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/
user_message_process.go
354 lines (328 loc) · 7.92 KB
/
user_message_process.go
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package main
import (
"bytes"
"encoding/json"
"errors"
"github.com/gorilla/websocket"
"strconv"
"strings"
"time"
)
// processMessageWorker
func processMessageWorker(user *userInfo, conn *websocket.Conn) {
defer logIn.Debugln("goID:", user.id, " receiving goroutine exit")
defer func() {
time.Sleep(100 * time.Millisecond) // waiting writing goroutine exit
_ = conn.Close()
user.room.rm.notifyUserAdd <- -1 // user offline
user.connected = false
conn = nil
}()
timeStampPlayBackMessage := time.Now()
for {
if user.hostCoWatch {
if time.Since(timeStampPlayBackMessage) > 10*time.Minute {
if len(user.room.rm.playBackContent) > 0 {
pbStr := "42/" + user.room.ns + ",[\"CMD:contentInfo\"," + user.room.rm.playBackContent + "]"
pb := []byte(pbStr)
user.lock.Lock()
err := conn.WriteMessage(websocket.TextMessage, pb)
user.lock.Unlock()
if err != nil {
logA.Errorln("goID:", user.id, " failed to write ws connection playback message")
return
}
}
timeStampPlayBackMessage = time.Now()
}
}
// Read data
_, message, err := conn.ReadMessage()
if err != nil {
logIn.Warnln("goID:", user.id, " websocket read message error:", err)
return
} else {
reply, err := processResponse(user, message, user.room)
if err != nil {
logA.Errorln("goID:", user.id, " failed to process message: ", string(message))
}
if len(reply) > 0 {
user.lock.Lock()
err := conn.WriteMessage(websocket.TextMessage, reply)
user.lock.Unlock()
if err != nil {
logA.Errorln("goID:", user.id, " failed to write ws connection")
return
}
}
}
}
}
func processResponse(user *userInfo, b []byte, room *roomUnit) (msg []byte, err error) {
log.Debugln("goID:", user.id, " client incoming message: ", string(b))
b = bytes.TrimSpace(b)
if len(b) == 0 {
return nil, nil
}
t, _ := strconv.Atoi(string(b[0]))
v := engineIOV4Type(t)
switch v {
case engineTypeOPEN:
msg, err = onEngineOpen(user, b, room)
if err != nil || len(msg) == 0 {
logA.Errorln("goID:", user.id, " replay generate error, msg")
}
case engineTypePING: // ping of engineIO
logIn.Debugln("goID:", user.id, " ping_pong")
msg = []byte("3")
return msg, nil
case engineTypeMESSAGE:
msg, err = processSocketIO(user, b[1:], room)
default:
}
return
}
func processSocketIO(user *userInfo, b []byte, room *roomUnit) (msg []byte, err error) {
t, _ := strconv.Atoi(string(b[0]))
switch socketIOV4Type(t) {
case socketTypeCONNECT: // socket.io CONNECT
onSocketIOConnect(user, b)
case socketTypeDISCONNECT:
err = errors.New("error: socket finish")
case socketTypeEVENT:
msg, err = onSocketIOEvent(user, b, room)
case socketTypeACK:
case socketTypeBINARYACK:
// unsupported
case socketTypeBINARYEVENT:
// unsupported
default:
}
return msg, err
}
func onEngineOpen(user *userInfo, b []byte, room *roomUnit) (msg []byte, err error) {
// reset the pint ticker
log.Debugln("goID:", user.id, " Received EngineIO Open event")
u := new(requestedUserInfo)
err = json.Unmarshal(b[1:], u)
if err != nil {
logA.Errorln("goID:", user.id, " failed to parsed the first message, raw msg:", string(b))
return nil, err
}
user.sid = u.Sid
room.pingInterval = u.PingInterval
logIn.Debugln("goID:", user.id, " ping interval is :", room.pingInterval, " ping timeout is :", u.PingInterval)
room.pingTimeout = u.PingTimeOut
msg = generateConnectAndDisconnectMessage(socketTypeCONNECT, room.ns)
log.Debugln("goID:", user.id, " process EngineIO Open event: response msg:", string(msg))
// notify
if err == nil {
room.rm.notifyUserPingOK <- 1
}
return msg, err
}
func onSocketIOConnect(user *userInfo, b []byte) {
i := 0
for ; i < len(b); i++ {
if b[i] == 0x2C {
i++
break
}
}
if i >= len(b) {
return
}
b = b[i:]
sid := make(map[string]string)
if e := json.Unmarshal(b, &sid); e != nil {
return
}
user.sid = sid["sid"]
}
type expireTime struct {
LeftTime int `json:"leftTime"`
}
type clientTime struct {
ClientTime int64 `json:"clientTime"`
}
func onSocketIOEvent(user *userInfo, b []byte, room *roomUnit) (msg []byte, err error) {
data := getData(b)
vs := strings.Split(string(data), ",")
var cmd string
err = json.Unmarshal([]byte(vs[0]), &cmd)
if err != nil {
logIn.Println("goID:", user.id, " failed to parse response json")
return nil, err
}
switch cmd {
case "expireTime":
et := new(expireTime)
if e := json.Unmarshal([]byte(vs[1]), et); e == nil {
user.expireTimer.Reset(time.Duration(et.LeftTime) * time.Minute)
}
case "REC:roomInit":
// get hostIid, lock status and rtcToken
// get user list. Now join room ok
room.rm.notifyUserAdd <- 1 // user online
user.connected = true
logIn.Debugln("goID:", user.id, " get roster, connected")
// random distribution
time.Sleep(time.Duration(time.Millisecond) * time.Millisecond)
msg = generateClockSyncMessage(user, room)
case "REC:roster":
// user list was merged to roomInit.
