plain-syntax">;</span>
<span class="plain-syntax">];</span>
<span class="plain-syntax">[ </span><span class="identifier-syntax">CIndefArt</span><span class="plain-syntax"> </span><span class="identifier-syntax">obj</span><span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax"> </span><span class="identifier-syntax">s</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">obj</span><span class="plain-syntax"> == </span><span class="constant-syntax">0</span><span class="plain-syntax">) { </span><span class="identifier-syntax">LIST_WRITER_INTERNAL_RM</span><span class="plain-syntax">(</span><span class="character-syntax">'X'</span><span class="plain-syntax">); </span><span class="reserved-syntax">rtrue</span><span class="plain-syntax">; }</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax"> = </span><span class="identifier-syntax">indef_mode</span><span class="plain-syntax">; </span><span class="identifier-syntax">indef_mode</span><span class="plain-syntax"> = </span><span class="reserved-syntax">true</span><span class="plain-syntax">; </span><span class="identifier-syntax">s</span><span class="plain-syntax"> = </span><span class="identifier-syntax">self</span><span class="plain-syntax">; </span><span class="identifier-syntax">self</span><span class="plain-syntax"> = </span><span class="identifier-syntax">obj</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> (</span><span class="identifier-syntax">obj</span><span class="plain-syntax"> </span><span class="reserved-syntax">has</span><span class="plain-syntax"> </span><span class="identifier-syntax">proper</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">indef_mode</span><span class="plain-syntax"> = </span><span class="identifier-syntax">NULL</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">caps_mode</span><span class="plain-syntax"> = </span><span class="reserved-syntax">true</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">print</span><span class="plain-syntax"> (</span><span class="identifier-syntax">PSN__</span><span class="plain-syntax">) </span><span class="identifier-syntax">obj</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">indef_mode</span><span class="plain-syntax"> = </span><span class="identifier-syntax">i</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">caps_mode</span><span class="plain-syntax"> = </span><span class="reserved-syntax">false</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">self</span><span class="plain-syntax"> = </span><span class="identifier-syntax">s</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> ((</span><span class="identifier-syntax">obj</span><span class="plain-syntax"> </span><span class="reserved-syntax">provides</span><span class="plain-syntax"> </span><span class="identifier-syntax">article</span><span class="plain-syntax">) && (</span><span class="identifier-syntax">TEXT_TY_Compare</span><span class="plain-syntax">(</span><span class="identifier-syntax">obj</span><span class="plain-syntax">.</span><span class="identifier-syntax">article</span><span class="plain-syntax">, </span><span class="identifier-syntax">EMPTY_TEXT_VALUE</span><span class="plain-syntax">) ~= </span><span class="constant-syntax">0</span><span class="plain-syntax">)) {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">TEXT_TY_Say_Capitalised</span><span class="plain-syntax">(</span><span class="identifier-syntax">obj</span><span class="plain-syntax">.</span><span class="identifier-syntax">article</span><span class="plain-syntax">); </span><span class="reserved-syntax">print</span><span class="plain-syntax"> </span><span class="string-syntax">" "</span><span class="plain-syntax">, (</span><span class="identifier-syntax">PSN__</span><span class="plain-syntax">) </span><span class="identifier-syntax">obj</span><span class="plain-syntax">; </span><span class="identifier-syntax">indef_mode</span><span class="plain-syntax"> = </span><span class="identifier-syntax">i</span><span class="plain-syntax">; </span><span class="identifier-syntax">self</span><span class="plain-syntax"> = </span><span class="identifier-syntax">s</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">PrefaceByArticle</span><span class="plain-syntax">(</span><span class="identifier-syntax">obj</span><span class="plain-syntax">, </span><span class="constant-syntax">2</span><span class="plain-syntax">, </span><span class="constant-syntax">0</span><span class="plain-syntax">, </span><span class="constant-syntax">1</span><span class="plain-syntax">); </span><span class="identifier-syntax">indef_mode</span><span class="plain-syntax"> = </span><span class="identifier-syntax">i</span><span class="plain-syntax">; </span><span class="identifier-syntax">self</span><span class="plain-syntax"> = </span><span class="identifier-syntax">s</span><span class="plain-syntax">;</span>
