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TTT: Removed/changed irrelevant readme information from Garry's Mod ~12
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Trouble in Terrorist Town | ||
========================= | ||
Garry's Mod 13 gamemode | ||
By Bad King Urgrain | ||
http://ttt.badking.net/ | ||
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Description | ||
=========== | ||
Disaster strikes in the Terrorist team! These plucky bomb-planting fighters | ||
have traitors in their midst who are looking to kill them all! But who are | ||
the traitors... and who will come out of this alive? | ||
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Installation | ||
============ | ||
If you're looking at a version of TTT included in gmod, you're already done! | ||
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If you're dealing with a .zip version, extract .zip contents into: | ||
"X:\Steam\steamapps\common\garrysmod\garrysmod\" | ||
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Or for a dedicated server: | ||
"X:\srcds\orangebox\garrysmod\" | ||
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So that you get a "\garrysmod\gamemodes\terrortown\" directory. | ||
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Installing is never necessary if you only want to play on servers. | ||
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Dedicated server (srcds) preparation | ||
==================================== | ||
The gamemode _requires_ CS:S content to be installed. The Garry's Mod wiki | ||
has some information on this here: | ||
* http://wiki.garrysmod.com/page/Mounting_Content_on_a_DS | ||
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If you want TTT to automatically switch maps every few rounds, place a | ||
mapcycle.txt in the "\garrysmod\" directory. It should contain a list of map | ||
names, exactly like the mapcycle.txt in Source games like CS:S or HL2DM. If you | ||
don't know what maps to use, just put in a list of the CS:S maps, all of them | ||
work. See ttt_round_limit and such in the convar section below for more configuration. | ||
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A common problem is strange issues with floating grenades, floating weapons, and | ||
instant reloading. These are all caused by the server not having CS:S content | ||
installed. If the issues persist despite making sure the CS:S content is there, | ||
try moving the "cstrike" directory into the "orangebox" one, so you get "\servername\orangebox\cstrike\". | ||
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While TTT tries to do this automatically, you'll also want to turn off "sv_alltalk" if it's on. | ||
It will override TTT's voice handling, and let dead people talk to living players during a round (bad). | ||
So put "sv_alltalk 0" in your server.cfg. | ||
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Note that you should disable "sv_allowcslua" (disabled by default, but you should add "sv_allowcslua 0" just incase) functionality. With it on, | ||
cheating will be very easy. All you should need to do is set "sv_allowcslua" to 0. | ||
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Modding the gamemode | ||
==================== | ||
You should feel free to modify the gamemode in any way you want. | ||
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An easy way of customizing TTT is creating your own weapons. You can add your | ||
own scripted weapons without touching the TTT code, so you won't have to | ||
deal too much with code changes from TTT updates. | ||
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To get started with custom weapons, check the GMod wiki about SWEPs, and then | ||
take a look at some of the standard TTT weapons that you can find in: | ||
* "\gamemodes\terrortown\entities\weapons\" | ||
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The script for weapon_tttbase has a bunch of documentation you might find | ||
useful. There is a guide available at http://ttt.badking.net/ | ||
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There are a number of hooks you can use as well. Again, the site is the place to | ||
find further information. | ||
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Convars and concommands | ||
======================= | ||
The list of all convars used to be here in the readme, but has been moved to the site, where it is easier to find | ||
* http://ttt.badking.net/config-and-commands/ | ||
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Credits | ||
======= | ||
Bad King Urgrain made this in 2009/2010. | ||
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Weapon/ammo/player spawn placement scripts included in TTT (such as those for | ||
the CS:S maps) were contributed by the following people: | ||
* Ajunk | ||
* Broadsword | ||
* eeny | ||
* JossiRossi | ||
* that guy | ||
* worbat |
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