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For the iOS when you call play() audio the onLoaded event listener never gets called. In Android it works fine.
@override void initState() { super.initState(); _loadAudio(); _audioEventsListener(); } void _audioEventsListener() { _audio.onLoaded = (audioDuration) { print('_audio.onLoaded:'); // never gets called in iOS }
The text was updated successfully, but these errors were encountered:
There was some other issues instead and I will possibly open a different ticket. I am closing this ticket.
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For the iOS when you call play() audio the onLoaded event listener never gets called. In Android it works fine.
The text was updated successfully, but these errors were encountered: