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Textures position incorrent with DAE exporting #61
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Im not at my desk at the moment, but wanted to mention that this happens because the texture is supposed to be mirrored horizontally, however it is not. Not sure if its an export issue or dae format limitation. Either way, you can solve it by opening the texture file in photoshop, double the canvas size horizontally, then copy the other half of the image and manually create the mirror. This will fix the texture. I bet there is another way to specify that the texture is supposed to be mirrored in a program like 3ds, yet in my case, i import directly to unity where i just want it all to work without another program. |
Ah here is a better explanation |
1 similar comment
Ah here is a better explanation |
Hi @Wambosa , thanks for the help! |
Step to reproduce:
Files:
Data to import:
http://www.mediafire.com/file/v2ija31ob6mii4a/data%20to%20import.rar
Export result:
http://www.mediafire.com/file/2wl8qbzc67phcs3/invalid%20export.rar
In SPICA i got this:
![spica1](https://user-images.githubusercontent.com/25387987/44210036-99dd8300-a165-11e8-98e1-4b663c9cce59.PNG)
In 3D Studio Max 2017 i got this:
![spica3](https://user-images.githubusercontent.com/25387987/44210113-e9bc4a00-a165-11e8-89e6-b9c6cdc1c600.png)
![spica2](https://user-images.githubusercontent.com/25387987/44210114-e9bc4a00-a165-11e8-888c-6c597b6adf4b.PNG)
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