<span class="plain-syntax">];</span>
<span class="plain-syntax">[ </span><span class="identifier-syntax">DefArt</span><span class="plain-syntax"> </span><span class="identifier-syntax">obj</span><span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax"> </span><span class="identifier-syntax">s</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax"> = </span><span class="identifier-syntax">indef_mode</span><span class="plain-syntax">; </span><span class="identifier-syntax">indef_mode</span><span class="plain-syntax"> = </span><span class="reserved-syntax">false</span><span class="plain-syntax">; </span><span class="identifier-syntax">s</span><span class="plain-syntax"> = </span><span class="identifier-syntax">self</span><span class="plain-syntax">; </span><span class="identifier-syntax">self</span><span class="plain-syntax"> = </span><span class="identifier-syntax">obj</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> ((~~</span><span class="identifier-syntax">obj</span><span class="plain-syntax"> </span><span class="reserved-syntax">ofclass</span><span class="plain-syntax"> </span><span class="identifier-syntax">Object</span><span class="plain-syntax">) || </span><span class="identifier-syntax">obj</span><span class="plain-syntax"> </span><span class="reserved-syntax">has</span><span class="plain-syntax"> </span><span class="identifier-syntax">proper</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">indef_mode</span><span class="plain-syntax"> = </span><span class="identifier-syntax">NULL</span><span class="plain-syntax">; </span><span class="reserved-syntax">print</span><span class="plain-syntax"> (</span><span class="identifier-syntax">PSN__</span><span class="plain-syntax">) </span><span class="identifier-syntax">obj</span><span class="plain-syntax">; </span><span class="identifier-syntax">indef_mode</span><span class="plain-syntax"> = </span><span class="identifier-syntax">i</span><span class="plain-syntax">; </span><span class="identifier-syntax">self</span><span class="plain-syntax"> = </span><span class="identifier-syntax">s</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">PrefaceByArticle</span><span class="plain-syntax">(</span><span class="identifier-syntax">obj</span><span class="plain-syntax">, </span><span class="constant-syntax">1</span><span class="plain-syntax">); </span><span class="identifier-syntax">indef_mode</span><span class="plain-syntax"> = </span><span class="identifier-syntax">i</span><span class="plain-syntax">; </span><span class="identifier-syntax">self</span><span class="plain-syntax"> = </span><span class="identifier-syntax">s</span><span class="plain-syntax">;</span>
<span class="plain-syntax">];</span>
<span class="plain-syntax">[ </span><span class="identifier-syntax">CDefArt</span><span class="plain-syntax"> </span><span class="identifier-syntax">obj</span><span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax"> </span><span class="identifier-syntax">s</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">i</span><span class="plain-syntax"> = </span><span class="identifier-syntax">indef_mode</span><span class="plain-syntax">; </span><span class="identifier-syntax">indef_mode</span><span class="plain-syntax"> = </span><span class="reserved-syntax">false</span><span class="plain-syntax">; </span><span class="identifier-syntax">s</span><span class="plain-syntax"> = </span><span class="identifier-syntax">self</span><span class="plain-syntax">; </span><span class="identifier-syntax">self</span><span class="plain-syntax"> = </span><span class="identifier-syntax">obj</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> ((</span><span class="identifier-syntax">obj</span><span class="plain-syntax"> </span><span class="reserved-syntax">ofclass</span><span class="plain-syntax"> </span><span class="identifier-syntax">Object</span><span class="plain-syntax">) && (</span><span class="identifier-syntax">obj</span><span class="plain-syntax"> </span><span class="reserved-syntax">has</span><span class="plain-syntax"> </span><span class="identifier-syntax">proper</span><span class="plain-syntax"> || </span><span class="identifier-syntax">obj</span><span class="plain-syntax"> == </span><span class="identifier-syntax">player</span><span class="plain-syntax">)) {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">indef_mode</span><span class="plain-syntax"> = </span><span class="identifier-syntax">NULL</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">caps_mode</span><span class="plain-syntax"> = </span><span class="reserved-syntax">true</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">print</span><span class="plain-syntax"> (</span><span class="identifier-syntax">PSN__</span><span class="plain-syntax">) </span><span