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Freecam movement speed #53
Comments
Thanks. I will look into this. |
What would you suggest be a comfortable speed for this? or would a user-controllable speed be something that would be nice to have? |
I suppose this is a rather subjective thing, if I had to choose one option I'd say variable speed in the way spectator mode works, but then I'm not the one implementing it 😁 At the very least it should be equivalent to walking speed. The upper limit doesn't have to be very high because the world around the player is presumably only a few chunks in each direction. |
No worries! I will take a look at it when I get some time. |
Since you're going to go over this anyway... two more things! 1/ shouldn't the player be able to phase into solid blocks when in freecam? (it is possible if NoClip is enabled) |
Thank you for your comment. Here are my thoughts on your questions.
As for the FreeCam speed, I have implemented a setting to allow the user to change the scaling on it. There is one issue with it at the present moment - but it is a very minor one at best which may/may not get patched. |
If your intention is for the player to combine NoClip and FreeCam when they want, then I'd say leave it at that, it's definitely not a deal breaker! There may be more reports as I keep trying things... 😁 |
No worries! Bring them on! I'm just thrilled that someone out there is using my mod. There are a few housekeeping items I need to take care of before I release a version with the fix for this particular issue (ie, updating the readme with build instructions and such). So if you run into any more weird or strange things, please open another issue. In the mean time, I will be closing this one as the primary problem has been fixed and the fix exists in the |
Describe the bug
Freecam moves too slowly in the horizontal plane, and maybe too fast in the vertical axis.
To Reproduce
Enable freecam.
Expected behavior
Horizontal movement faster or the same speed as vertical movement.
Version Info (please complete the following information):
1.4.1
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