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iOS - _audio.onLoaded never gets called #24

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Sun3 opened this issue Jan 15, 2020 · 1 comment
Closed

iOS - _audio.onLoaded never gets called #24

Sun3 opened this issue Jan 15, 2020 · 1 comment

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@Sun3
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Sun3 commented Jan 15, 2020

For the iOS when you call play() audio the onLoaded event listener never gets called. In Android it works fine.

  @override
  void initState() {
    super.initState();
    _loadAudio();
    _audioEventsListener();
  }

void _audioEventsListener() {
    _audio.onLoaded = (audioDuration) {
      print('_audio.onLoaded:'); // never gets called in iOS
}
@Sun3
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Sun3 commented Jan 15, 2020

There was some other issues instead and I will possibly open a different ticket. I am closing this ticket.

@Sun3 Sun3 closed this as completed Jan 15, 2020
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