class="identifier-syntax">obj</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">indef_mode</span><span class="plain-syntax"> = </span><span class="identifier-syntax">i</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">caps_mode</span><span class="plain-syntax"> = </span><span class="reserved-syntax">false</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">self</span><span class="plain-syntax"> = </span><span class="identifier-syntax">s</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">if</span><span class="plain-syntax"> ((~~</span><span class="identifier-syntax">obj</span><span class="plain-syntax"> </span><span class="reserved-syntax">ofclass</span><span class="plain-syntax"> </span><span class="identifier-syntax">Object</span><span class="plain-syntax">) || </span><span class="identifier-syntax">obj</span><span class="plain-syntax"> </span><span class="reserved-syntax">has</span><span class="plain-syntax"> </span><span class="identifier-syntax">proper</span><span class="plain-syntax">) {</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">indef_mode</span><span class="plain-syntax"> = </span><span class="identifier-syntax">NULL</span><span class="plain-syntax">; </span><span class="reserved-syntax">print</span><span class="plain-syntax"> (</span><span class="identifier-syntax">PSN__</span><span class="plain-syntax">) </span><span class="identifier-syntax">obj</span><span class="plain-syntax">; </span><span class="identifier-syntax">indef_mode</span><span class="plain-syntax"> = </span><span class="identifier-syntax">i</span><span class="plain-syntax">; </span><span class="identifier-syntax">self</span><span class="plain-syntax"> = </span><span class="identifier-syntax">s</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="reserved-syntax">return</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> }</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">PrefaceByArticle</span><span class="plain-syntax">(</span><span class="identifier-syntax">obj</span><span class="plain-syntax">, </span><span class="constant-syntax">0</span><span class="plain-syntax">); </span><span class="identifier-syntax">indef_mode</span><span class="plain-syntax"> = </span><span class="identifier-syntax">i</span><span class="plain-syntax">; </span><span class="identifier-syntax">self</span><span class="plain-syntax"> = </span><span class="identifier-syntax">s</span><span class="plain-syntax">;</span>
<span class="plain-syntax">];</span>
</pre>
<p class="commentary firstcommentary"><a id="SP14" class="paragraph-anchor"></a><b>§14. Standard Response Issuing Rule. </b>To print a response, we trigger off the response issuing activity. The following
is the default "for" rule for that activity:
</p>
<pre class="displayed-code all-displayed-code code-font">
<span class="plain-syntax">[ </span><span class="identifier-syntax">STANDARD_RESPONSE_ISSUING_R</span><span class="plain-syntax">;</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">RegardingSingleObject</span><span class="plain-syntax">();</span>
<span class="plain-syntax"> </span><span class="identifier-syntax">TEXT_TY_Say</span><span class="plain-syntax">(</span><span class="identifier-syntax">ResponseTexts</span><span class="plain-syntax">-->(</span><span class="identifier-syntax">parameter_value</span><span class="plain-syntax"> - </span><span class="constant-syntax">1</span><span class="plain-syntax">));</span>
<span class="plain-syntax">];</span>
</pre>
<nav role="progress"><div class="progresscontainer">
<ul class="progressbar"><li class="progressprev"><a href="S-otf.html">❮</a></li><li class="progresssection"><a href="S-msc.html">msc</a></li><li class="progresssection"><a href="S-gll.html">gll</a></li><li class="progresssection"><a href="S-zmc.html">zmc</a></li><li class="progresssection"><a href="S-lgh.html">lgh</a></li><li class="progresssection"><a href="S-lst.html">lst</a></li><li class="progresssection"><a href="S-ord.html">ord</a></li><li class="progresssection"><a href="S-act.html">act</a></li><li class="progresssection"><a href="S-act2.html">act2</a></li><li class="progresssection"><a href="S-fgr.html">fgr</a></li><li class="progresssection"><a href="S-otf.html">otf</a></li><li class="progresscurrent">prn</li><li class="progresssection"><a href="S-wrl.html">wrl</a></li><li class="progresssection"><a href="S-mpr.html">mpr</a></li><li class="progresssection"><a href="S-rtp.html">rtp</a></li><li class="progresssection"><a href="S-tm.html">tm</a></li><li class="progresssection"><a href="S-tst.html">tst</a></li><li class="progresssection"><a href="S-chr.html">chr</a></li><li class="progresssection"><a href="S-str.html">str</a></li><li class="progressnext"><a href="S-wrl.html">❯</a></li></ul></div>
</nav><!--End of weave-->
</main>
</body>
</html>