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I think the models probably continued to fall / float so their positions end up in really large values, resulting in nan or inf during collision checking.
There is no damping in this example. As @iche033 said if you keep running it the model will continue to fall/float resulting in NaNs. Not sure what we should do about it. #299 is different. Its a result of an example of a broken plugin interface.
Okay, I'll go ahead and close this since the example, as it's written, works fine. Fixing the damping issue is out of scope for this issue. Feel free to create an issue on gz-sim if necessary.
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