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Textures position incorrent with DAE exporting #61

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mleone20 opened this issue Aug 16, 2018 · 4 comments
Open

Textures position incorrent with DAE exporting #61

mleone20 opened this issue Aug 16, 2018 · 4 comments

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@mleone20
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Step to reproduce:

  • Import data in the archive "data to import.rar", it's just a Bulbasaur exported from Pokémon Sun&Moon
  • Save the model and export the texture.

Files:
Data to import:
http://www.mediafire.com/file/v2ija31ob6mii4a/data%20to%20import.rar
Export result:
http://www.mediafire.com/file/2wl8qbzc67phcs3/invalid%20export.rar

In SPICA i got this:
spica1

In 3D Studio Max 2017 i got this:
spica3
spica2

@Wambosa
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Wambosa commented Aug 17, 2018

Im not at my desk at the moment, but wanted to mention that this happens because the texture is supposed to be mirrored horizontally, however it is not. Not sure if its an export issue or dae format limitation. Either way, you can solve it by opening the texture file in photoshop, double the canvas size horizontally, then copy the other half of the image and manually create the mirror.

This will fix the texture.

I bet there is another way to specify that the texture is supposed to be mirrored in a program like 3ds, yet in my case, i import directly to unity where i just want it all to work without another program.

@Wambosa
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Wambosa commented Aug 17, 2018

Ah here is a better explanation
#44

1 similar comment
@Wambosa
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Wambosa commented Aug 17, 2018

Ah here is a better explanation
#44

@mleone20
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Hi @Wambosa , thanks for the help!
It's working with this method. Just a question: i tried the import in Unity and it looks the same of 3D Studio Max. Is it the same for you? Or it works good?

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