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Added HL:S surfacepropmats
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robotboy655 committed Aug 14, 2014
1 parent 08b9b77 commit 3f92ab4
Showing 1 changed file with 96 additions and 24 deletions.
120 changes: 96 additions & 24 deletions garrysmod/scripts/surfaceproperties.txt
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"gamematerial" "O"
}


// Episode 2
"cavern_rock"
{
"base" "rock"
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"advisor_shield"
{
"base" "rock"
"density" "700"
"elasticity" "0.1"
"friction" "0.8"
"bulletimpact" "NPC_Advisor.shieldblock"
"scraperough" "NPC_Advisor.shieldblock"
"scrapesmooth" "NPC_Advisor.shieldblock"
"impacthard" "NPC_Advisor.shieldblock"
"impactsoft" "NPC_Advisor.shieldblock"
"gamematerial" "Z" // <--- Whatever you make the character index in decals.h
"base" "rock"
"density" "700"
"elasticity" "0.1"
"friction" "0.8"
"bulletimpact" "NPC_Advisor.shieldblock"
"scraperough" "NPC_Advisor.shieldblock"
"scrapesmooth" "NPC_Advisor.shieldblock"
"impacthard" "NPC_Advisor.shieldblock"
"impactsoft" "NPC_Advisor.shieldblock"
"gamematerial" "Z" // <--- Whatever you make the character index in decals.h
}

"antlion_eggshell"
{
"base" "flesh"
"bulletimpact" "Flesh.ImpactHard"
"impacthard" "Flesh.ImpactHard"
"impactsoft" "Flesh.ImpactHard"
"base" "flesh"
"bulletimpact" "Flesh.ImpactHard"
"impacthard" "Flesh.ImpactHard"
"impactsoft" "Flesh.ImpactHard"

"gamematerial" "E"
"gamematerial" "E"
}


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"impactsoft" "ATV_impact_medium"
}


//Garry's Mod
"gmod_ice"
{
"friction" "0.01"
Expand Down Expand Up @@ -1383,12 +1385,11 @@

"zombieflesh"
{
"base" "flesh"

"impacthard" "Flesh_Bloody.ImpactHard"
"base" "flesh"
"impacthard" "Flesh_Bloody.ImpactHard"
}

//=============================================
//=============================================
//----------------- PHX 2011 ------------------
//=============================================

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"strain" "Wood.Strain"
"break" "Wood.Break"

"audioreflectivity" "0.33"
"audiohardnessfactor" "0.25"
"audioreflectivity" "0.33"
"audiohardnessfactor" "0.25"

}
//Metallic wheels
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"friction" "5.0"
}

// Team Fortress 2?
"grenade_napalm"
{
"base" "grenade"
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"stepleft" "Grass.StepLeft"
"stepright" "Grass.StepRight"
}

// Half-Life: Source

"metal_barrellight_hl"
{
"base" "metal_box"
"density" "690"
"elasticity" "0.5"
"impacthard" "Metal_Barrel.ImpactHard"
"impactsoft" "Metal_Barrel.ImpactSoft"
"bulletimpact" "Metal_Barrel.BulletImpact"
}

"metal_barrel_hl"
{
"base" "metal_box"
"density" "940"
"elasticity" "0.5"
"impacthard" "Metal_Barrel.ImpactHard"
"impactsoft" "Metal_Barrel.ImpactSoft"
"bulletimpact" "Metal_Barrel.BulletImpact"
}

"plastic_barrel_verybuoyant"
{
"base" "plastic_barrel"
"density" "630"
}


// low friction tool materials
"friction_00"
{
"friction" "0.0"
"density" "917"
}

"friction_10"
{
"friction" "0.1"
"density" "917"
}

"friction_25"
{
"friction" "0.25"
"density" "917"
}


"frictionM_00"
{
"base" "metal"
"friction" "0.0"
"density" "917"
}

"frictionM_10"
{
"base" "metal"
"friction" "0.1"
"density" "917"
}

"frictionM_25"
{
"base" "metal"
"friction" "0.25"
"density" "917"
}

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