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GarrettGunnell/README.md

Hi, I'm Acerola and I'm a graphics programmer.

Let me show you what you've been missing.

💬 Now:

  • Reading about gpu buoyancy simulations.

💭 Later:

  • Look into weather effects.
  • Explore compute particle systems for Unity.
  • Implement all currently relevant anti aliasing techniques.

💤 Previously:







Pinned

  1. AcerolaFX AcerolaFX Public

    A suite of GShade shaders for Final Fantasy XIV

    HLSL 535 28

  2. Post-Processing Post-Processing Public

    My Unity post processing pipeline and shaders

    ShaderLab 488 60

  3. Pixel-Sorting Pixel-Sorting Public

    A "real time" pixel sorter for Unity

    C# 168 11

  4. CS2-Smoke-Grenades CS2-Smoke-Grenades Public

    My recreation of CS2's responsive smoke grenades in Unity

    C# 151 18

  5. Water Water Public

    Sum of sines and fft fluid simulation with a physically based water shader

    C# 321 33

  6. Disney-PBR Disney-PBR Public

    An implementation of Disney's principled BRDF

    C# 41 3