case "REC:userAdded":
// received user added info
case "REC:clockSync":
// received clockSync
msg = generateClockSyncMessage(user, room)
default:
}
return msg, err
}
func getData(b []byte) []byte {
i := 0
for ; i < len(b); i++ {
if b[i] == 0x5B {
i++
break
}
}
if i < len(b) {
j := i
for ; j < len(b); j++ {
if b[j] == 0x5D {
break
}
}
if j < len(b) {
return b[i:j]
}
}
return nil
}
type chatMsg struct {
Msg string `json:"msg"`
}
// generateMessage generate text message randomly for user
func generateMessage(r *roomUnit) []byte {
cm := new(chatMsg)
cm.Msg = randStringBytes(r.msgLength)
b, _ := json.Marshal(cm)
msg := "42/" + r.ns + ",[\"CMD:chat\"," + string(b) + "]"
return []byte(msg)
}
func generateClockSyncMessage(user *userInfo, r *roomUnit) []byte {
ct := new(clientTime)
ct.ClientTime = time.Now().UnixMilli()
buf, _ := json.Marshal(ct)
return generateEventMessage(r.ns, nil, "REC:clockSync", buf)
}
type engineIOV4Type int8
const (
engineTypeOPEN engineIOV4Type = iota
engineTypeCLOSE
engineTypePING
engineTypePONG
engineTypeMESSAGE
engineTypeUPGRADE
engineTypeNOOP
)
func (n engineIOV4Type) toInt() int8 {
switch n {
case engineTypeOPEN:
return 0
case engineTypeCLOSE:
return 1
case engineTypePING:
return 2
case engineTypePONG:
return 3
case engineTypeMESSAGE:
return 4
case engineTypeUPGRADE:
return 5
case engineTypeNOOP:
return 6
}
return 4
}
type socketIOV4Type int8
const (
socketTypeCONNECT socketIOV4Type = iota
socketTypeDISCONNECT
socketTypeEVENT
socketTypeACK
socketTypeERROR
socketTypeBINARYEVENT
socketTypeBINARYACK
)
func (n socketIOV4Type) toInt() int8 {
switch n {
case socketTypeCONNECT:
return 0
case socketTypeDISCONNECT:
return 1
case socketTypeEVENT:
return 2
case socketTypeACK:
return 3
case socketTypeERROR:
return 4
case socketTypeBINARYEVENT:
return 5
case socketTypeBINARYACK:
return 6
}
return 2
}
func generateMsgBody(msgCMD string, body []byte) string {
b, e := json.Marshal(msgCMD)
if e != nil {
return ""
}
return "[" + string(b) + "," + string(body) + "]"
}
func generateConnectAndDisconnectMessage(n socketIOV4Type, ns string) []byte {
log.Debugln("generate Open msg, ns: ", ns)
if ns != "" {
ns = "/" + ns
}
s := ""
switch n {
case socketTypeCONNECT:
s = "40"
case socketTypeDISCONNECT:
s = "41"
}
return []byte(s + ns + ",")
}
func generateEventMessage(ns string, id *int, msgCMD string, body []byte) []byte {
if ns != "" {
ns = "/" + ns
}
tID := ""
if id != nil {
tID = strconv.Itoa(*id)
}
return []byte("42" + ns + "," + tID + generateMsgBody(msgCMD, body))
}
func generateACKMessage(ns string, id int, data string) []byte {
if ns != "" {
ns = "/" + ns
}
data = "" // data doesn't support now
return []byte("43" + ns + "," + strconv.Itoa(id) + data)
}
func generateERRORMessage(ns string, data string) []byte {
if ns != "" {
ns = "/" + ns
}
b, e := json.Marshal(data)
if e != nil {
data = ""
} else {
data = string(b)
}
return []byte("44" + ns + "," + data)
}