/
fingerposer.lua
184 lines (123 loc) · 3.93 KB
/
fingerposer.lua
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local PANEL = {}
local MatBackground = surface.GetTextureID( "vgui/hand" )
local ow = 310
local oh = 270
local FingerPositions = {
{ 56 / ow, 230 / oh },
{ 51 / ow, 180 / oh },
{ 59 / ow, 130 / oh },
{ 121 / ow, 114 / oh },
{ 132 / ow, 75 / oh },
{ 160 / ow, 34 / oh },
{ 165 / ow, 126 / oh },
{ 178 / ow, 92 / oh },
{ 197 / ow, 60 / oh },
{ 194 / ow, 156 / oh },
{ 208 / ow, 124 / oh },
{ 228 / ow, 92 / oh },
{ 229 / ow, 175 / oh},
{ 244 / ow, 146 / oh},
{ 259 / ow, 115 / oh},
}
--[[---------------------------------------------------------
Name: Init
-----------------------------------------------------------]]
function PANEL:Init()
self.Hand = 0
self.FingerVars = {}
self.Label:SetBright( true )
for i=0, 14 do
if ( self.NumVars == 18 && i > 10 ) then break end
self.FingerVars[ i ] = vgui.Create( "FingerVar", self )
self.FingerVars[ i ]:SetVarName( "finger_" .. i )
if ( i > 2 && i % 3 != 0 ) then
self.FingerVars[ i ]:SetRestrictX( true )
end
end
end
--[[---------------------------------------------------------
Name: ControlValues
Desc: The keyvalues passed from the control defs
-----------------------------------------------------------]]
function PANEL:ControlValues( kv )
if ( kv.hand == 1 ) then
self.Label:SetText( "#Right Hand" )
self.Hand = 1
else
self.Label:SetText( "#Left Hand" )
self.Hand = 0
end
self.NumVars = kv.numvars
self:InvalidateLayout( true )
end
--[[---------------------------------------------------------
Name: PerformLayout
-----------------------------------------------------------]]
function PANEL:PerformLayout()
local y = self.BaseClass.PerformLayout( self )
y = y + 200
y = y + 5
local w, h = self:GetSize()
for finger = 0, 4 do
for var = 0, 2 do
local ID = ( ( finger * 3 ) + var )
local Pos = FingerPositions[ ID + 1 ]
if ( Pos && self.FingerVars[ ID ] ) then
self.FingerVars[ ID ]:SetPos( Pos[1] * w - 24, Pos[2] * h - 24 )
end
end
end
self:SetTall( y )
end
--[[---------------------------------------------------------
Name: Paint
-----------------------------------------------------------]]
function PANEL:Paint( w, h )
surface.SetTexture( MatBackground )
surface.SetDrawColor( 255, 255, 255, 255 )
surface.DrawTexturedRect( 0, 0, w, h )
return true
end
--[[---------------------------------------------------------
Name: Think
-----------------------------------------------------------]]
function PANEL:Think()
self:UpdateHovered()
end
--[[---------------------------------------------------------
Name: UpdateHovered
-----------------------------------------------------------]]
function PANEL:UpdateHovered()
if ( self.Dragging ) then return end
local x, y = self:CursorPos()
local distance = 256
local hovered = nil
for k, v in pairs( self.FingerVars ) do
local val = v:GetValue()
local AddX = val[1] * v:GetWide()
local AddY = val[2] * v:GetTall()
local dist = math.Distance( x, y, v.x + v:GetWide() / 2 + AddX, v.y + v:GetTall() / 2 + AddY )
if ( dist < distance ) then
hovered = v
distance = dist
end
end
if ( !hovered || hovered != self.HoveredPanel ) then
if ( IsValid( self.HoveredPanel ) ) then
self.HoveredPanel.HoveredFingerVar = nil
end
self.HoveredPanel = hovered
if ( IsValid( self.HoveredPanel ) ) then
self.HoveredPanel.HoveredFingerVar = true
end
end
end
--[[---------------------------------------------------------
Name: OnMousePressed
-----------------------------------------------------------]]
function PANEL:OnMousePressed( mousecode )
self:UpdateHovered()
if ( !IsValid( self.HoveredPanel ) ) then return end
self.HoveredPanel:OnMousePressed( mousecode )
end
vgui.Register( "fingerposer", PANEL, "ContextBase" )