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Texture and font paths have no real system to them #11

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sreich opened this issue Jan 22, 2013 · 1 comment
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Texture and font paths have no real system to them #11

sreich opened this issue Jan 22, 2013 · 1 comment

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@sreich
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sreich commented Jan 22, 2013

Texture paths are just specified relative, but this doesn't actually work. We need to be able to specify some kind of dir to load the textures, then every texture call after that will be relative to that dir.

Currently it just does LoadTexture("someimage.png"), which means it has to be right next to it.

Same thing applies to setting the fonts of a skin, etc.

@garrynewman
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This is on purpose. It's for the integrator to define what the paths mean, not us.

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