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Right now the amount of players is designated during the invocation of main on the command line.
This makes it impossible for the user to choose how many players will play by clicking an icon and only can be done by starting the game from the command line.
This also prevents reevaluating how many players can play if songs are played back to back, necessitating a complete restart of the program.
Instead, the amount of players needs to be set with a song_match class method so that it can be instantiated before each song_match game is begun so that a new song can be played, potentially with a different amount of players.
The text was updated successfully, but these errors were encountered:
I agree that it would have been nice to get the full GUI set up and it is unfortunate that we didn't get around to it. I did write that method for choosing how many players within the game. I feel like it would be easier to use for a layman teaching aid to not have to plug in command line arguments. However, whether or not you deem it usable or worth it I will leave up to you since you're doing final revisions
Right now the amount of players is designated during the invocation of main on the command line.
This makes it impossible for the user to choose how many players will play by clicking an icon and only can be done by starting the game from the command line.
This also prevents reevaluating how many players can play if songs are played back to back, necessitating a complete restart of the program.
Instead, the amount of players needs to be set with a song_match class method so that it can be instantiated before each song_match game is begun so that a new song can be played, potentially with a different amount of players.
The text was updated successfully, but these errors were encountered: