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Temporal solution => Code get_u32() before get_u16(), and simply code get_string() without argument.
Not sure whether it is the alternative.
The text was updated successfully, but these errors were encountered:
cloudchentrial
changed the title
(Advanced TCP) Client receive buffer length (42), which does not exist in client type
(Advanced TCP) Client receives buffer length (42), which does not match the type
Mar 19, 2023
cloudchentrial
changed the title
(Advanced TCP) Client receives buffer length (42), which does not match the type
(Example Advanced TCP) Client receives buffer length (42), which does not match the type
Mar 19, 2023
Thank you for the feedback :), it is Godot Engine 4.0, I know there are some differences between 3 and 4. In addition, I have tried TCP basic-SSL, and got error 1 when connect_to_stream(). The client-side's x509.cert is the same as the node server's x509.cert(Not sure whether it is the right way to access TLS cert). I am new to the network coding field. Privately change the code as the following picture
And, I get error 1 not sure why is it.
Temporal solution => Code get_u32() before get_u16(), and simply code get_string() without argument.
Not sure whether it is the alternative.
The text was updated successfully, but these errors were encountered: